Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other plants take more time either needed to be cooked or something else like can't be eaten raw
For now farm a ♥♥♥♥♥♥♥♥♥ of food to not starve
Sure, but I still think that Mushrooms are a better option for the positive quality.
I m trying to make a water freezer instead
I find sleetwheet a better option, water and fertilizer is easy to renew, and no need to manage slimelung germs. Also has better quality
Of course you need to cool that water
Sleet Wheat is also pretty good but not overheating the place is a *pain*. Use water over 5*c and it will eventually overheat the place. Sleet Wheat can be used to make Berry sludge or frost buns. Or pepper bread but it isnt good as 'food' and more just for quality,
I will try the hydrogen coolling setup somehow...
Easy to grow no... you need cool water for that
Tbh, the entire food chain / cooking is broken anyhow: you require vast amounts (5 each of hard to grow foods?!?) to cook single meals that colonies simply cannot support until you have 12+ dupes. And to get to that point? Now a massive headache: and for people saying "Dur, just use a steam geyser"... if your game is balanced around having a geyser and chilling the water, it's broken.
It's badly designed atm.
For reference: Rimworld had this issue to a lesser degree: it was almost never worth while cooking the fine+ meals, but that had a lot more advantages:
1) Far more varieties
2) Much larger amounts / dupe effort
3) Entire game supports larger groups far more easily
4) There was down-time to the process allowing for other things to happen
5) There was plenty of choice of how you could do this: farming, hunting, raising livestock, eating raiders and so on.
Example: farming and refrigerating x500 potatoes / rice and feeding a colony of 10 over winter had a nice "flow" to it: effort goes in, time passes, food is processed, well done, you've bought yourself another 2+ months of game time not eating each other (or your pets and prisoners). Sure, disaster could strike, but at least you could plan for contingencies.
Currently in ONI you're basically farming 24/7 just to feed 6-7 dupes and there's zero margin for errors - esp. with the constant environmental degredation (heat, mostly, but also water).
Worse, there's only one or two ways to mitigate this to succeed. Too simple, too tight and too finicky to appeal beyond min/maxing Minecraft loving types.
Not. Fun.