Oxygen Not Included

Oxygen Not Included

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Best food for infinite running base?
I'm trying to build a self sustaining base that I could just leave unattended for days or weeks, I'm thinking about the food now, so far mealwood has been enough but I'm trying to improve the quality. Anything that uses pincha pepper is out of the question, just because Phosphorus is not renewable.
What food would you guys recommend? Right now I think my only option would be fried mushrooms.
En son Icelus tarafından düzenlendi; 5 Şub 2018 @ 4:53
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İlk olarak Boink tarafından gönderildi:
Food is currently heavily broken in the test branch - they went beyond nerfs into something akin to "really not fun" territory.

Tbh, the entire food chain / cooking is broken anyhow: you require vast amounts (5 each of hard to grow foods?!?) to cook single meals that colonies simply cannot support until you have 12+ dupes. And to get to that point? Now a massive headache: and for people saying "Dur, just use a steam geyser"... if your game is balanced around having a geyser and chilling the water, it's broken.

It's badly designed atm.

For reference: Rimworld had this issue to a lesser degree: it was almost never worth while cooking the fine+ meals, but that had a lot more advantages:

1) Far more varieties
2) Much larger amounts / dupe effort
3) Entire game supports larger groups far more easily
4) There was down-time to the process allowing for other things to happen
5) There was plenty of choice of how you could do this: farming, hunting, raising livestock, eating raiders and so on.

Example: farming and refrigerating x500 potatoes / rice and feeding a colony of 10 over winter had a nice "flow" to it: effort goes in, time passes, food is processed, well done, you've bought yourself another 2+ months of game time not eating each other (or your pets and prisoners). Sure, disaster could strike, but at least you could plan for contingencies.

Currently in ONI you're basically farming 24/7 just to feed 6-7 dupes and there's zero margin for errors - esp. with the constant environmental degredation (heat, mostly, but also water).

Worse, there's only one or two ways to mitigate this to succeed. Too simple, too tight and too finicky to appeal beyond min/maxing Minecraft loving types.


Not. Fun.

I guess an automation system could fix that
İlk olarak TehPlayer14 tarafından gönderildi:

I guess an automation system could fix that


The least interesting part of ONI atm is the automated AND/OR gates. The game is nowhere near enough complex to require them (it's no Factorio).

They need to focus on the base mechanics and structure before the slap-dash "automation".
İlk olarak Boink tarafından gönderildi:
İlk olarak TehPlayer14 tarafından gönderildi:

I guess an automation system could fix that


The least interesting part of ONI atm is the automated AND/OR gates. The game is nowhere near enough complex to require them (it's no Factorio).

They need to focus on the base mechanics and structure before the slap-dash "automation".

It is just me or its going the opposite way in the next update? Yes more automation
İlk olarak TehPlayer14 tarafından gönderildi:

It is just me or its going the opposite way in the next update? Yes more automation


If you read closely, I was referencing the Beta branch build.

The very basics are broken: putting in some automated features for very endgame colonies is not smart development, esp. when the tech tree and skill / job system are currently a mess.

Hint: there's zero (0) reason to have a supercomputer in the tech tree if it's on the 1st tier and the job tiers don't even recognize it as a gateway. i.e. you don't need the higher research positions / training to actually use it.
En son Boink tarafından düzenlendi; 6 Şub 2018 @ 10:12
İlk olarak Boink tarafından gönderildi:
İlk olarak TehPlayer14 tarafından gönderildi:

It is just me or its going the opposite way in the next update? Yes more automation


If you read closely, I was referencing the Beta branch build.

The very basics are broken: putting in some automated features for very endgame colonies is not smart development, esp. when the tech tree and skill / job system are currently a mess.

Hint: there's zero (0) reason to have a supercomputer in the tech tree if it's on the 1st tier and the job tiers don't even recognize it as a gateway. i.e. you don't need the higher research positions / training to actually use it.

Theeen we are kinda screwed if Klei will listen to most of the people(The newbs or people who don't play games like this)
İlk olarak Boink tarafından gönderildi:
İlk olarak TehPlayer14 tarafından gönderildi:

I guess an automation system could fix that


The least interesting part of ONI atm is the automated AND/OR gates. The game is nowhere near enough complex to require them (it's no Factorio).

They need to focus on the base mechanics and structure before the slap-dash "automation".

If anything I would like more automation.
If you cannot spot that the beta branch is functionally broken at this point, you really shouldn't be providing feedback.
I like shrooms, as they don't require water and are very easy to grow situated at the bottom of the base where CO2 collects anyway. The key to infinite supply is of course having multiple Puffs to sniff PH20 of which you can never run out of, and having an efficient way of collecting the slime they generate. My base has a tall narrow colomb with as many puffs as I can find, perpendicular to wide shallow pools of PH20. The slime drops into a pit with just a bit of chlorine in it to disinfect.
İlk olarak Vinny tarafından gönderildi:
I like shrooms, as they don't require water and are very easy to grow situated at the bottom of the base where CO2 collects anyway. The key to infinite supply is of course having multiple Puffs to sniff PH20 of which you can never run out of, and having an efficient way of collecting the slime they generate. My base has a tall narrow colomb with as many puffs as I can find, perpendicular to wide shallow pools of PH20. The slime drops into a pit with just a bit of chlorine in it to disinfect.

http://steamcommunity.com/sharedfiles/filedetails/?id=1293951209

This is my setup for collecting slime, I also use it to kill an annoying duplicant recently :HappyMask:

But I just realize that frost buns have now a +3 quality. So I'm reopening my sleet wheat farm.
En son Icelus tarafından düzenlendi; 7 Şub 2018 @ 0:29
İlk olarak TehPlayer14 tarafından gönderildi:
Mealwood is probably the best

Other plants take more time either needed to be cooked or something else like can't be eaten raw

Basing off the Preview Branch and not the live right now.

Mealwood is the best (in the live version right now) BUT that will change with the update coming.


You will run out of dirt eventually, and the higher Jobs will require better food or they'll have lots of stress. I suppose you can take them off their high job role. But dirt is still going to run out faster than you can 'produce' from some side effect building.
En son RonEmpire tarafından düzenlendi; 7 Şub 2018 @ 0:55
Yeah I think sleet wheat is now the best, I was already producing insane amounts of fertilizer and just turning it into coal in order to get rid of polluted water, so now I'm repurposing it.

I still think that my biggest problem for an infinite running base will be the polluted water. I have 10 duplicants and 5 fertilizer synthesizers and they produce way more polluted water than I can synthesize...
İlk olarak TehPlayer14 tarafından gönderildi:
Mealwood is probably the best

Other plants take more time either needed to be cooked or something else like can't be eaten raw

i like nerf in new version , you will eventualy run out of dirt if you use mealwood , but cooking actualy is now vialable so whats best food or most efficient will need new tests

i seen the nerf comming eventualy , mealwood was far too easy and making it just bad food would make game worse

as for super complex foods idk , berry seams nice , after cooking it feeds 2000calories but needs water obviously
İlk olarak Varenvel The Festive Dinosaur tarafından gönderildi:
İlk olarak TehPlayer14 tarafından gönderildi:
Mealwood is probably the best

Other plants take more time either needed to be cooked or something else like can't be eaten raw

i like nerf in new version , you will eventualy run out of dirt if you use mealwood , but cooking actualy is now vialable so whats best food or most efficient will need new tests

i seen the nerf comming eventualy , mealwood was far too easy and making it just bad food would make game worse

as for super complex foods idk , berry seams nice , after cooking it feeds 2000calories but needs water obviously

Well the dirt won't be much of a problem if u got natural gas generators and polluted water however melting fertelizer to dirt could be
I thought sleetwheat used water also.
the thing i dislike most with meal wood is the calorie per pieces. With bigger food, they will travel back to eat less often
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Gönderilme Tarihi: 5 Şub 2018 @ 4:53
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