Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just ran a few tests with 12 slime filled storage containers both regular and smart, 6 in clean water and 6 in polluted, each square containing 1000kg of the respective water types.
After 10 cycles on ultra-fast all clean water tiles were still at 1000kg, while the polluted had off-gassed the expected 20-25kg, so seems everything is still working as it has previously there?
I also hooked a generator directly to several different machines (gas pump, heater, diffuser) and was able to get dupes to power each, though they will run forever whether or not the machine is running (as they did previously).
And the manual generator problem does seem weird. If you're sure the pump is connected and there isn't a battery or transformer, maybe it's a problem caused by your gameworld updating to the new patch? If reload doesn't help, try rebuilding.
And yes, at least in my post-QoL3 base, connecting a manual generator directly to a power user only results in a message that the battery is sufficiently full, and the generator never appears in any dupe's queue.
Hmm definitely don't seem to be able to duplicate it in a QoL3 new seed or pre QoL1 1300 cycle base.
I only ask this because i've done it a couple times myself before, you didn't accidentally "over mop" and grab an extra tile or two deep when trying to mop a surface by chance?
The power thing is extremely weird.
Yeah, I'm not getting either problem. I dumped algae in storage under two tiles of clean water, no change in water or algae over three cycles.
And I have a hard time getting my dupes to stop using manual gens if they aren't connected to a battery. The last update fixed some bugs with batteries and transformers, so I assumed that some of your power system got placed in a strange state when updating (like a wire that thinks it's connected to a battery, but somehow the game hasn't realized that it isn't)
Definitely take some screenshots or your save and post it in bugs (here or the Klei forum) - it sounds like super abnormal behavior.
I tested the disappearing water thing some more, and if I dump large amounts of water on slime storage, it behaves normally. If it's just a small puddle - like a few hundred grams - the water disappears as the slime turns to PO.