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Good luck!
I get that they can make "natural" plants, but is that really so useful in the grand scheme?
If you want to save on agricultural activities/time, and if you can plan ahead and carve out a large section of your starting area with "natural dirt", then their net-savings over the whole game is massive.
In my current game, I carved out a rather large room in ~1/3 of my starting area the shape of a large capital "E", with a locked entrance door in the ~middle. Same guidance as above: Critter dropoff, natural park landmark, storage container ONLY for the seeds I want planted there (especially Arbor), and just about the whole thing is dirt. Between that and the Pacu tank just under the printer (door-floor on either side for freshly-printed Pacu to flop down through), I've got a nice low-effort set of farming interns.
...and they're adorable, too.
A single wild arbor tree with 5 branches (there will ONLY BE FIVE) can sustain more pips than a number of farmed thimble reeds since each branch has an independant growth percentage that gets monched AND they eat less of that percentage per day than they do of a thimble.