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The threats in ONI are not like the threats in RW. In RW, Randy is your threat, in ONI YOU are the threat :)
For instants I can easily setup a farm with mealwood, bathroom with outhouses, and oxygen with diffusors early game but eventually you will run out of resource to keep this going. Therefore you are push to find new sources for all of this and finding and exploiting these source is what bring the gameplay because they all have their challenges and are not as easy as the initial setup I mention before.
Finding water for oxygen since you ran out of algae mean finding a way to move the water and cool the oxygen.
Finding a new food source since you ran out of dirt for mealwood or mush bars means learning and setting new farms to cater to your new crop growing conditions.
Building a new bathroom means learning and building a close loop and water filtration which needs power, sand, and possibly sanitation(if you worry about germs at all).
This is all the basic stuff before you get into the harder things like base cooling or energy production and management or oil processing and plastic production.
This game is all about the cycle of solving a problem which cause 2 more problems to solve. Some people find the fun in problem solving which this game gives to you to figure out.
In time you can solve all of those. Oxygen comes from water in the mid to late game, instead of algae. There are renewable sources of water, but they require processing, particularly for heat. Food can come from water, but without cooling it will kill your plants. Steam turbines can generally solve any heat problem, but they're something of an advanced mechanic that requires time to master.
Energy's a secondary problem that you also have to solve. Initially you don't need much, but to reach a sustainable colony in other areas, you generally need oil processing and oil wells.
Generally speaking, an experienced player can reach true stability well before reaching space, but it's not trivial, and there are lots of ways to crash along the way.
Space opens up new possibilities. It's not so much access to renewable resources that are otherwise finite, so much as new machines possible with materials only available from space. Efficient oil-to-petroleum or oil-to-natural gas processing is much more doable with thermium. Supercoolant makes the production of liquid hydrogen for hydrogen rockets viable.
By the time you've launched a hydrogen rocket, you've "solved" the game. At that point it's a matter of self-imposed goals.
The entropy rule is not broken - it is not a closed system you live in. You can vent things out to space, and also bring in resources from space.