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So you should try to limit how much liquid you deliver, so the farm tile most of the time stays almost empty, but still having enough liquid to irrigate plant. For example in case of bristle blossom you need to deliver 20kg of water per cycle, so it means it consumes water at rate of ~33g/s. You can use a set of valves (each farm tile should have a dedicated valve) to allow only 34g of hot water per second so it should be consumed immediately and heat will not spread.
As far I know valves also doesn't spread heat - same like bridges. This is because there is nothing actually inside them - they are "teleporting" liquid from input to output.
The heat from the water that enters into the Hydroponics/Farm/Planter "Will" transfer heat to that object and then to the plant.
As to the suggestion about feeding plants just enough to keep them growing, that method takes way too much space to set up. Especially if its a large farm.
If your creative with your automation you can make an aquatuner loop that will provide all the water you need for a farm. My current version fits in about a 4x10 area and only needs to power 1 Aquatuner & 6 Liquid Shutoffs. Basically a water loop (1 shutoff to add water if 2-3 pipe segments are empty, 2 shutoffs to decide if water is cold enough for release or sent back in a circle to the tuner) with a similary configured PWater cooling loop (Pwater in the pipes that get too hot are siphoned off to a Sieve & replaced)
So far I think I have gone about 150 cycles and the thing still hasn't worked hard enough to require any of the original coolant loop to be replaced. Mostly because even with 44 Bristle plants it still only runs for about 20-40% of the time.