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For an easy example: Say you're growing Bristle blossom, and need 20 plants to sustain your colony. Each plant consumes 20kg of water/cycle, so you're draining 400kg of water each cycle. On top of that, there's the required lighting, which means a small amount of constant power drain and a not so small amount of heat generation, unless you manage to turn the area into a shinebug rave party.
Now if you use the farm station, you only need 10 plants to sustain, sparing you 200kg of water and a bunch of lamps, at the added cost of 50kg of fertilizer/cycle (if I'm not mistaken on fertilizer usage), and the dupe going each cycle to tend to the crops, while bristle blossom could grow on its own before.
Hmm, that's a good break down of the pros and cons, thank you.
That is EXACTLY how I plan where my first farm-room is. I encase those little buggers with basic tiles and a cheap door the first time I get 3 of them in one place, and then carve out the room around them.
...but it's sad when their pathfinding gets them caught in a door tile because somehow an egg landed there, so they are trapped upon hatching. Rare, but required a costly reno-release project. (I.e., delete other stuff, build/extend around them, delete door they're trapped in)
I've found the only way to handle eggs stuck is to use an empty storage compactor in the room I want them, then set it to priority 9 and to only accept that egg.
The cost to fertilize is (using the synthesizer)
1.625kg pwater
2.708kg dirt
1.83kg phosphorite (which is easily infinite)
So for a sleet wheet which cost 5kg dirt and 20kg water it is definitely worth it.
There's no passive bonus.
Shrooms I don't think it is. Shrooms is my primary way to get rid of slime, and I never run out of slime before it is too low quality anyway. Even before the morale update I never used enough mushroom to run out of slime.
Bristle blossoms can definitely be worth it, since water often is the limiting factor in a base.