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This is from the wiki on airlocks.
An airlock is a device which permits the passage of people and objects between a pressure vessel and its surroundings while minimizing the change of pressure in the vessel and loss of air from it. The lock consists of a small chamber with two airtight doors in series which do not open simultaneously.
I would like you to focus on the fact it says two doors, and that it minimizes the chance of gas passing through not preventing it completely. Never in the history of man have we had a single door be able to hold out a vacuum when you open it.
If air pumps work as well as liquid locks, then I think thats fair enough for me :D
Cheers GoForTopher :)
The only proper seal in reality is a liquid lock. Ergo it is in ONI as well.
I feel the discussion a bit out of subject.
Personally I don't care about people knowing or not knowing what an airlock is.
I guess almost everyone knows what it is and eventually how it works.
The point is: these items are not airlocks, but only kind of watertight doors.
We are in space in this game and a true airlock should be normally available.
I know we can do an airlock with pumps and pipes... I don't speak about liquids, not really important here. Maybe neither about the time to get through... but simply the necessary space to place pumps 2 times as large as the doors plus all circuitry...... and you have to place an almost dedicated generator to make it work...
All this is just stupid. If it wasn't, almost everyone would do this instead of using water.
Is it so unconceivable to have an item in game, that works like a true airlock??? in space?????
It could be 4 tiles large and 2 high, which would let 2x2 tiles for one duplicant, and last eventually 1, 2 or 3 seconds to let through,
This would be a bit time consuming too, but not necessary more than water airlock and obviously much less than an airlock with actual pumps and circuitry.
Or give us more adequate items to build one (actual small pumps are even less usable because of their even worse flow)
I feel the same about purifying contaminated oxygen.
Being oblige to build a time, material and space consuming complicated system to make liquid oxygen with refrigerated hydrogen..... with large components, not being able to connect a bridge, vent, pump, filter or whatever without adding an intermediate pipe...
And what does pollution become??? It just "logically" disappear...
At least we can do that simpler with sand. But what about germs. We can warm liquids to kill them, but not gasses. (or maybe I'm missing something).
Of course, it's a game and everything can't be always logical and realistic... but I thinkg these two points are not really coherent in the game.
A lot systems you build base on relies keeping some rooms seperate and full of particular gases and only thing you can do this to achive that is ether make water lock or use transit tubes (who is semi end game thing , needing plastic and quite lots power to meitain)
there is proper mod for airlocking
It's a bit disappointing, but yea, right now waterlocks are the best non-leaking option. Or transit tubes, as veran mentioned.
edit:
actually, now that I think about it, it may be possible with dupe motion sensors. The doors are unlocked and teh dupe thinks he can pass through them, but as soon as the dupe steps inside all the doors lock till the pump has evacuated everything. It'd probably make the dupe forget the job he was working on though. idk. Might be worth a try.
This setup works decently, the pressure plate under the door is kept active by the door its self until a dup passes through after which point the middle door closes, deletes any gas, and creates a vacuum. The sensors I added to prevent late arriving dups losing their task and dropping stuff because the middle door locked for a split second.
An upside down water gate using hydrogen to block the top gas also works well to prevent other gasses getting past, germs will still get in though, I used to use worts to create a sort of cold hydrogen gas lock but I haven't tried it since the wort changes.
Also for those saying you can't get your dupe to stay in the room while it decompresses, use dupe check points and sensors.
For those that complain about the liquid locks causing a debuff, make a atmosuit check point before the lock.
Stop trying to add more magic to this game, I hate that fact that it has so much already.