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A Chlorine gas room is great at disinfection and heat insulation.
It is good for germy slime storage and processing (or any items you want to disinfect). Just remember that it takes a full cycle to destroy all germs.
While not perfect, it also can serve as early, more-resilient alternative to the Vacuum chamber.
The Ore Scrubber removes germs from objects and it is a way to use chlorine. It needs a duplicant operator, which makes it a worse choice if you just want to remove germs compared to the "chlorine gas chamber".
The Balm Lily needs to be surrounded by chlorine and does not need any care at all. It has good synergy with Stable of Dreckos, generating infinite renewable Phosphorite.
Balm Lily Flower and Phosphorite dropped by Dreckos, used together produce Medical Pack, which heals Slimelung.
Dasha Saltvine requires Chlorine atmosphere and consumes small amounts of it (6 g/s, or 3.6 kg/cycle).
Gas Grass consumes liquid Chlorine (500 g/cycle).
Squeaky Pufts breathe Chlorine and excrete Bleach Stone, which is consumed by Hand Sanitizers.
Failing to use excess of Chlorine, you can always pump it out into the void of Space.
You can also grow pincha peppernuts and balm lillies in it.
And make sure you isolate it or it will easily fill massive sections of the map with 5kg/tile chlorine.
I believe you also need a salt water vent for that to be fully sustainable. Unless there's a way to use salt to make salt water.
Thanks though.
Or another way would be hauling it from space if you have those planet, only tiny amounts are required (5kg/cycle).
Honestly that's what I would do, too. But there are some interesting exotics to keep in mind like gas grass that might entertain you when you've already won the game at cycle 600 and have nothing else to do.
Which is great though. Who needs a chlorine airlock when you can just fill the entire map with the stuff.
I have no idea which are the assured ones are post-launch, do you happen to know?
1.ore washer
2.farming stuff
3.in the storage to decontainment things