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I think there will be no "story-mode" or campaign mode included, ever.
To be honest, in most games the story mode is not very interesting at all. In my last real managment game, "TwoPoint hospital" the campaign is nothing more than an annoyance. At least after the 30th mission (no kidding!)...
I'd rather have a new biome, with some new stuff, than a campaign (which does add nothing new to the game). And I think, the developers know their clientel well enough to not make that mistake...
PS: If you do own "RimWorld" and like it, than you may highly consider purchasing "Oxygen Not Included" (ONI), with or without winning condition.
If you hate "RimWorld", then you should be more careful.
And if you did bite yourself through the harsh difficulty spike of a "Kerbal space program", than you may like ONI, a lot, too!
Shame there's no win :/
That really brings my engagement down with this game. It's basically, no matter how long I play there's no serious challenge :/
I did not say, that most of the guys who like ONI will like RimWorld, too.
I did say, that most of the guys who like RimWorld will like ONI, too.
That is not the same.
RimWorld is inspired by "Dwarf fortress". Compared to that game is RimWorld a real beauty.
The graphics are something you get used to, very fast. And it is in his difficulty and complexity comparable to ONI, maybe harder, because of the difficulty adjusting to you... Maybe that's why I compare it to ONI (and because both are my two favourite games).
@Huggles:
Don't underestimate the difficulty of ONI. You need as much new colonies (or more) than in RimWorld, before you start to get a good grip of all it's mechanics.
But instead of RimWorld, where you can save your colony (at least theoretically) when things have gone awful wrong, it is not always possible in ONI (or too cumbersome to correct your mistake you made, a lot of hours before).
I would propose to you, to buy it and try it out for 2 hours. If it does not make fun to you, you can still refund it. But I bet you won't need to... ;)
I figured out already how to get a colony pretty much stable with geysers, mushroom farm, electrolyzer cooled in ice and slimes for getting rid of co2 and getting oil.
Getting all the science seems very easy, like an early-game thing mostly.
Granted I haven't gone to space yet but there seems to be little motivation to do so. My base is nicely contained and just the ♥♥♥♥ on the map will be enough for ages and ages even if it's not self-sustaining already.
So I'm just not sure what the point is now.
I really think there needs to be a rimworld style ending, or at least an exploration style written ending or something. Like, you have to explore all the computer terminals on the map, and then achieve something that's difficult to acheive, and there you go. Some vague idea of a goal.
Then we disagree. I think your premise is the silly one. It doesn't even hold in real life. Once you live, you want to do something, you want to accomplish something, otherwise you won't even be writing here.
Anyway here are a few survival games that disagree with this premise as well:
Don't Starve
Darkwood
The Forest
Rimworld
Subnautica
and you can just browse through the best-score survival games on steam.
The only one I can think of that's on par is Dwarf Fortress, but that's a ♥♥♥♥♥♥♥ outlier if there ever was one, especially since there IS no way to survive, after a while.
You don't need a victory screen/condition to get that dopamine. Survival/Sustainability/Efficiency are just a few examples. Set your own goals and custom rules. They're better off adding way more custom game options than a real end game objective.
Don't Starve playstyle suport Vampirate premise, not yours. That game doesn't have a win condition but survive. True, you can find the pieces of the wooden thing to open a portal to go to the next world, but that world is the same you have to survive all over again. Besides Don't Starve and ONI are both from Klei so is not rare they have prety similar concept about what a survival game is.
(SPOILER)
kill the dude who brought you there
Rimworld.
You're not forced to win, it is an extra super-challenge you take if and when you want to.
+1
Exactly this!