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One way to do this is put aquatuner inside a closed room and pump water in it, and then put a steam turbine above this room. When the aquatuner gets hot, the heat transfers to the wtaer, the water becomes steam, the steam turbine takes the steam and erases some heat.
If you don't have the turbine that's fine, again the princple is you just have to move/distribute the heat somewhere, like again surround the aquatuner in liquid in a closed room, then run piping through the closed room that takes away the heat and then run that piping through breezewhorts for example.
just put the aquatuner in a large body of water(best away from your main base) and use it.
if it is not running 24/7 it will take along time to heat up
yeah, don't aquatune and then wheezwort. If you're going to use the aquatuner for bulk cooling, either sent it into polluted water which you then feed to pinchapepper, or into steam which you then send into a steam turbine.
From what I'm seeing, wheezeworts are terribly slow with cooling things down. I'm only using a few in places where I generate lots of heat to counteract it a bit.
Breezewhorts don't concentrate heat, maybe the aquatuner is being used deliberately to create steam (for example to power a rocket's steam engine), but then you need something to cool it down.
Maybe you're scared the aquatuner may still overheat? You're arguing for the sake of arguing. I'm not saying breezewhorts are ideally what you should be doing in all scenarios, but the overall idea is I'm focused on answering hte OP's concern about the aquatuner overheating, not an exhaustive look at how to create the ideal cooling system. I am totally correct that to address the concern of the aquatuner overheating you have to do something with the local heat that it's generating, i.e. move it away.
Yes it could be that either you should only be using breezewhorts instead of aquatuner or aquatuner without breezewhorts, but that's calling for speculation at this point. I merely provided one example that doesn't pretend to be correct for all situations, it's just something to think about, and the OP now understands how to deal with his problem of overheating the aquatuner.
If the OP wants another point to think about, one of the simplest solutions that admittedly is short term is simply dump the aquatuner inside a cold biome. Also consider that you probably don't need an aquatuner to be running 24/7 until you reach very large scale designs, so the heat buildup around the aquatuner in a cold biome should be manageable for a long time.
As for preventing aquatuner overheating - there is plenty of pwater in that pockets scattered across the map. Keep aquatuner submerged and when pwater is hot enough send it to pincha peppers or sieve it and then use in electrolyzers. It's optimal to send to electrolyzers as hot water as possible - when turning it to gases you take adventage of deleting heat by SHC reduction.