Oxygen Not Included

Oxygen Not Included

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valenti_scott Jul 18, 2019 @ 10:07am
Storage Bins
Hello-
I haven't given much thought to storage bins. I just place them around my base, set "all," so the dupes don't have to travel too far when sweeping and looking for a bin for the swept resources.

I've gotten 77 cycles into this map, and I've taken a quick inventory of what is in each bin. What I'm seeing isn't too bad, but there are a couple concerns.

One concern is that coal has been stored in a bin which is separated from the coal power plants by a double airlock door; that seems kind of silly. So I'll build another bin closer to the power plants, set to "coal" only (for now). When I un-check "coal" on the other bin I think that means all the coal will be dropped, but then it can be swept to the new bin.

The other concern is that there is slimelung or food poisoning in some of the bins. I'm not sure what to do about that. I'm playing at the "no sweat" level, so I haven't had many issues with germs. I've had a couple dupes come down with slimelung, but they got over it in a couple cycles.
-Scott
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Elidrin Jul 18, 2019 @ 10:15am 
One concern is that coal has been stored in a bin which is separated from the coal power plants by a double airlock door; that seems kind of silly. So I'll build another bin closer to the power plants, set to "coal" only (for now). When I un-check "coal" on the other bin I think that means all the coal will be dropped, but then it can be swept to the new bin.
A simple viable way to deal with the issue. Another way is to set the priority on the coal only bin to higher than your trash bin and the coal will get moved.

The other concern is that there is slimelung or food poisoning in some of the bins. I'm not sure what to do about that. I'm playing at the "no sweat" level, so I haven't had many issues with germs. I've had a couple dupes come down with slimelung, but they got over it in a couple cycles.
-Scott

Food poisoning in general bins is 0 risk.

As for slimelung I suggest a few options: A. Easiest is store under water. B. Store it in chlorine which will kill the slime lung. C. I have not tested but I have read posts that say salt water also kills slimelung.
Last edited by Elidrin; Jul 18, 2019 @ 10:16am
valenti_scott Jul 18, 2019 @ 12:09pm 
Thanks for the help. As for the slimelung, I think a bin underwater should be easy to set up, not too far from the bins with slimelung. Then there is the challenge of getting stuff transfered from one bin to another. I think I can figure that out!
Hedning Jul 18, 2019 @ 5:18pm 
Slimelung die in most materials over time. Store slime in separate bins so the slimelung can only grow there and put those bins under water so it can't get into the air.
valenti_scott Jul 18, 2019 @ 6:59pm 
Ah, keeping slime in a separate bin, under water. Hadn't thought of that. On the other hand I don't think I'm storing any slime, because it has all gone into an algae still. In general I'm learning to better manage placement of resources using bins, etc.
Hedning Jul 19, 2019 @ 4:19am 
Be a little careful if you use slimelung filled algae for diffusers. It will die in the algae and in the oxygen but perhaps not fast enough. You can plant a buddy bud next to your diffuser to outcompete the slimelung in the air.
intenselygoodtime Jul 19, 2019 @ 11:16am 
Agreed on using Floral Scent to your advantage, "just in case", but air fresheners should be stationed all around the base "just in case".

Yes, the "bulk storage in early game, tactical storage mid-game" is certainly a valid approach. Be sure your bulk-storage rooms are not main walkways, else you'll need to put paintings and crown molding around them to avoid decor penalties.
GMC Jul 19, 2019 @ 11:38am 
Originally posted by valenti_scott:
Hello-
I haven't given much thought to storage bins. I just place them around my base, set "all," so the dupes don't have to travel too far when sweeping and looking for a bin for the swept resources.
Bins inside your base should generally be set to "sweep only", and only accept the resource types which would be found inside the base. You don't normally want sweep operations outside the base to bring the resources in. Apart from germs, there's also the issue of temperature (resources found near volcanoes, at the surface or in the oil biome are quite hot).

Apart from bins, critter feeders are a risk, as those require a constant stream of resources brought in from outside. Germs can be mitigated by placing buddy-bud plants near any high-risk structures. Temperature can be mitigated by use of sweep-only bins and "think before you sweep", i.e. don't sweep hot resources if the highest-priority bin which will accept them is inside your base. Also beware of resources from the printer: plastic always seems to arrive at -200°C, other minerals at -30°C or so. Sweeping hot or cold resources into a bin with other resources or underwater will moderate the temperature. Just sweeping into a bin won't stop dupes from taking it out for critter food, or for building (then dropping it en route).

Most decorative plants make good canaries: bluff briar, mirth leaf and buddy bud all require moderate temperatures (10-30, 20-40, 20-50°C respectively). If you see those wilting, check the temperature. Joya has a much wider range (0-100°C) and so is less useful for that.
valenti_scott Jul 19, 2019 @ 11:48am 
Ah, GMC, lots of new ideas for me to chew on here. Thanks.
intenselygoodtime Jul 22, 2019 @ 2:58pm 
Originally posted by GMC:
(then dropping it en route).

Ohhhh man. Don't get me started. ;)

"WHY IS THERE A PILE AT THE BOTTOM OF THIS LADDER?!?"

Last edited by intenselygoodtime; Jul 22, 2019 @ 2:58pm
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Date Posted: Jul 18, 2019 @ 10:07am
Posts: 9