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I think they changed something about that,... they no longer use the lowest thermal conductivity, but the average of the two elements.
You will rarly notice it, but try dropping some Lava on it. You will notice it jump to around 500 degree pretty fast.
So for a perfect insulation, you will need a vacuum as mentioned by FDru.
I actually like to build my bases like that. Not a 100% perfect insulation, but "believable" enough to look fancy. Outer wall is insulated abys, then i have 2-3 spaces of vacuum, followed by a fancy granite wall for the + decor on the inside.
To go out of the base i add some airlocks, depending on how fancy i want to go in that playtrough. Transportpipes would be best, but i usually just add a few space suit stations.
I thought they hotfixed this in MK2? All materials except abysallite use the averaging formula. Insulted tiles use the abysallite formula of "lowest conductivity". Making insulated abysallite absolutely pointless again.
Abysallite ignores the averaging for tiles and behaves as it used to.
Hmm, possible that it has been "fixed", but i actually thought that it ignored the formula was the bug, not the other way around.
So abysallite basically makes you ignore temperature again now? Meh.
Game Update - 266019[forums.kleientertainment.com]
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Game Update - 265438[forums.kleientertainment.com]
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Edit: what is up with this formatting, yo. Was also gonna put this in another reply but let's just leave it here.
What you're doing is encasing the water in abyssalite. It won't do anything at all to cooling anything. It'd just be like a double row of abyssalite tiles.
If your point WAS cooling, you should at least have the inner wall with a highly conductive material (like plastic, but they might break from the pressure if it's 4-tiles). BUT, even then, it won't dissipate far enough to affect the middle of your base. You'd need to put temp shift plates every 3x3 open air tile just to keep the coolness flowing. It would work really well in hundreds of cycles. It would also work really well in heating up your base because the water is absorbing all your heat. Then you'd need to cool it anyway! And because of this massive mass, that is a lot of energy to go through.
This would look so cool, though, with the new window tiles. You could put pacus in there and they'd just be swimming around.
Edit edit: *facepalm* I reckon wouldn't even need temp shift plates, just use conductive materials as floors/walls (plastic, metal tiles, or at the start, all mesh/airflow tiles).
its not the material that determs how heat is transfering but the kind of tile it is. natural and default tiles use the average conductivy (the abyssalite fix did only stop abyssalite bleeding heat into neutronium.
Insulated tiles did use the old system that relies on the lowest conductivity and think they still do. in addition i think that the conductivity of the material is reduced to like 1% of its default state (i recall igneous stone with 2 turning into 0.02 on insulated tiles.
Correct... But I swear they patched it back specifically ONLY for Abyssalite due to complaints.
I'm currently running a -176C AETN in a single walled Abyssalite box and it's properly contained. The abyss tiles haven't cooked a single degree in over 300 cycles.
I can't find the hotfix patch notes where the "lowest conductivity" rule was reapplied only for the material, though.
Something just occured to me. What about walls (the backround ones) made of abyssalite? Wouldnt that be even better combined with a abyssal tile?
Thanks :)
They delete 400w of heat, limited only by the surrounding gas. They don't want their gas to turn to liquid, so they halt around their condensation point.
This means an AETN submerged in hydrogen will plummet to below -200C... Given enough time.
Not to derail, but my OCD is triggered by the fact that this post is missing two closing parentheses. *squick*