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A closed ranch with limited space and no outdoors area next ti it has a maximum number of critter possible before they get the debuffs and stop laying eggs.
With an open ranch with an outdoors area you're going for numbers and volume anyway, and don't really need to limit them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1824729017
So if one critter dies, there will be one egg left on the ground but all others will be collected.
Not fully efficient as the eggs will be occupying a stable taking 20 cycles. Given the slickster lifetime of 100 cycles, that's a 16.6% decrease in efficiency.
The improvement I can see is to make another room with incubators only, set maximum critters to 0 and enable auto wrap. As soon as something hatches the duplicants will automatically move it to the stable.
Given 100 cycles lifespan and 4 days for egg to hatch in incubator, this means that I will need one incubator for every 25 critters I have. I built 8 stables, so that's 64 critters, so I will need 3 incubators constantly on. However this will cause the incubator room to constantly increase the number of critters that duplicants will be constantly wrapping but not moving anywhere (since all stables are already full). I think the incubators can then be disabled if there is more than 3 critters/eggs in the incubator room (i.e. if there is a live critter but it hasn't been moved to the stable). This should bring the overall efficiency to about 100%.
PS Currently that my stables are not full yet, I have set incubators to continuous, limited the size to 7 and enabled auto wrapping - this is to make it possible for incubator in one stable to hatch an egg for another stable. Once all stables are full, these incubators can be removed/disabled, and the table size has to be set to 8.