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If the object doesn’t show an overheat temperature in the properties then I dont think it has any effect as the object in question doesn’t overheat.
Everything else you are correct on.
Decor increase/decrease only affects buildings with a decor tag. So if it doesn't say anything about decor, even if you use copper ore (decor+10%) on a pneumatic door, it'll still show Decor: 0.
The same with overheat. If the building doesn't say "overheat temperature" under effects, then it won't apply (to your storage compactor). Buildings will, however, still melt if they reach melting point regardless of overheat temperature.
"Thermally reactive", "slow heating", and "insulator" are simplification (and reliable indicators) of the material's specific heat capacity and thermal conductivity and applies to all buildings. These comes into play because it's one of the, if not the primary, things ONI simulates: heat dispersal.
Im aware of the Database (Book) button and is of no use in this case.
Well to me this seems rather odd and possibly stupid, should you not get different effects for different products, so if "Overheat Temperature" does nothing for Storage Compactors then it should give something else or not say at all as it has nothing to do with that product.
But it still doesn't change the fact the Melting point changes and becomes lower (worse) with Granite compared to Sandstone due to Granite having "Overheat Temperature".
So I really think these types of things need a rework and abit more explaining, also if the product is not effected by the said effect then it should not be shown or should have something else.
But thanks for your information, also @Mikro Maniac thanks for information.
The overheat temperature is probably related to hardness. Sandstone is soft. Granite is very firm (along with the other very firm rocks that get +15C overheat temperature). Abyssalite, is nearly impenetrable, which gives you +2000C overheat temperature.
I think you're reading the tooltip wrong. The +x% information applies to the material and is generic, the end result of completed item + building material is only visible after you build it and you click on it. Maybe it should be visible prior to building but as it is, it's kind of self explanatory.
Depending what effect your refering to or all of them, there is nothing difficult to understand about for example the Storage Compactors giving -10 Decor while Sandstone does +10% Decor and Granite does +20% Decor, meaning on finished product that -10 Decor is either -9 (Sandstone) or -8 (Granite).
But the other stats such as "Overheat Temperature" does not apply to Storage Compactors from what I've heard or just doesn't make sense.
The Tooltips are just not very well explained or do not show results very well and if they do not apply to said Product should it not do some other effect instead or just not display the effect if it does nothing.
If it has an effect the tooltip is able to display more information to explain it better and the Proporties window for the product should display whats needed in there.
If it does not have the effect then it should not show up or should have a different effect.
So just like me asking this cause I'm curious as the same effect is shown on everything it can be misleading for others as well, it's not a huge issue but it's something that could easily be done better.