Oxygen Not Included

Oxygen Not Included

View Stats:
Shame Nov 3, 2019 @ 8:43am
Renewable ways of getting metal ores?
Is there no other way to renewably get metal ores than the printing pod? You can get 2000kg of copper ore, gold amalgam and iron ore every couple dozen cycles without using an "exploit", but what about other means?

And are metals like wolframite and aluminum completely limited by the map's amount or is there a way to renewably get them once discovered?
< >
Showing 1-15 of 16 comments
Clonefarmer Nov 3, 2019 @ 9:34am 
Iron, copper and gold fall from space as meteors. https://oxygennotincluded.gamepedia.com/Meteor_Shower

Looks like both wolframite and aluminum are available from planets.
https://oni-assistant.com/database/planets
Hedning Nov 3, 2019 @ 9:38am 
The main way is metal volcanoes. I'm not 100% sure, but I think you are guaranteed at least one.

The amount that falls from space is very low. But you can get a decent amount from planets.
Fartikus Nov 3, 2019 @ 2:46pm 
drill baby drill
L37 Nov 3, 2019 @ 7:06pm 
Specifically for ores there are no easy ways.
-As already mentioned - meteors for gold amalgam and copper ore.
-Different planets. Things like copper ore are easy, wolframite, for example, is not guaranteed and hard to get.
-Steel can be manufactured from renewable components and can replace ores for construction.
-Rust. Not technically renewable (apart from hauling it from space which makes no sense) but there is A LOT of it and you can get crazy amounts of iron from it over time.

Since refined metals are much easier to get - do not refine more ores early on than you absolutely need. This way you will have more than enough ores later.
Last edited by L37; Nov 3, 2019 @ 7:07pm
Shame Nov 3, 2019 @ 7:25pm 
Just got 100kg aluminum ore from the printing pod. But only 100kg, as opposed to 2000kg of copper ore or gold amalgam you would normally get.
Zefnoly Nov 4, 2019 @ 6:50am 
Originally posted by Hedning:
The main way is metal volcanoes. I'm not 100% sure, but I think you are guaranteed at least one.

The amount that falls from space is very low. But you can get a decent amount from planets.
Ive had saves before fully explored with no metal based vulcanoes (one that only had one or two lava based ones instead) so im not sure if this is valid.

Either way getting metals later on is pretty easy. It falls from meteors as said. Also certain metals like lead is very effective for making wires as its useless for much else use. And there is rockets and planet destinations where you can find it as well.

Originally posted by L37:
Specifically for ores there are no easy ways.
-As already mentioned - meteors for gold amalgam and copper ore.
-Different planets. Things like copper ore are easy, wolframite, for example, is not guaranteed and hard to get.
-Steel can be manufactured from renewable components and can replace ores for construction.
-Rust. Not technically renewable (apart from hauling it from space which makes no sense) but there is A LOT of it and you can get crazy amounts of iron from it over time.

Since refined metals are much easier to get - do not refine more ores early on than you absolutely need. This way you will have more than enough ores later.
Also this
Hedning Nov 4, 2019 @ 6:58am 
Originally posted by Zefnoly:
Ive had saves before fully explored with no metal based vulcanoes (one that only had one or two lava based ones instead) so im not sure if this is valid.
Before or after release? Did those that lacked one have a special trait like "geodormant" or "volcanoes"? Like I said I don't know. I have only made 10 or so worlds and they have all had at least one metal volcano. Not a big sample size, so I'm interested to know. Not having one is a serious handicap imo.
L37 Nov 4, 2019 @ 7:43am 
Maps without metal volcanos are pretty common and there is no guaranteed metal volcano.
Easiest way to see it is browsing this: https://toolsnotincluded.net/map-tools/map-browser
And IMO it does not matter that much. Running out of metals is one of those things which is theoretically possible but never happens practically.
Monoxide Nov 4, 2019 @ 7:55am 
EDIT - I just read the last 2 posts. But ill leave mine as a form of pseudo confirmation =p

Originally posted by Hedning:
The main way is metal volcanoes. I'm not 100% sure, but I think you are guaranteed at least one.

The amount that falls from space is very low. But you can get a decent amount from planets.

I read that there is at least one per map as well. However, on my 95% uncovered map, I only have 1 regular volcano (which seems near worthless). I am still looking, but my outlook seems grim.
Last edited by Monoxide; Nov 4, 2019 @ 7:56am
Hedning Nov 4, 2019 @ 8:15am 
Originally posted by L37:
Running out of metals is one of those things which is theoretically possible but never happens practically.
It's not about running out, it's that between a metal volcano (assuming you find it early) and the lead you don't need to actually refine any more metal except for cases where you need a specific element.
Last edited by Hedning; Nov 4, 2019 @ 8:19am
L37 Nov 4, 2019 @ 8:35am 
Originally posted by Hedning:
It's not about running out, it's that between a metal volcano (assuming you find it early) and the lead you don't need to actually refine any more metal except for cases where you need a specific element.
That's minor inconvenience IMO. Lead works for anything early-mid game, the only metal that will have to be refined is some iron for steel and suits. Iron volcano is great, but it is not the only thing which is very useful and not guaranteed.
Hedning Nov 4, 2019 @ 8:42am 
I guess a volcano directly below your starting area, blocking easy access to oil is worse. Everything is relative I suppose. If you're only using lead then by the time it runs out a metal volcano has generated another huge mass of metal which will last even longer. It saves both the dupe time and building the industry. That's pretty much the best map gen can give you imo. What would you call serious handicaps in terms of map randomness?
Last edited by Hedning; Nov 4, 2019 @ 8:44am
L37 Nov 4, 2019 @ 5:06pm 
Originally posted by Hedning:
...What would you call serious handicaps in terms of map randomness?
Major heat leaks from magma.
Indestructible structures close to starting location.
Lack of water geysers of some kind (not steam, preferably one of p-water ones) relatively close to starting location. Especially on maps without swamps.
Lack of some kind of fuel source (natgas, hydrogen) relatively close to starting location.

Then there are some things like chlorine vent lack which does not make game harder, but removes a bunch of options.

Volcanos are pretty low on this list, because they do not make game easier during early-mid game when it still matters and do not offer anything otherwise unavailable.
Also "building the industry" sounds a bit too complicated in relation to building refinery-turbine loop, which is power-positive, maintenance-free and only requires some dupe time to work.
Prometheus Nov 4, 2019 @ 5:39pm 
The only metal that is not renewable by default (or even present on every asteroid type) is wolframite/tungsten. My recommendation is use Tools and make sure you have Glimmering Planet minimum one.

Tools: https://toolsnotincluded.net/map-tools/map-browser
Hedning Nov 5, 2019 @ 2:14am 
Originally posted by Promethian:
The only metal that is not renewable by default (or even present on every asteroid type) is wolframite/tungsten. My recommendation is use Tools and make sure you have Glimmering Planet minimum one.

Tools: https://toolsnotincluded.net/map-tools/map-browser
I've never seen the gilded asteroid. That would have been cool on my arboria map. Also never played with pyrite.

Originally posted by L37:
...
Ok, I disagree with some of those, but that discussion is off topic.
Last edited by Hedning; Nov 5, 2019 @ 2:17am
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Nov 3, 2019 @ 8:43am
Posts: 16