Oxygen Not Included

Oxygen Not Included

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Jarcionek Aug 12, 2019 @ 5:35am
End game water cooling system
I am experimenting in sandbox. I have seen plenty designs, but most of them pump water through the aquatuners and automation controls whether to send the water to the aquatuner or to the output. This limits throughput and can have large temperature variations (if one packet is 14.9C and goes to the output, bu the other is 15.1C and goes through aquatuner becoming 1.1C).

Do you think a design like this would work? (obviously the upper part is not done yet)

https://steamcommunity.com/sharedfiles/filedetails/?id=1832599169
https://steamcommunity.com/sharedfiles/filedetails/?id=1832599259
https://steamcommunity.com/sharedfiles/filedetails/?id=1832599236

It inputs water at 95C and the output is about 5-7C. The thermo sensor is set to 7C, but the thing I don't really like is that the temperature in the water tank on the left is about 11C and on the right about 5C (so lower than set on the thermo sensor).

If input is lower than 10kg/s or the water flow stops for a minute, the temperature won't be affected as the aquatuners will simply turn off.
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Showing 1-15 of 16 comments
Strygald Aug 12, 2019 @ 5:53am 
This is an example of a system i like using:

https://steamcommunity.com/sharedfiles/filedetails/?id=1832616187

I fill the liquid reservoir with polluted water, pwater has a lower freezing point so you have more leeway. the pipe thermo sensor turns the aquatuners on and off depending on the temp of the liquid in the pipe.
Jarcionek Aug 12, 2019 @ 6:32am 
Ok, 20 cycles later and it still works without any issues.

The only thing I have changed is to have 3 thermo sensors, placed at the bottom of the cooling tank. Each thermo sensor controls one aquatuner. They are all set to the same temperature, can be set as low as -3C and the output water is never more than 1C higher than what the thermo sensors are set to.

The system seems to struggle a bit with water input at 100C - thermo sensors are set to 3C, but the output is stable at 5C, however such high input temperature and 10kg/s consumption are highly unlikely.

Time to build it in survival :)
Hedning Aug 12, 2019 @ 7:04am 
Yes, it is a good idea not to cool whatever you want directly but to use a heat exchange room where your coolant (late game you must use super coolant) is on a short loop. I am also a fan of controlling the aquatuner instead of having a bypass.

However remove the fill bridges before you stop an aquatuner else it may overfill and get stuck.
Last edited by Hedning; Aug 12, 2019 @ 7:05am
Jarcionek Aug 12, 2019 @ 8:30am 
Originally posted by Hedning:
However remove the fill bridges before you stop an aquatuner else it may overfill and get stuck.

I have noticed it already, thanks :)
Tregrenos Aug 12, 2019 @ 8:38am 
Frozen Core planet pretty much solves the old issue with cooling down vents. I just made sure to cap off the vent from spreading too much heat, added some automatic doors with an automated switch on them and when my vent area looks pretty full I just dump the water into a pit in a cold area. In a few cycles the water is down to 40ish degrees that I pump into my base.

No complicated system needed and the heat isn't spreading from the vent. Very little power required as well as the only thing I'm spending it on are the 2 automatic doors and the pump in the cooling pit. This is actually my first playthrough where I have a Berry Sludge production.
Jarcionek Aug 12, 2019 @ 8:43am 
I prefer to build a system that doesn't require any attention and doesn't run out, rather than relying on the specific asteroid's traits.
Jarcionek Aug 13, 2019 @ 1:11pm 
I have built this system in survival and my steam chamber got jammed... 5kg of polluted oxygen in the upper tiles preventing steam turbines from working...

This could be controlled with the right steam pressure, so that the polluted water doesn't emit any polluted oxygen. That would require unlocking the system only once. And there is also dirt being left inside.

Another solution would be to filter the incoming germy water via sieve.
Jarcionek Aug 18, 2019 @ 12:58pm 
I have built this design in survival and I must admit it works pretty well:

https://steamcommunity.com/sharedfiles/filedetails/?id=1838835450

https://steamcommunity.com/sharedfiles/filedetails/?id=1838836126

https://steamcommunity.com/sharedfiles/filedetails/?id=1838838222

https://steamcommunity.com/sharedfiles/filedetails/?id=1838867709

I am pumping in water at about 50-70C.

Three thermo sensors in the bottom water chamber are set to the desired temperature (in my case 20C) and the water comes out at exactly that temperature.

4 switches on the right to control doors and gas pumps are for maintenance access. I needed to send duplicants in only once and that's when I added this automation - I haven't actually used it.

Water is pumped into steam chamber when the hydro sensor is below 10 kg and atmo sensor is below 20 kg. Or if the temperature is above 250C (I built it from steel).

The 250C thermo sensor is specially on the left side, as the left aquatuner is the one that works the most often. Despite copper tempshift plates, there is still about 5-10C temperature difference between left and right side of the steam chamber. Tempshift plates in the steam chamber are a must, because otherwise the temperature difference can be even 50C.

To start it up, it requires clean or salted water (not polluted water), as the polluted oxygen will accumulate at the top of the steam chamber and block the steam turbines. After that, any water can be pumped in and dirt (or salt) will be taken out by the autosweeper. I added a clock sensor to make autosweeper work only 3% of time, because otherwise it is wasting 120W energy to pick up a few grams of dirt.

Airflow tile is so that the dirt/salt doesn't go out of autosweeper's reach, as it cannot reach the right most tile.

Because of the polluted oxygen problem, the steam turbines are enabled only when there is more than 5 kg of steam. And the temperature is over 200C, because that's when they work at maximum capacity. Steam turbines don't work non stop, this number could be played with, I didn't bother. I would advise to not set it to over 400C, as otherwise the visco-gel liquid lock will evaporate.

In regards to cooling steam turbines, I pump in 30C germy polluted water and let it run until there are no germs (sensors are set to "below 1 germ"). Tempshift plates are not needed behind turbines, 20kg of hydrogen is enough. This water comes out at about 70C, goes into the same pipe as 95C water outputted by the turbines and then it goes through the cooling and to my base.

Overall, I prioritised the hottest water to go first. From the top left I have a polluted water from cooling a volcano, from the bottom I pump in water from cooling my industrial machinery, another volcano, and water outputted by petroleum and natural gas generators.

In regards to super coolant that runs through aquatuners, 90 kg is needed for each. Sometimes when they stop it seems like one has more than the other - that's because sometimes it outputs it to the pipe and stops before accepting incoming one and sometimes it stops while holding 10 kg coolant inside. You really need to click the aquatuner and check its content. Once you build this circuit, play with the thermo sensor to enable and disable the aquatuner a couple of times to make sure that it works.

Within 500 cycles it runs there were no incidents. However, I have noticed that the temperature around increased to over 50C (I got an overheating transformer built from lead), so I should probably redo the insulation - it is currently built from igneous rock.
Last edited by Jarcionek; Aug 23, 2019 @ 9:28am
Hedning Aug 18, 2019 @ 4:27pm 
So did you calculate your water draw to not suck the polluted water vent dry (and thereby stop the cooling of the turbines), or did you just wing it and fix it if it broke?
Jarcionek Aug 18, 2019 @ 4:38pm 
Originally posted by Hedning:
So did you calculate your water draw to not suck the polluted water vent dry (and thereby stop the cooling of the turbines), or did you just wing it and fix it if it broke?

Turbines stop working when they reach 100C, if that happened steam will keep accumulating in the room with aquatuners, which is not a problem. Steam can be consumed for energy later.

The important thing is the cooling of the aquatuners and if I broke something with the polluted water vent coming from the top right, aquatuners will get 50% of water coming from the bottom.

So to answer your questions, I didn't calculate and nothing breaks in this setup.
Last edited by Jarcionek; Aug 18, 2019 @ 4:44pm
Planned Economy Aug 18, 2019 @ 5:31pm 
Originally posted by Strygald:
This is an example of a system i like using:

https://steamcommunity.com/sharedfiles/filedetails/?id=1832616187

I fill the liquid reservoir with polluted water, pwater has a lower freezing point so you have more leeway. the pipe thermo sensor turns the aquatuners on and off depending on the temp of the liquid in the pipe.

How can this work? Once the water cooling the aquatuner evaporates, theyre gonna overheat aren't they?
Hedning Aug 18, 2019 @ 5:59pm 
Originally posted by Jarcionek:
Originally posted by Hedning:
So did you calculate your water draw to not suck the polluted water vent dry (and thereby stop the cooling of the turbines), or did you just wing it and fix it if it broke?

Turbines stop working when they reach 100C, if that happened steam will keep accumulating in the room with aquatuners, which is not a problem. Steam can be consumed for energy later.

The important thing is the cooling of the aquatuners and if I broke something with the polluted water vent coming from the top right, aquatuners will get 50% of water coming from the bottom.

So to answer your questions, I didn't calculate and nothing breaks in this setup.
Sorry, I didn't mean break as in being damaged. I meant break as in stop working. Let me rephrase: Did you calculate the water draw so that the cooling continues through a dormancy cycle or did you adjust it after the first? Do you have a cap on the draw or is the capacity of the vent so far above what you need that you haven't implemented one?


Originally posted by Tartignolle:
Originally posted by Strygald:
This is an example of a system i like using:

https://steamcommunity.com/sharedfiles/filedetails/?id=1832616187

I fill the liquid reservoir with polluted water, pwater has a lower freezing point so you have more leeway. the pipe thermo sensor turns the aquatuners on and off depending on the temp of the liquid in the pipe.

How can this work? Once the water cooling the aquatuner evaporates, theyre gonna overheat aren't they?
No, steam conducts heat pretty well.
Last edited by Hedning; Aug 18, 2019 @ 6:00pm
Jarcionek Aug 18, 2019 @ 6:19pm 
Originally posted by Hedning:
Sorry, I didn't mean break as in being damaged. I meant break as in stop working. Let me rephrase: Did you calculate the water draw so that the cooling continues through a dormancy cycle or did you adjust it after the first? Do you have a cap on the draw or is the capacity of the vent so far above what you need that you haven't implemented one?

It outputs more than I use, but there is still backup cooling from the bottom.

The vent has about 60 tiles of space + 8 liquid reservoirs. The average output is 2.7 kg/s (11.9 kg/s * 222s / 566s * 72.7c / 125.3c). I can see that it is dormant now, 26.3 cycles until next activity (which happens to be exactly half way) and the reservoirs are all full + 11 tons of water still left. I am using it also to cool 3 petroleum generators (same loops as behind turbines - until no germs left). So overall the coolant need is pretty low.

Originally posted by Hedning:
Originally posted by Tartignolle:
How can this work? Once the water cooling the aquatuner evaporates, theyre gonna overheat aren't they?
No, steam conducts heat pretty well.

Well, eventually they will overheat. It is not possible to produce heat in insulated room indefinitely.
Hedning Aug 19, 2019 @ 4:43am 
Originally posted by Jarcionek:
It outputs more than I use
Ok nice. I like it. Pipes going everywhere and 2 different ways of getting rid of germs in the same picture, but none of it seems redundant, except maybe the water coming in from the south. Wouldn't it be better to return the steam engine water than to add new probably colder water? Also why is the other "arm" going all the way around to join before the sieve?

Originally posted by Jarcionek:
Well, eventually they will overheat. It is not possible to produce heat in insulated room indefinitely.
He has a steam engine, which is removing the heat. I wouldn't place two for one engine though.
Jarcionek Aug 19, 2019 @ 5:47am 
Originally posted by Hedning:
Pipes going everywhere and 2 different ways of getting rid of germs in the same picture, but none of it seems redundant, except maybe the water coming in from the south. Wouldn't it be better to return the steam engine water than to add new probably colder water? Also why is the other "arm" going all the way around to join before the sieve?

Aquatuners need far less cooling water than the steam turbines, so I would need to do something with the extra anyway.

On this map I have 4 polluted water vents, so I have switched all my cooling systems to change the coolant based on the number of germs, rather than on temperature.

The water from the bottom is germ free - it's a used coolant (i.e. polluted water at ~70C temperature), polluted water produced by electricity generators and only then it brings in cold water from the frozen core that I have already melted. I try to not rely on the frozen core because it's not infinite, so eventually I will have to supply water from other vents.

The water from the steam turbines goes again through the water sieve, because I put both water and polluted water into the same pipe. Former comes directly out of the steam engine, latter comes from the radiant pipes loops that run behind steam engines. I could simplify it by making a single loop, rather than 2 independent loops for each steam turbine - they share the room anyway.
Last edited by Jarcionek; Aug 19, 2019 @ 5:49am
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Date Posted: Aug 12, 2019 @ 5:35am
Posts: 16