Oxygen Not Included

Oxygen Not Included

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ForrestFox Jul 3, 2019 @ 4:33pm
Did the dev invent the air lock, or are we still stuck with liquid locks?
So, with the game soon to be released I just wonder if the devs made us some proper air locks, or are we still stuck with the liquid hassle?
Tried searching a bit on the forum, but it looks like liquid is still what people use, or am I missing somthing?

I was hoping we'd get something like what the astronauts use in space stations ^^
Thanks for info, I've been away a long time so I've missed alot of stuff. :)
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Showing 1-15 of 33 comments
GoForTopher Jul 3, 2019 @ 4:46pm 
Originally posted by ForrestFox*RTF*:
So, with the game soon to be released I just wonder if the devs made us some proper air locks, or are we still stuck with the liquid hassle?
Tried searching a bit on the forum, but it looks like liquid is still what people use, or am I missing somthing?

I was hoping we'd get something like what the astronauts use in space stations ^^
Thanks for info, I've been away a long time so I've missed alot of stuff. :)
You've always had "real" airlocks. Real airlocks are two doors with a small room in between that you either pump air into or out of. Like the two on the ISS are a small room where the arstonaunts keep there suits, they suit up and then pump the air into the ship before opening the door. before coming back in the then represursize the the room. There are other kinds of real airlocks but most of them use two doors, including the water lock on the sealab, just instead of pumping out air it pumps water.

This is from the wiki on airlocks.

An airlock is a device which permits the passage of people and objects between a pressure vessel and its surroundings while minimizing the change of pressure in the vessel and loss of air from it. The lock consists of a small chamber with two airtight doors in series which do not open simultaneously.

I would like you to focus on the fact it says two doors, and that it minimizes the chance of gas passing through not preventing it completely. Never in the history of man have we had a single door be able to hold out a vacuum when you open it.
Last edited by GoForTopher; Jul 3, 2019 @ 4:51pm
ForrestFox Jul 3, 2019 @ 4:55pm 
I did use gas pumps a long time ago to create air locks, but for some reason that I dont remember I went over to water locks, that I thought was a hassle.
If air pumps work as well as liquid locks, then I think thats fair enough for me :D

Cheers GoForTopher :)
GoForTopher Jul 3, 2019 @ 5:12pm 
Originally posted by ForrestFox*RTF*:
I did use gas pumps a long time ago to create air locks, but for some reason that I dont remember I went over to water locks, that I thought was a hassle.
If air pumps work as well as liquid locks, then I think thats fair enough for me :D

Cheers GoForTopher :)
That don't work as well as liquid locks. But there is no such thing in the real world. The gas pressure would move the water out of the way. The real problem here is that liquid locks are a bug that is caused by the fact that two items can't occoply the same tiles, and it should be more looked at as an common exploit then a feature.
SKull Jul 3, 2019 @ 6:45pm 
Anyone who complains about this doesn't understand what an airlock is. It is obviously not sealed when you use it, but has pumps that move gases in and out. And you can do that in ONI as well, although it would be very time consuming and impractical for the dupes. Their shifts are short.

The only proper seal in reality is a liquid lock. Ergo it is in ONI as well.
GeminiEclipse Jul 3, 2019 @ 6:58pm 
Im sure someone will mod an energy barrier in.
Mykepatch Jul 4, 2019 @ 12:09am 
I agree with OP.

I feel the discussion a bit out of subject.

Personally I don't care about people knowing or not knowing what an airlock is.
I guess almost everyone knows what it is and eventually how it works.

The point is: these items are not airlocks, but only kind of watertight doors.

We are in space in this game and a true airlock should be normally available.

I know we can do an airlock with pumps and pipes... I don't speak about liquids, not really important here. Maybe neither about the time to get through... but simply the necessary space to place pumps 2 times as large as the doors plus all circuitry...... and you have to place an almost dedicated generator to make it work...

All this is just stupid. If it wasn't, almost everyone would do this instead of using water.

Is it so unconceivable to have an item in game, that works like a true airlock??? in space?????

It could be 4 tiles large and 2 high, which would let 2x2 tiles for one duplicant, and last eventually 1, 2 or 3 seconds to let through,
This would be a bit time consuming too, but not necessary more than water airlock and obviously much less than an airlock with actual pumps and circuitry.

Or give us more adequate items to build one (actual small pumps are even less usable because of their even worse flow)



I feel the same about purifying contaminated oxygen.

Being oblige to build a time, material and space consuming complicated system to make liquid oxygen with refrigerated hydrogen..... with large components, not being able to connect a bridge, vent, pump, filter or whatever without adding an intermediate pipe...

And what does pollution become??? It just "logically" disappear...

At least we can do that simpler with sand. But what about germs. We can warm liquids to kill them, but not gasses. (or maybe I'm missing something).

Of course, it's a game and everything can't be always logical and realistic... but I thinkg these two points are not really coherent in the game.
considering everything i think devs should implemend airlocks sooner rather then later

A lot systems you build base on relies keeping some rooms seperate and full of particular gases and only thing you can do this to achive that is ether make water lock or use transit tubes (who is semi end game thing , needing plastic and quite lots power to meitain)

Last edited by Varenvel The Festive Dinosaur; Jul 4, 2019 @ 1:25am
Tyrian Jul 4, 2019 @ 2:14am 
Originally posted by ForrestFox*RTF*:
Swall of text

there is proper mod for airlocking
SamuraiJones Jul 4, 2019 @ 12:32pm 
Airlocks really aren't in place. Yea, you can make a room with two airtight doors where it only opens one door at a time and logic pump the air out before the second can open, but the dupes aren't smart enough to use that (at least, they weren't last time I tried it.)

It's a bit disappointing, but yea, right now waterlocks are the best non-leaking option. Or transit tubes, as veran mentioned.

edit:
actually, now that I think about it, it may be possible with dupe motion sensors. The doors are unlocked and teh dupe thinks he can pass through them, but as soon as the dupe steps inside all the doors lock till the pump has evacuated everything. It'd probably make the dupe forget the job he was working on though. idk. Might be worth a try.
Last edited by SamuraiJones; Jul 4, 2019 @ 12:33pm
WiggleSquiggle Jul 4, 2019 @ 12:35pm 
I'd like to see manual airlock giving off some gasees while and advanced version uses power and is a perfect airlock
CoolNitro Jul 4, 2019 @ 12:52pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1791895225

This setup works decently, the pressure plate under the door is kept active by the door its self until a dup passes through after which point the middle door closes, deletes any gas, and creates a vacuum. The sensors I added to prevent late arriving dups losing their task and dropping stuff because the middle door locked for a split second.

An upside down water gate using hydrogen to block the top gas also works well to prevent other gasses getting past, germs will still get in though, I used to use worts to create a sort of cold hydrogen gas lock but I haven't tried it since the wort changes.
Last edited by CoolNitro; Jul 4, 2019 @ 1:00pm
Seleck Jul 4, 2019 @ 12:53pm 
You can make airlocks, people still use water locks it's because of time efficiency, nothing else
dragoonbb Jul 4, 2019 @ 1:16pm 
Originally posted by Seleck:
You can make airlocks, people still use water locks it's because of time efficiency, nothing else
Which now with dupes taking a while to dry off when going out of water makes less efficient.It's like they don't want you to do that they however want you to make these big convaluted system for something simple.I mean is cooling your base late game still require you have and air cooling system to be set all the way in a freezing biome cause the one they give you generates heat as well?
Last edited by dragoonbb; Jul 4, 2019 @ 1:24pm
Gintoki Sakata Jul 4, 2019 @ 1:22pm 
water lock is still the way to go since air pump cant create a vacuum for whatever reason i cant seem to get . Really hope devs addressed this.
GoForTopher Jul 4, 2019 @ 1:33pm 
Just install a mod that prevents air and water from moving through doors, what you guys are suggesting isn't a real thing. And you keep saying they need to make "real airlocks like in space" but you don't seem to understand that the kind of "real airlocks like in space" are the two doors and a pump method.

Also for those saying you can't get your dupe to stay in the room while it decompresses, use dupe check points and sensors.

For those that complain about the liquid locks causing a debuff, make a atmosuit check point before the lock.

Stop trying to add more magic to this game, I hate that fact that it has so much already.
Last edited by GoForTopher; Jul 4, 2019 @ 1:35pm
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Date Posted: Jul 3, 2019 @ 4:33pm
Posts: 33