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I think the devs are working hard to make sure we've never got an excess of power. You gotta squeeze ever drop out of ever source you can find, and you'll probably still not have enough.
The NG geysers generate quite a bit, and you can get alot out of hatches if you can keep em fed. There's a crazy amount of power in petrolium, but that'll eventually run out... the oil wells still give you quite a bit though. I'm sure there's a tremendous amount of power if you tap into the magma with a steam generator, but i've no idea how you could dissipate that much heat.
You can get some out of volcanoes, but it's alot of work for a very small payout (the new radiant pipes might let us increase the efficency there, but i haven't played enough to find out). I'm experimenting with solar panels now, but it looks like those will suck up alot of real-estate. Plus you gotta protect em, and probably get dupes to sweep em after a meteor shower.
As mad as it may sound... if you've got enough water and food, having a class of dupe that just spends every day in a hamster wheel might not be that crazy.
But the best, and dirtiest, option right now is probably oil generators. They can last you for a long, long time. I got to about cycle 700 before getting bored on the last patch, and was endlessly far away from running out of oil then. I had barely drained one of about 20 massive pools of oil at that point. I had built two coal generators, which was one too many I discovered, and one NG generator, which was sort of the right amount for the number of geysers I had found, which was one. But the oil lasts forever and ever.
Haven't tried solar yet though. But if that is efficient it might be better than oil. No chance of running out of sun typically.
I like to research the big batteries as soon as I can, then have 1 guy on the wheel pretty much all day till I find some coal
With coal, I just turn it on till it fills up the batteries, then switch the machine off till I need it again. (it still burns coal even when its idle, which i've always thought was a little dumb)
All this said, what is truly sustainable at least somewhat comes down to what geysers you have access to, and how you define sustainability. Solar panels on the surface don't need any additional material once set up, but you have to manually order dupes to clear regolith after meteor showers. Food for hatches (particularly stone hatches) is likely to not be a problem within any reasonable length of playtime, so coal generators only need occasional input from you to manage the number of hatches, although dupes will spend some time each cycle caring for the hatches. With a magma volcano and a sustainable source of oil, you can potentially set up a fully automatic and sustainable natural gas system. It all comes down to whether you can sustainably meet the requirements for each kind of power source.
I can currently power 1 coal generater, I hope to eventually power 2. Breeding the hatches from 1 stable takes hundreds of cycles but eventually this system will require only a small amount of hauling. The resulting CO2 output means this could be repeated for slicks and natural gas power, but again, breeding takes long.
You're gonna need alot of manpower to drag materials around... unless you automate it. A few updates ago, I had a conveyor system for moving coal and hatch food around completely without input from dupes. Worked well unless I ran the batteries out, then it was a crisis.
I have a duplicant locked in a micro base near space by door controls and just destroy and replace all solar panels that get smucked.