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Or you can just use slickers to turn it into oil , costing 0 effort and 0 energy , maybe a bit effort when your base is big as you may want to capcure them and build dedicated rooms but...its optional
You can destroy heat with it by putting near boiling water you used to cool something through carbon skimmer, then dumping heat into polluted water and sending it through water sieve.
You can turn it to oil and make plastics, or to fertilizer and natural gas and generate more power/farm wheat.
Gas can not interact with liquid. But solid CAN interact with liquid. By having the co2 get cold enough to become solid, it will drop and take heat out of the water it drops into. The water loses heat and the co2 turns back to gas and they separate. But once it leaves, the cold will return it back into a solid and the cycle repeats until the water turns to ice.
This is an excellent way of using the Nullifiers to cool geyser water!
The point of freezing the carbon though in this experiment was to "dispose" of it without water. 24 gas generators produce a LOT of carbon. A lot more than you can use, a lot more than you purify sustainably.
It's a useful trick if you have a VERY large power base producing a lot excess carbon.
This farm eats the carbon dioxide of 18 natural gas generators, a handful of coal generators and all the co2 the colony produces.. I need more co2 for crude oil production.
http://steamcommunity.com/sharedfiles/filedetails/?id=1279439508
If you don't use crude oil or dig into the oil biome freezing the co2 to a solid sounds like a good low energy alternative. I hope they add a reason to use dry ice in the future.
I'll try one more time.
Even if you have enough Slicksters to consume all of this carbon, it produces oil. The oil must be vented, somehow. Or your Slicksters will run out of space to excrete oil and you run out of space to place carbon.
Yes, you can and should convert as much carbon to oil AS YOU NEED. But if you are producing the oil from carbon faster than you are consuming, your system is timed to fail.
This is typically acceptable. Most colonies are just trading death in 10 days for death in 50 days for death in 100 days, and so on. Constantly moving their expiration date out.
I cite this as a notable trick because it has no expiration date. You can vent the carbon forever. It is a Blackhole with no by-product capping it.
That's all I intend to note.
It is not an implication should do this instead of feeding Slicksters. It a possibility if you have more carbon than you need for oil. That's it. A place to sock it all away forever, with no drawback.