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Also, holy s***, the number of hours you have in Crusaders of the Lost Idols
As far as the steam geyser goes, you should ideally at least want to find where it is before your starting water becomes a problem.
this time I'm scrounging all the water I can and all I can see is a little more polluted water to purify here and there :/
game should be called hydrogen not included... there's plenty of oxygen.
Use mealwood (and let dupes master all the low-level jobs first to avoid food quality issues), use algae to generate oxygen, cycle lavatory and carbon skimmer water using water sieve.
The only water drain is research, but for it starting biome water should be more than enough.
By the point you start running out of algae and dirt you should already have all the technolgies and considerable portion of the map explored. At this point you will be switching to electrolyzers and water-consuming plants, so you will need a lot of water, you can still use polluted water from slime biomes around for quite a while before you actually need to find/use geyser, or if you have one available you may want to switch all things not sensitive to heat to it immediately, and use polluted water for things where you need relatively low temperatures, untill you can do something to cool geyser water.
Right now I ran out of water at cycle ~720 but I have a big geyser room with water at about 22-25C which I plan to pump in when they cool a bit more. Other than that, never really ran out of water (and the only reason my base pool is empty is because of irrigation and Electrolyzers).
Haha, Klei had the same issue with "Don't Starve". It began as a really fun game about not having enough food, then devolved into a massively convoluted game where food was never an issue but getting smashed in the face by every moving object you encountered then having to start all over again was a huge problem.
I am starting to lose a lot of faith in Klei's ability to rein in their games and keep to a focus on a primary game loop. Instead it seems to end up with a hundred million game features and mechanics all going on at once and being totally and utterly overwhelming for most players - evident in ONI by the fact that the vast majority of youtubers playing it are simply using sandbox/debug mode and spawning in stuff to mess about.
I love that about their games, both Don't starve games and ONI. Even at cycle 730 I find myself in constant need to manage different things, even though most things are pretty sorted.
Um... Don't Starve was really boring in the earlier days. Once you had gathered all the stuff you needed to make farms, ice boxes, duplicate seeds, and knew the recipes for the best foods, what was left to challenge you? You go stockpile wood to burn so you can survive winter. Deerclops? Just find a herd of beefalo.
Basically done. That was end game.
The game needed new layers of systems that keep you occupied. Otherwise you're just standing in one spot periodically eating dragonfruit pies...
Also, the people using debug mode on youtube are trying to min/max the mechanics of the game in order to understand the most efficient possible ways of using things. It has nothing to do with how complicated the game is.
So far it's looking like half this game is a pitfall and it's really more of a puzzle of how you can conserve water and then how you can pipe more into your base without overheating everything. hopefully that'll get balanced out more...
lol... pretty much. but I think I most enjoyed the challenge of being able to get to that point.
I just ran away from deerclops and it despawned after a while lol.
http://steamcommunity.com/sharedfiles/filedetails/?id=1318108276
I properly ♥♥♥♥♥♥ this colony up and its something of a race between asphyxiation and starvation (as a result of the low oxygen stopping crop growth) for which is going to kill the colony first.
But yeah in all seriousness, the Electrolyzer is the 1 step to unlimited oxygen (if you do it properly).
The real challenge with the game is everything seems to produce things at a really high temperature so the colony becomes more about disipating heat than anything else. Trying to figure out how to generate more power is usually just in aid of creating systems to disipate more heat.
Your problem is that the Oxygen is stuck near the Electrolyzer.
You also have way too many people for that early, which forces you to make a bigger base and bigger farms.