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Well, let's hope some future update will add some personality to dupes.
I think what it comes down to is quantity. If you make a colony of 50 pawns in RimWorld you are going to have issues keeping track of what any one of them is doing for you, they just become a bunch of ants with text over them as you say. If you keep your ONI colony down to like 8-10 dupes then each one of them will stand out and be interesting. You'll have your cook that farts a lot, your builder that's always starving, your runner that keeps falling asleep and dropping things, your night owl scientist on their own shift, etc. On top of just assigning them to a job and watching them go, there's also the skill tree/hat system, and the neural whatsamawhosits to give them super traits. As somebody who as put 1000 hours into RimWorld playing mostly small colonies and loving the pawn interaction/individuality, I feel like ONI actually does it slightly better.
I don't know, I only have 10 of them. I skipped a lot of printing sessions, because I felt overwhelmed. And I started using hats, but It didn't help much. Now I see them as hats instead of nametags, but I guess they are a little more discernible. I would like to see them do a little more than just work, sleep and eat.
My current playthrough I have dupes with names like Einstein, Grave Digger, Juevos Rancheros, Boyardee and Bob Vila. Basically Medic1, Digger1 etc but a tiny bit more creative.
ONI ain't RW. RW, at it's core (and per the developer Tynan) is a story generator first and a game second. Rimworld is freaking awesome for connecting with and caring for your pawns. It was awesome when my lesbian couple got engaged, then married and had a huge (all 3 of my colonists attended!!) party afterwards, the horseshoes match was one for the ages :)
ONI's deep in a different way. I get that people want to compare ONI to RW but it's really doing ONI a disservice. There is nothing similar between the games besides being 2D "colony builders" but (to me) the colony building aspects are so different it's not even really the same genre. Where RW is a story generator disguised as a colony builder, ONI is a (not quite real world) physics simulator disguised as a colony builder.
I honestly love both games for very different reasons. For my tastes, RW is a far above average game, great even but ONI is a sparkling gem and may be my favorite game ever. But that's just my opinion.
Build them a nice recreational use and allow for some more rec time in their schedules :)