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For example, my current world has its clean water deposites above my base which made the start a bit harder, as opposed to below the base.
The new update also made the game a bit harder, at least at the first go at it. Took me some time to realize I can move dupes between jobs without them losing previous job experience. It made me stuck a bit early when I was looking for a good dupe to get to make a miner (As you can't go through certain minerals without it).
It's really easy! If you are ok to see your colony die multiple times and willing to restart the game until you learn it.
gg <3
You can pause the game and there are 3 different speed settings for running the simulation, so you have more than enough time to think about what you want to do next.
There are a lot of technical things, but the game isn't an accurate representation of reality by any means. Water acts like a thick syrup. Gases don't mix. Sand falls straight down in columns like in minecraft. Tiles can be built floating in the air...
Once you have a basic grasp of the main systems at play (gases, liquids, heat, and pressure), it just becomes a process of trying to find ways to make stuff work. There's a pro and con to nearly everything that you try to do. When starting off, it's prety simple. Make algae deoxidizers to generate oxygen. The only real con for this is that you need to power it, and you need a supply of algae. Later on, you'll build electrolyzers, which produce oxygen AND hydrogen in addition to using water. So instead of worrying about algae, you have to worry about water conservation and what you're going to do with the excess hydrogen. Power begins with dupes running on hamster wheels. An upgrade from that is coal generators, which not only require coal, but produce a lot of heat and carbon dioxide.
Basically, everything in this game requires you to think about how exactly you're going to mitigate the cons of using it, while maximizing the efficiency of its benefits.
There are also a crapload of guides floating around. Brothgar is a great youtube channel to watch. Also CrypticFox.
Oh, and one more thing... there's really no "lose" state in this game. If your dupes die, the printer will eventually be ready to spit out another one, and you can try to save your colony. Though the game isn't complete yet, and pretty much all colonies are doomed to fail if they run out of one resource or another (or if you don't manage heat properly, which can be a real pain at the moment).