Oxygen Not Included

Oxygen Not Included

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leaderdog Aug 16, 2018 @ 9:05am
pinchapepper farm water consumption is insane?
I had my shower/toilet water going to 9 fertilizer makers. The pipes were a ways from the base, but ended up blocking up all 8 showers/toilets. (16 dupes). Fortunately I still had my outhouses available.

So I decided to make a large pinchapepper farm. 3 rows of 12 or so plants. The water disappeared from the pipes in no time and half or more plants don't get enough water. I looked at the requirements for pincha pepper plants and its 35Kg. wtf? that's an insane amount of water. And that's per cycle it says.

Originally, I had a long line of pipes, that went through each level of crop (with individual lines going to each planter) to keep the heat in the place, but found only a handful at the top would get water and none at the bottom were being watered. I changed it so there was one seperate line coming in each level to feed each planter. Now obviously only the closest to the main pipe grow.

35Kg a day, is 35 litres of water a day. That's ridiculous for one plant. And well obviously I can't sustain that level or farm with just 16 dupes waste water.

It just seems excessive to me. The fertilizer makers sit idle mainly because most of the waste water goes to the farm.

Is there a smarter way to get water to all the plants? Always the first couple have "water" in the planter, but they always get fed first, it doesn't distribute equally to all plants. Or it's just the way the plumbing is (why I quit using plumbed planters for bristle blossoms) Feels water is just wasted with these planters.

Never needed them before so this is a new, and somewhat frustrating experience.

Thanks for any advice in advance.
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Showing 1-15 of 15 comments
Hedning Aug 16, 2018 @ 9:51am 
A lot compared to what? Compared to bristle blossoms sure, but one electrolyzer can consume 600kg per day. That's more. Also you don't need many plants since all of the food it is an ingredient in has lots of calories. You will not have nearly as many as you would bristle blossoms.
Last edited by Hedning; Aug 16, 2018 @ 9:52am
Maniac Trudovik Aug 16, 2018 @ 10:37am 
Anyway that amount is OOVVVERR TO MUCH, but why u took 16 dupes? There isnt much sense in that amount. Also when there are to many dups pathfinidng brokes and majes trange things like: 1 dupe have job at 1 side of ur colony and then on another side.
Best amount is from 6-10 (2oxidezers can cover oxigen)
Last edited by Maniac Trudovik; Aug 16, 2018 @ 11:08am
leaderdog Aug 16, 2018 @ 11:11am 
My bases are huge. that's why 16 dupes. :) And I agree, pathfinding is still pretty dumb. I mentioned to the devs ages ago they need a proximity workload. Whoever is closest should do jobs tthey're close to etc. I remember way back when I noticed a dupe dug one tile on the right side of the map and I put him on follow cam only to watch him run completely to the otherside of the map to dig a single tile there.

I tend to keep/finsih my dig/build orders in one area to get things done.

Check my screenshots on my account, That's the way I typically build.

I didn't realize you get a lot of calories from the pincha peppers, I'm getting enough food value I suppose from the ones that are harvesting. Maybe I'll rip out the dead ones or remove a level of plants.

The real issue I'm struggling with here, is the plumbing and how it divides the liquid amongst the plants. The first planters are maxed out and being topped up while the ones near the end don't receive any or very little water. I think the plumbing needs some serious revamping or there needs to be a more convenient way to get liquid evenly distributed.

SquarelyCircle Aug 16, 2018 @ 11:14am 
Yeah, some of the crops requirements are pretty harsh. For pincha peppers, I just keep natural pincha peppers alive, and make a path to them so they can be harvested at little to no cost. It takes a lot of time, but as has been stated before, you don't need too many pincha peppers. I've got tons and tons of extras harvested that are never going to be used.

So, if you don't make a pincha pepper farm at all, the next question becomes "What do I do with all this excess water?"

I made an unreasonably large reservoir in one map, and even that filled up. I started increasing my fertilizer makers, and I ran out of other required resources (on the entire map) before I got water under control.

On other maps, water has been the limiting factor in everything I do.

Honestly, I don't think there's a one-size-fits-all solution, since each playthrough varies so much. Perhaps getting juuuuuust the right size of pincha pepper farm is the answer, or perhaps extra fertilizer makers, or perhaps something else. This may not be the most useful answer, but I believe it's true: Your situation is what makes this game so challenging - there isn't a surefire answer that always works.
SquarelyCircle Aug 16, 2018 @ 11:17am 
Originally posted by rpierce:
The real issue I'm struggling with here, is the plumbing and how it divides the liquid amongst the plants.

Of note, as far as I can tell, branches in pipes do an "every-other" method of splitting. If there are two ways water could go, the first time it goes to path A, and the second it goes to path B. This may be complicated by various factors that I don't fully understand, but I think that's basically how it works.
leaderdog Aug 16, 2018 @ 11:21am 
Originally posted by SquarelyCircle:
Originally posted by rpierce:
The real issue I'm struggling with here, is the plumbing and how it divides the liquid amongst the plants.

Of note, as far as I can tell, branches in pipes do an "every-other" method of splitting. If there are two ways water could go, the first time it goes to path A, and the second it goes to path B. This may be complicated by various factors that I don't fully understand, but I think that's basically how it works.

This is what I figured too, but it's not how it is working in practice, I have a line from the main pipe going to the 10-12 plants with each planter having their own pipe. But it only goes 4-5 deep roughly (I'd have to log in a look to be sure) but the water typically keeps filling the first few then reseting to fill the first few again. So only part of the line of planters ever gets water. Rarely the end ones will get water, but not enough to make the plant grow.
Hedning Aug 16, 2018 @ 11:24am 
Nuts are mainly to increase quality, not calories, but you still don't need many of them. Your 36 is a lot for 16 dupes. But there's no harm in it. You'll notice when you start getting overflowing storage and at that time you can turn them off. 16 dupes is not too much to handle btw. Perhaps it is on weaker computers...
Last edited by Hedning; Aug 16, 2018 @ 12:59pm
Strygald Aug 16, 2018 @ 12:45pm 
I think they should lower it too... Bristle blossoms used to be 80kg/cycle and the only way to reaslistically grow them was to exploit, but now they are 20kg/cycle which is manageable. For something that only increases quality and not calories 35kg/cycle is too much, as it is now, I never grow domestic ones which is a shame because they would look quite nice as decorations throughout my bases.

Actually maybe i'll see if the exploit still works, and if it works on them XD
Last edited by Strygald; Aug 16, 2018 @ 12:47pm
SquarelyCircle Aug 16, 2018 @ 12:53pm 
If you use pipe running straight throught he plants, then the first ones will get water until they're done, and the following ones will then start receiving until the first need more. If you are putting a pipe beneath or above the plots, and then running a single pipe into each plot, than each plant will get 50% of the water that reaches it.

So, the first plant get's 50% of ALL the water. The second get's 25%. 3rd gets 12.5. 4th gets 6.25%. 5th gets 3.125%. 6th gets about 1.6%. 7th gets about 0.8%. 8th gets about 0.4%. 9th gets about 0.2%. 10th gets less than 0.1%.

Soooo, the first one gets more than 500 times as much water as the tenth one, until it is full (plus filling the pipe).
Hedning Aug 16, 2018 @ 12:58pm 
It's a spice, ie is a luxury, it makes total sense for something that is a luxury to cost some. But again you don't need many of them. For a pepper bread you need 5 SW plants for each PP plant.
Shiztastic Aug 16, 2018 @ 2:30pm 
Sure they take a decent amount of PW per plant, but you have 4x too many plants for your Dupes. If you aim to make Pepper Bread, you only need half a plant for every Dupe, so for your 16 would be 8 total plants, not counting any Bottomless Stomachs you may have(extra quarter plant for each of them)
Prometheus Aug 17, 2018 @ 4:23am 
Each plant generates 4 units of peppers per growth. That is enough for 4 BBQ. You don't need very many. Definitely not as many as you set up.
Maniac Trudovik Aug 17, 2018 @ 4:44am 
Originally posted by rpierce:
My bases are huge. that's why 16 dupes. :) And I agree, pathfinding is still pretty dumb. I mentioned to the devs ages ago they need a proximity workload. Whoever is closest should do jobs tthey're close to etc. I remember way back when I noticed a dupe dug one tile on the right side of the map and I put him on follow cam only to watch him run completely to the otherside of the map to dig a single tile there.

I tend to keep/finsih my dig/build orders in one area to get things done.

Check my screenshots on my account, That's the way I typically build.
Niceeee, all i sow is private profile xD
leaderdog Aug 17, 2018 @ 6:04am 
Thank you everyone for your input. I'll readjust my pincha pepper garden since I don't need as much as I have.

Red Moon, sorry, my screenshots are public, so figured you could access them from there. Here is a screenshot of my current base.
https://steamuserimages-a.akamaihd.net/ugc/947332576907452358/857027868A2A95DE693BA865F6EA019193743B52/
L37 Aug 17, 2018 @ 6:12am 
One way to supply peppers is carbon skimmer. There should be enough co2 produced by power generation, you can feed it with near-boiling water directly from steam vent and get 1 kg/s of ideal 40C p-water out.
Theoretically one skimmer should be enough to run ~17 plants, which is much, much more than 16 dupes will need...
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Date Posted: Aug 16, 2018 @ 9:05am
Posts: 15