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Of course like in anything watching an expert will probably make you better faster than learning just from textbooks. However imo that's less fun, at least when it comes to video games.
Not only will you constantly be tabbing out to the wiki/oni database, you'll be forced to search through pages of obscure forum posts or hours of Brothgar's rambling just to find out why something happens and whether its a bug or supposed to happen, or.. who knows.
This is ONI... in the end I don't think even the devs know why anything does what it does at this point.
To even know what a spom is you have to visit the forums. If you just build oxygen production naturally you will get what you expect from the in-game info. I know because I never tabbed down when I first learned this game.
Sounds like you are of the mindset that if there exists an exploit you must use it, and to find all the exploits you need to visit third party sources. While it is true that you probably must visit third party sources to find the exploits you do not have to use them. It is entirely up to you if you want to. There is no established meta where everyone are expected to use exploits. In fact many people who know about them still choose not to use them. For example I have never in any of my games ever used the infinite storage exploit although I have known about it for a very long time.
SPOMs for example need far more space horizontally than vertically due to hydrogen deletion, so you can spend all the time you want running numbers and trying to balance the thing, it'll never work. Set it up vertically and it'll work like a charm nearly every time.
Mushers should never be used.
Carbon scrubbers are crappy for actually scrubbing carbon (automated doors work far better) and instead are primarily used for polluted water creation.
The list goes on and on of devices near useless for their presented purpose and yet highly effective for something completely unrelated. The in game text is at best misleading, and in many cases outright deceptive. There's a large difference between the game having a few small exploits, as opposed to the vast majority of late game being entirely about abusing exploits.
Ever actually try to harness a volcano without looking online? How would someone know without the forums (or 1000+ hours spent in sandbox mode) that without a drip system massive heat deletion would occur? That air flow tiles that would melt near instantly, make a perfect insulator in a vacuum? That bridges make better insulators than insulated pipes? That the best form of heat transfer is not liquid or gases but conveyor lines?? All of these (and countless other) pieces of information are essential for proper volcano usage, but presented no where in the game.
I could write pages on the nonsensical hoops you have to jump through just to get basic systems running. On any given day I spend more time looking up info in the ONI database than I do the N4713 when programming...
Im not the greatest at the game, for sure, but I feel like your emphasizing a lot of things that most people dont know about, nor care about.
I had to look up "SPOM" as I didnt know what that was. Seems to be just a grouping of items to make power and oxygen. All those things individually seem to work just fine.
I have used musher for emergency food, which when you are first starting seems fine until you know how to manage other food forms.
Carbon scrubbers do their job from my point of view. Are they more efficient than using doors? I dont know, because I have no clue what you are talking about.
I have learned pretty much everything from trial and error or asking questions. I do alright for myself. Am I MLG pro? No. Do I have fun? Yea. For a post where the OP is asking how good the tutorial is, I feel your crapping on anything that isnt the most efficient thing possible is pretty misleading.
You seem to not like exploits. Then don't use them. It's easy. I remember an exploit in Skyrim that allowed you to make swords with infinite damage. Toll roads in cities skylines could give you infinite cash with no population. In fallout 4 you can duplicate items and climb walls by jumping off debris that you are holding below you. In portal you can clip through walls instead of solving the puzzle. There are going to be exploits that makes games easier. You don't have to use them if you don't like them. In none of these games are the exploits "essential", and the are not in oni neither.
there is no way in hell I would play this game without watching youtube how to videos...not a chance would I tackle that.
Show an image then of your build, I'm certain that without knowing any of the 'exploits' it'll fail/stall within 100 cycles. You'll be lucky to get 1/10th the amount of power available to you without 'exploits'.
The game is not balanced at all, period.
Not true... in order to use most of the things on the map effectively (volcanoe, gysers, etc...) you have to know obscure erratta, glitches, and the underlying mechanics of the physics simulation, none of which are available in game.
The heat transfer formulas (for example) are completely unintuitive, but there's no way you'll tame a metal volcano without knowing them.
Just because you managed to fumble your way into space does not mean the game is balanced, well designed, or intuitive. The games a mess, they badly need a balance pass, they need to fix a ton of bugs, and they need to update the in-game text.
https://i.imgur.com/MAXJ9NO.png
Nothing here is original of course, but also how I built it without seeing anything online first. Point something out and I'll explain the reasoning I used to come up with it.
I think this says more about your intuition than the game.
hmm. is there maybe a mod that fixes the entries out there? or maybe adds more of its own?
Again with this strawman argument. Seriously you people need to stop projecting. I've 'beaten' the game (if you can call it that) on oasis. Getting to space is not hard.
This is a sandbox game, once you've gotten O2, food, and on some asteroids heat, handled, you can coast 1000+ cycles because there's no real 'loss' condition. The point of sandbox games is to play with all the toys, and the problem with ONI is most of those toys are broken.
As far as your metal volcanos Hedning, stick a layer of petroleum on the bottom to MASSIVELY speed up cooling of the metal, just make sure its enough to not vaporize (200 - 500kg/tile is usually sufficient). Steam has a terrible thermal transfer coefficient of 0.18 as opposed to petroleum at 2.0. You'll get more power and the metal out faster. There's still a bug that causes the metal to get stuck that will slow heat transfer out of the copper, but AFAIK there's no automated workaround (though a few manual ones) that doesn't involve a complicated drip system.