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As for that pipe blocked you can try to force packets to merge by using a bridge.
I have a single pipe for both polluted water and water. Sieve just lets normal water pass through, without using energy or filtration medium.
I don't see how this is going to change anything. Consumption will still be lower than supply and the sieves will be still blinking with "pipe blocked".
https://steamcommunity.com/sharedfiles/filedetails/?id=1834340054
It changes nothing. As you can see the top one has no filtration medium, "pipe blocked" blinking and auto-sweeper doing nothing. The bottom one has constantly "pipe blocked".
Output pipes from both sieves needs to go into input of a single bridge. Make sure there is at least one pipe segment for each pipe before the bridge. So just placing it in the middle should be fine, in same place where that T junction is right now.
https://steamcommunity.com/sharedfiles/filedetails/?id=1834352333
Maybe you will just show me what you mean, because with this the sieve is still blinking with "pipe blocked"...?
I never have sieved clean water so I dont know how sieve behaves in that case. Judging from your last screenshot a whole 10kg packet is just bypassing the sieve, isn't it? If so that this can be cause of the problem. When running pwater it is output as 5kg packets so bridge can merge it. Try disabling both sieves for a moment and restart when output pipes are empty.
Yes, I think so.
I still cannot see how it changes anything. If consumption is low - say 4 kg/s - eventually the pipes between sieves and the T-junction are going to fill with water, at which point sieve will be getting "pipe blocked" status.
In that case make overflow pipe and just dump the excess somewhere.
If you dont want to do this then maybe attach a clock sensor to autosweeper and set it to enable just briefly once per cycle - hopefully it will be able to deliver regolith and wont be flickering all the time.
Yes.
The problem is not with auto sweeper, it's enabled all the time. The problem is really with the sieve - that "pipe blocked" status takes a precedence over materials request.
I didn't want to do that, but now that you mentioned, I think I could just loop it back. This should solve the problem, thanks!
It crossed my mind, but that would reduce throughput.