Oxygen Not Included

Oxygen Not Included

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Shoddyfrog Aug 15, 2019 @ 9:07am
Liquid Pipe Thermo Sensor
How do you use this?
Placed it over a pipe, but even when water is flowing through the pipe the sensor's status is always 'inactive' (tool-tip:This switch is toggled off)
Do you have to build the sensor first and connect the pipes to it? Does not appear to have any connections like say a bridge so I thought I could just place it on a pipe.
Wired up with automation wire to a shutoff valve, water is flowing through the pipe, the issue is not that it is sending the wrong red/green signal, my problem is that is not sending a signal at all, just stays 'inactive'
No power connector icon on it, so I assume it does not require electricity to work.
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Showing 1-15 of 15 comments
Inactive means it's sending a red signal. When the condition becomes true, it becomes active and sends a green signal.

You just build it over a pipe and then attach your automation wire. That's all there is to it.
Shoddyfrog Aug 15, 2019 @ 9:25am 
aah yes I just figured that out.
I am used to automation stuff saying 'Sending a Red/Green Signal' when you select it or even just hover over it. So this piece of automation behaving differently to all the others I have used so far and instead using a inactive/active wording threw me.
Thanks for reply :)
Originally posted by Shoddyfrog:
aah yes I just figured that out.
I am used to automation stuff saying 'Sending a Red/Green Signal' when you select it or even just hover over it. So this piece of automation behaving differently to all the others I have used so far and instead using a inactive/active wording threw me.
Thanks for reply :)
No problem. I'm still trying to figure out how to deal with the sheer amounts of CO2 produced by the petroleum generators right now. Too many scrubbers and you overheat the generator because it can't get rid of the heat, too few, and it creates a ton of pressure making it nearly impossible to work on it safely before suits, plus it overtakes your base with CO2.

So many things to learn, but I'm happy to pass on what I have learned so far.
Clonefarmer Aug 15, 2019 @ 9:39am 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Shoddyfrog:
aah yes I just figured that out.
I am used to automation stuff saying 'Sending a Red/Green Signal' when you select it or even just hover over it. So this piece of automation behaving differently to all the others I have used so far and instead using a inactive/active wording threw me.
Thanks for reply :)
No problem. I'm still trying to figure out how to deal with the sheer amounts of CO2 produced by the petroleum generators right now. Too many scrubbers and you overheat the generator because it can't get rid of the heat, too few, and it creates a ton of pressure making it nearly impossible to work on it safely before suits, plus it overtakes your base with CO2.

So many things to learn, but I'm happy to pass on what I have learned so far.

Dig down to the oil biome. Seal it off with a liquid lock filled with crude oil. Use a high pressure vent to pump co2 into the oil biome. You can clear out oil biome as you need room for co2.

Using the oil biome as a giant co2/heat sink can give you time to prepare a better solution. I tend to vent the co2 out to space late game. The heat from the co2 can also be used to make steam for the steam rocket.
Originally posted by Clonefarmer:
Originally posted by CPT Chthonbeard the Pirate:
No problem. I'm still trying to figure out how to deal with the sheer amounts of CO2 produced by the petroleum generators right now. Too many scrubbers and you overheat the generator because it can't get rid of the heat, too few, and it creates a ton of pressure making it nearly impossible to work on it safely before suits, plus it overtakes your base with CO2.

So many things to learn, but I'm happy to pass on what I have learned so far.

Dig down to the oil biome. Seal it off with a liquid lock filled with crude oil. Use a high pressure vent to pump co2 into the oil biome. You can clear out oil biome as you need room for co2.

Using the oil biome as a giant co2/heat sink can give you time to prepare a better solution. I tend to vent the co2 out to space late game. The heat from the co2 can also be used to make steam for the steam rocket.
I'm not sure that there is an oil biome on Arborea actually. I've tried that before, and I went looking for slicksters, but I hit lava before oil.
Clonefarmer Aug 15, 2019 @ 9:45am 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Clonefarmer:

Dig down to the oil biome. Seal it off with a liquid lock filled with crude oil. Use a high pressure vent to pump co2 into the oil biome. You can clear out oil biome as you need room for co2.

Using the oil biome as a giant co2/heat sink can give you time to prepare a better solution. I tend to vent the co2 out to space late game. The heat from the co2 can also be used to make steam for the steam rocket.
I'm not sure that there is an oil biome on Arborea actually. I've tried that before, and I went looking for slicksters, but I hit lava before oil.
Ah fair enough. You can still use any large insulated area to store excess gas. Either man made insulation or natural insulation .
Nurgus Aug 15, 2019 @ 9:51am 
the btter solution is getting slicksters, im short on co2 all the time :( poor starving creatures but if theres no oil biome there are no slickster i guess
Originally posted by Clonefarmer:
Originally posted by CPT Chthonbeard the Pirate:
I'm not sure that there is an oil biome on Arborea actually. I've tried that before, and I went looking for slicksters, but I hit lava before oil.
Ah fair enough. You can still use any large insulated area to store excess gas. Either man made insulation or natural insulation .
Yeah, this time I dug it into a pit, and above my generator I have a ton of oxyferns to change as much to O2 as possible, above that I have the scrubbers. Pressure in the pit is 5 kg and rising, but at least it's not overtaking the rest of my colony. I just need to get some pressure suits up to protect my engineers while they work on the generator. It's the best I could hope for.

As soon as I see a 3 slickster egg print job though, I'm building a slickster ranch. They'll eat that stuff right up.
Last edited by CPT Chthonbeard the Pirate; Aug 15, 2019 @ 9:53am
Bokonon Aug 15, 2019 @ 12:58pm 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Clonefarmer:
Ah fair enough. You can still use any large insulated area to store excess gas. Either man made insulation or natural insulation .
Yeah, this time I dug it into a pit, and above my generator I have a ton of oxyferns to change as much to O2 as possible, above that I have the scrubbers. Pressure in the pit is 5 kg and rising, but at least it's not overtaking the rest of my colony. I just need to get some pressure suits up to protect my engineers while they work on the generator. It's the best I could hope for.

As soon as I see a 3 slickster egg print job though, I'm building a slickster ranch. They'll eat that stuff right up.
CO2 is really abundant, don't be afraid to dump it into space until you need it, there's always more :)
Jahonny Aug 15, 2019 @ 3:03pm 
I've placed a 'liquid pipe thermo sensor' over a pipe to activate when below 20C, but for some reason when the liquid in the pipe has been shut off the thermo sensor remains active and will begin to read -273.2C. Whether I change it to 'above' or 'below' it just remains active. This is a bug right?
https://steamcommunity.com/sharedfiles/filedetails/?id=1835889767
Last edited by Jahonny; Aug 15, 2019 @ 3:15pm
Originally posted by Bokonon:
Originally posted by CPT Chthonbeard the Pirate:
Yeah, this time I dug it into a pit, and above my generator I have a ton of oxyferns to change as much to O2 as possible, above that I have the scrubbers. Pressure in the pit is 5 kg and rising, but at least it's not overtaking the rest of my colony. I just need to get some pressure suits up to protect my engineers while they work on the generator. It's the best I could hope for.

As soon as I see a 3 slickster egg print job though, I'm building a slickster ranch. They'll eat that stuff right up.
CO2 is really abundant, don't be afraid to dump it into space until you need it, there's always more :)
I need to keep enough pressure in my power plant though to be between 1 kg and 2 kg. Too much and my dupe's ears pop, too little and the generators overheat as they can't get rid of their heat fast enough.

It's a hassle since I can't make pressure suits yet. Working on it.
Originally posted by Jahonny:
I've placed a 'liquid pipe thermo sensor' over a pipe to activate when below 20C, but for some reason when the liquid in the pipe has been shut off the thermo sensor remains active and will begin to read -275C. Whether I change it to 'above' or 'below' it just remains active. This is a bug right? I've taken some screenshots but don't know how to upload?
If there is no liquid in the pipe, it's reading absolute 0, or 0K. It's approximately -273.25C I guess they defaulted it to -275C to make it rounded out. I don't think it's a bug. Just don't have it reading an empty pipe.
Jahonny Aug 16, 2019 @ 3:19am 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Jahonny:
I've placed a 'liquid pipe thermo sensor' over a pipe to activate when below 20C, but for some reason when the liquid in the pipe has been shut off the thermo sensor remains active and will begin to read -275C. Whether I change it to 'above' or 'below' it just remains active. This is a bug right? I've taken some screenshots but don't know how to upload?
If there is no liquid in the pipe, it's reading absolute 0, or 0K. It's approximately -273.25C I guess they defaulted it to -275C to make it rounded out. I don't think it's a bug. Just don't have it reading an empty pipe.
That completely slipped my mind! Thanks. Although, it doesn't explain why it still gives a green signal despite being set to 'above' 20C but reads -273.2C.
Dschinghis Pan Aug 16, 2019 @ 4:57am 
Originally posted by Jahonny:
Originally posted by CPT Chthonbeard the Pirate:
If there is no liquid in the pipe, it's reading absolute 0, or 0K. It's approximately -273.25C I guess they defaulted it to -275C to make it rounded out. I don't think it's a bug. Just don't have it reading an empty pipe.
That completely slipped my mind! Thanks. Although, it doesn't explain why it still gives a green signal despite being set to 'above' 20C but reads -273.2C.
It doesn't actually "read" -273°C, it only shows that number to indicate the pipe is empty. The signal won't change from the last state it was in. Meaning it is sending green, because the last time it checked an actual liquid, it sent a green signal and it will keep that state up until a new liquid is scanned - regardless of what settings you apply to it right now.

Somewhere in the past, it actually did read the -273°C and people used it to check if a pipe is empty. However this doesn't work anymore, because the -273°C is not registered as actual input.
Originally posted by Dschinghis Pan:
Originally posted by Jahonny:
That completely slipped my mind! Thanks. Although, it doesn't explain why it still gives a green signal despite being set to 'above' 20C but reads -273.2C.
It doesn't actually "read" -273°C, it only shows that number to indicate the pipe is empty. The signal won't change from the last state it was in. Meaning it is sending green, because the last time it checked an actual liquid, it sent a green signal and it will keep that state up until a new liquid is scanned - regardless of what settings you apply to it right now.

Somewhere in the past, it actually did read the -273°C and people used it to check if a pipe is empty. However this doesn't work anymore, because the -273°C is not registered as actual input.
Ahh, so -275C is an impossible temperature, so they use it as a flag to mean the pipe is empty, and you can't set to detect -275C. Makes sense.
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Date Posted: Aug 15, 2019 @ 9:07am
Posts: 15