Oxygen Not Included

Oxygen Not Included

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Arch Apr 26, 2019 @ 2:25pm
How do I win this game?
Is there some end where u win?

If not, will there be one in the release version?

When I have no way of winning, no clear goal to work towards, I feel this is very de-motivating.

I think rimworld does it with class: you're never forced to build the ship and get off-planet, you can just play on forever and build whatever the ♥♥♥♥ you want, but if you want a sudden increase in challenge and to finish the game, you can build the ship, which requires getting rare resources from all over the place, contending with massively increased attacks from enemy factions who want to stop you, etc, and to invest a ♥♥♥♥♥♥♥♥ in that to win.

I think this game really needs that too. A clear goal that you can pursue as a win.
Last edited by Arch; Apr 27, 2019 @ 1:00pm
Originally posted by =jF=:
You win when you manage to freeze the volcanic biome. Good luck!
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Showing 1-15 of 76 comments
Nekochan Apr 26, 2019 @ 3:20pm 
You win by not dying
Herr Morlock Apr 26, 2019 @ 3:34pm 
In it's core, it is a sandbox survival game. And a pretty good one, if I may say.

I think there will be no "story-mode" or campaign mode included, ever.
To be honest, in most games the story mode is not very interesting at all. In my last real managment game, "TwoPoint hospital" the campaign is nothing more than an annoyance. At least after the 30th mission (no kidding!)...

I'd rather have a new biome, with some new stuff, than a campaign (which does add nothing new to the game). And I think, the developers know their clientel well enough to not make that mistake...

PS: If you do own "RimWorld" and like it, than you may highly consider purchasing "Oxygen Not Included" (ONI), with or without winning condition.
If you hate "RimWorld", then you should be more careful.

And if you did bite yourself through the harsh difficulty spike of a "Kerbal space program", than you may like ONI, a lot, too!
SKull Apr 26, 2019 @ 3:45pm 
Well, I can't stand Rimworld and love ONI, so this itn't necessarily the case. I really, really don't like the Rimworld comparisons at all. It looks like it was made in the late 80s on the Amiga.
Arch Apr 26, 2019 @ 3:46pm 
That doesn't seem an excuse. Rimworld is a game at least as complex (if not more) and sandboxy but you have a win mode that drives up the challenge steeply if you try and go for it.

Shame there's no win :/

That really brings my engagement down with this game. It's basically, no matter how long I play there's no serious challenge :/
Herr Morlock Apr 26, 2019 @ 4:44pm 
@ SKull:
I did not say, that most of the guys who like ONI will like RimWorld, too.
I did say, that most of the guys who like RimWorld will like ONI, too.
That is not the same.

RimWorld is inspired by "Dwarf fortress". Compared to that game is RimWorld a real beauty.
The graphics are something you get used to, very fast. And it is in his difficulty and complexity comparable to ONI, maybe harder, because of the difficulty adjusting to you... Maybe that's why I compare it to ONI (and because both are my two favourite games).

@Huggles:
Don't underestimate the difficulty of ONI. You need as much new colonies (or more) than in RimWorld, before you start to get a good grip of all it's mechanics.
But instead of RimWorld, where you can save your colony (at least theoretically) when things have gone awful wrong, it is not always possible in ONI (or too cumbersome to correct your mistake you made, a lot of hours before).

I would propose to you, to buy it and try it out for 2 hours. If it does not make fun to you, you can still refund it. But I bet you won't need to... ;)
Arch Apr 26, 2019 @ 5:06pm 
I already have it and played it. It just seems stupid to me that there's no way to win.

I figured out already how to get a colony pretty much stable with geysers, mushroom farm, electrolyzer cooled in ice and slimes for getting rid of co2 and getting oil.

Getting all the science seems very easy, like an early-game thing mostly.

Granted I haven't gone to space yet but there seems to be little motivation to do so. My base is nicely contained and just the ♥♥♥♥ on the map will be enough for ages and ages even if it's not self-sustaining already.

So I'm just not sure what the point is now.
I really think there needs to be a rimworld style ending, or at least an exploration style written ending or something. Like, you have to explore all the computer terminals on the map, and then achieve something that's difficult to acheive, and there you go. Some vague idea of a goal.
Vampirate Apr 26, 2019 @ 6:13pm 
The idea that there's no challenge cause there's no "win mode" is silly. Survival is winning. Having to keep things running is the win condition. Most people will die eventually, often twenty or thirty hours into a colony where they hit a block.
bumbaclad Apr 26, 2019 @ 7:16pm 
I hope they add space travel into the DLC; to keep leaping from planet to planet hoping that the next leap will be the one home.
Nekochan Apr 27, 2019 @ 6:38am 
Originally posted by bumbaclad:
I hope they add space travel into the DLC; to keep leaping from planet to planet hoping that the next leap will be the one home.
And then finding out you could've gone home any time but instead sacrifice that chance for a friend.
Arch Apr 27, 2019 @ 9:19am 
Originally posted by Vampirate:
The idea that there's no challenge cause there's no "win mode" is silly. Survival is winning. Having to keep things running is the win condition. Most people will die eventually, often twenty or thirty hours into a colony where they hit a block.


Then we disagree. I think your premise is the silly one. It doesn't even hold in real life. Once you live, you want to do something, you want to accomplish something, otherwise you won't even be writing here.

Anyway here are a few survival games that disagree with this premise as well:

Don't Starve
Darkwood
The Forest
Rimworld
Subnautica
and you can just browse through the best-score survival games on steam.

The only one I can think of that's on par is Dwarf Fortress, but that's a ♥♥♥♥♥♥♥ outlier if there ever was one, especially since there IS no way to survive, after a while.


G4M5T3R Apr 27, 2019 @ 11:36am 
Factorio's biggest flaw imo was the Win condition. It became thee goal (not a means of a sense of accomplishment) so much so that speed running became the biggest "accomplishment" in the community. The way research is set up in ONI I don't see that being any different.

You don't need a victory screen/condition to get that dopamine. Survival/Sustainability/Efficiency are just a few examples. Set your own goals and custom rules. They're better off adding way more custom game options than a real end game objective.
Last edited by G4M5T3R; Apr 27, 2019 @ 11:37am
Fenris Ulv Apr 27, 2019 @ 11:57am 
Originally posted by Huggles `:
Originally posted by Vampirate:
The idea that there's no challenge cause there's no "win mode" is silly. Survival is winning. Having to keep things running is the win condition. Most people will die eventually, often twenty or thirty hours into a colony where they hit a block.


Then we disagree. I think your premise is the silly one. It doesn't even hold in real life. Once you live, you want to do something, you want to accomplish something, otherwise you won't even be writing here.

Anyway here are a few survival games that disagree with this premise as well:

Don't Starve
Darkwood
The Forest
Rimworld
Subnautica
and you can just browse through the best-score survival games on steam.

The only one I can think of that's on par is Dwarf Fortress, but that's a ♥♥♥♥♥♥♥ outlier if there ever was one, especially since there IS no way to survive, after a while.

Don't Starve playstyle suport Vampirate premise, not yours. That game doesn't have a win condition but survive. True, you can find the pieces of the wooden thing to open a portal to go to the next world, but that world is the same you have to survive all over again. Besides Don't Starve and ONI are both from Klei so is not rare they have prety similar concept about what a survival game is.
Arch Apr 27, 2019 @ 12:55pm 
That is incorrect. You can win in Don't Starve, which isn't very easy but I managed it. You just have to




(SPOILER)




kill the dude who brought you there
Last edited by Arch; Apr 27, 2019 @ 12:56pm
Arch Apr 27, 2019 @ 12:57pm 
Originally posted by G4M5T3R:
Factorio's biggest flaw imo was the Win condition. It became thee goal (not a means of a sense of accomplishment) so much so that speed running became the biggest "accomplishment" in the community. The way research is set up in ONI I don't see that being any different.

You don't need a victory screen/condition to get that dopamine. Survival/Sustainability/Efficiency are just a few examples. Set your own goals and custom rules. They're better off adding way more custom game options than a real end game objective.

Rimworld.

You're not forced to win, it is an extra super-challenge you take if and when you want to.

Last edited by Arch; Apr 27, 2019 @ 12:57pm
Herr Morlock Apr 27, 2019 @ 2:08pm 
Originally posted by G4M5T3R:
You don't need a victory screen/condition to get that dopamine. Survival/Sustainability/Efficiency are just a few examples. Set your own goals and custom rules. They're better off adding way more custom game options than a real end game objective.

+1
Exactly this! :meadowlovebadger:
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Date Posted: Apr 26, 2019 @ 2:25pm
Posts: 76