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Proper one with pumps kind of works, but it is slow, requires power and has reliability issues.
It is also possible to use CO2 instead of water if you make deep enough hole for the dupes to go through...
The 4 door lock has potential to fail and allow some gases to mix.
Showers will also remove the soggy wet debuff.
the 3 door system ducks mentioned is the simplest and doesnt need much space but is very likly to have some gases pass through every once a while.
the 4door setup you mentioned yourself is an upgraded version of the 3door one being made of 4 doors and having the inner 2 flipped horizontal. that kinda airlock is suited are best for spots leading outside your base as those destroy gases that are within the outer doors.
liquid-airlocks air another solution for preventing unwanted airflow. for those you have your dupes bypass a wall separating the corridor for 2 kinds of gases and have them climb down to bypass. the bottom is either filled with water completly or just one step to just prevent airflow.
Con of these airlocks are that they provide stress-debuffs to every dupe passing through (as they get wet).
except for the debuff its the best option for areas that require controlled air levels like desinfecting storages.
a more risky alternative for the liquid airlock are those using certain gases instead. build the same way as liquid airlocks if youre using CO2 to seal off or flipped upside down for hydrogen.
at last there are logic based airlocks. L37 summed it up pretty much. those rely on logic and are expensive, slow and can malfunction. those logic airlocks are either pumpbased or use the idea of one of the previous mentioned ones.
can confirm. tried non-water airlock. was trash.
https://steamcommunity.com/sharedfiles/filedetails/?id=1735550356&searchtext=airlock
If you make your water lock with polluted water be aware that polluted water slowly emits polluted oxygen and will eventually evaporate into nothing and you'll no longer have a water lock. Putting clean water on top of polluted water will prevent it from letting off gases.
I think water slowly gets consumed every time someone gets the wet debuff as well. Either make sure you have a sufficiently large amount of water that it won't get consumed any time soon or only travel through the water lock while wearing an atmo suit which doesn't get wet.
One thing that would indicate against using a water lock is extreme heat. If the temperature will ever go over 100 C then your water will turn to steam letting all the gases through.
Water locks are too slow, and the debuff doesn't worth it.
I have not noticed liquid disappearing by dupes walking through it and using small drops means your non-exosuit dupes only get soggy feat instead of slopping wet.