Oxygen Not Included

Oxygen Not Included

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XanTos Aug 20, 2018 @ 10:36am
Recreation room when having a great hall
Hi everybody,
just a short question. Should i have a recreation room when I also have a great hall? And if so, are there any recommendations where to put which recreational building?

As the great hall requieres a recreation building, i did put in there the watercooler and also the other(s) recreation building(s). In the description of the great hall room it also says "eating and relaxing...improve morale".

Thanks and BR
Originally posted by Greggbert:
You currently do not get any sort of bonus if you have a great hall and other recreation rooms. The room bonus only cares where you eat and the other bonuses care what activity you do, not the room you did them in. So no, you don't have to build 2 if you cand fit all your amenities in your great hall. No special bonus for separate rec room.

I find I always build a separate rec room but only so I can jam the great hall with artwork and mess tables, and have a different room for the radio and video games etc.... But having that extra room does not provide any bonus at all, if I could just jam it all in the great room morale effect woud be the same.
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Hedning Aug 20, 2018 @ 10:56am 
Different recreation buildings have independent bonuses, so you would still benefit from a recreation room, but I found that a great hall with some good food and good general decor goes a long way.
Last edited by Hedning; Aug 20, 2018 @ 10:56am
XanTos Aug 20, 2018 @ 11:00am 
Originally posted by Hedning:
Different recreation buildings have independent bonuses, so you would still benefit from a recreation room, but I found that a great hall with some good food and good general decor goes a long way.
Thanks, so i should only have a great hall and no separate recreation room?
Doc Savage Aug 20, 2018 @ 1:48pm 
I do both...

I use the Boom Box in my Great Hall, but they only dance once every 3 days. It's a nice +6 and then the boost for dancing.

I also have a small Water Cooler room with a plant and a painting, 12 or 16 tiles big. They go there and have conversations on days they don't dance and if I give them an extra downtime I can net another +2 from that room for socializing etc.

To get full advantage from this set up, I swap the bathing tile in the schedule for work and add another downtime to replace the first bedtime block. They socialize till whenever and then get up whenever they hit 100%.

Sometimes they sleep a little late, but with nice Bedrooms or Barracks most times they get up when they should; it's only when I have them working way out in the sticks that they get back late and maybe sleep in a little. They realy don't need 3 full blocks of sleep to reach 100%, and again the little bit of time lost in the AM (that would have been bath time anyway) is well worth it given the moral boosts.

Cheers..!
The author of this thread has indicated that this post answers the original topic.
Greggbert Aug 25, 2018 @ 12:07am 
You currently do not get any sort of bonus if you have a great hall and other recreation rooms. The room bonus only cares where you eat and the other bonuses care what activity you do, not the room you did them in. So no, you don't have to build 2 if you cand fit all your amenities in your great hall. No special bonus for separate rec room.

I find I always build a separate rec room but only so I can jam the great hall with artwork and mess tables, and have a different room for the radio and video games etc.... But having that extra room does not provide any bonus at all, if I could just jam it all in the great room morale effect woud be the same.
AbsynthMinded Aug 25, 2018 @ 6:34am 
It, like so many things, is not well explained. You get activity bonus instead of room bonus when using the boom box. not sure about the arcade.
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Date Posted: Aug 20, 2018 @ 10:36am
Posts: 4