Oxygen Not Included

Oxygen Not Included

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Nyxon Apr 19, 2019 @ 2:00pm
Slime storage and disappearing water
In the past, one of the best ways to store slime was in a storage container submerged in a small puddle of water. This prevented the slime from leaking polluted oxygen.

In this version, though, if you do this the water is slowly destroyed instead, until the puddle is gone. I don't see any steam rising, so the polluted oxygen seems to destroy the water. Bug or feature?

Another 'bug or feature' question I have is that in the past you could hook a manual generator directly, without a battery, to a machine - say, a gas pump - and the dupes would work it. Now they will ignore the generator because the 'battery is sufficiently full' (although there isn't one).
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Originally posted by Nyxon:
In the past, one of the best ways to store slime was in a storage container submerged in a small puddle of water. This prevented the slime from leaking polluted oxygen.

In this version, though, if you do this the water is slowly destroyed instead, until the puddle is gone. I don't see any steam rising, so the polluted oxygen seems to destroy the water. Bug or feature?

Another 'bug or feature' question I have is that in the past you could hook a manual generator directly, without a battery, to a machine - say, a gas pump - and the dupes would work it. Now they will ignore the generator because the 'battery is sufficiently full' (although there isn't one).

Just ran a few tests with 12 slime filled storage containers both regular and smart, 6 in clean water and 6 in polluted, each square containing 1000kg of the respective water types.

After 10 cycles on ultra-fast all clean water tiles were still at 1000kg, while the polluted had off-gassed the expected 20-25kg, so seems everything is still working as it has previously there?

I also hooked a generator directly to several different machines (gas pump, heater, diffuser) and was able to get dupes to power each, though they will run forever whether or not the machine is running (as they did previously).
Not a Bard Apr 19, 2019 @ 3:25pm 
Polluted water off-gasses into polluted oxygen on its own, was that what you were seeing?

And the manual generator problem does seem weird. If you're sure the pump is connected and there isn't a battery or transformer, maybe it's a problem caused by your gameworld updating to the new patch? If reload doesn't help, try rebuilding.
Nyxon Apr 19, 2019 @ 3:37pm 
So this is just happening in my game, then? If I put slime in a storage container, in a small hole with clean water, the water disappears fairly rapidly, after which the slime starts to decompose into PO. This definitely didn't happen pre-update. I'm not a noob - I was on Day 700 on my last base before the update.

And yes, at least in my post-QoL3 base, connecting a manual generator directly to a power user only results in a message that the battery is sufficiently full, and the generator never appears in any dupe's queue.
Originally posted by Nyxon:
So this is just happening in my game, then? If I put slime in a storage container, in a small hole with clean water, the water disappears fairly rapidly, after which the slime starts to decompose into PO. This definitely didn't happen pre-update. I'm not a noob - I was on Day 700 on my last base before the update.

And yes, at least in my post-QoL3 base, connecting a manual generator directly to a power user only results in a message that the battery is sufficiently full, and the generator never appears in any dupe's queue.

Hmm definitely don't seem to be able to duplicate it in a QoL3 new seed or pre QoL1 1300 cycle base.

I only ask this because i've done it a couple times myself before, you didn't accidentally "over mop" and grab an extra tile or two deep when trying to mop a surface by chance?

The power thing is extremely weird.
Not a Bard Apr 19, 2019 @ 4:19pm 
Originally posted by Nyxon:
So this is just happening in my game, then? If I put slime in a storage container, in a small hole with clean water, the water disappears fairly rapidly, after which the slime starts to decompose into PO. This definitely didn't happen pre-update. I'm not a noob - I was on Day 700 on my last base before the update.

And yes, at least in my post-QoL3 base, connecting a manual generator directly to a power user only results in a message that the battery is sufficiently full, and the generator never appears in any dupe's queue.

Yeah, I'm not getting either problem. I dumped algae in storage under two tiles of clean water, no change in water or algae over three cycles.

And I have a hard time getting my dupes to stop using manual gens if they aren't connected to a battery. The last update fixed some bugs with batteries and transformers, so I assumed that some of your power system got placed in a strange state when updating (like a wire that thinks it's connected to a battery, but somehow the game hasn't realized that it isn't)

Definitely take some screenshots or your save and post it in bugs (here or the Klei forum) - it sounds like super abnormal behavior.
Nyxon Apr 19, 2019 @ 8:05pm 
I appreciate you folks trying to help out and testing things. The second issue stopped - after a few deconstruct and rebuilds, they're using the manual generator again.

I tested the disappearing water thing some more, and if I dump large amounts of water on slime storage, it behaves normally. If it's just a small puddle - like a few hundred grams - the water disappears as the slime turns to PO.

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Date Posted: Apr 19, 2019 @ 2:00pm
Posts: 6