Oxygen Not Included

Oxygen Not Included

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Can't get this water lock to fill up with water
https://steamcommunity.com/sharedfiles/filedetails/?id=1790895298
For the life of me I can't figure out why this water lock is not filling up with water. I've watched the Dupes dump bottle after bottle after bottle into it but it never makes the seal like my other ones have done.

Anybody spot something unusual here that I'm simply not seeing?
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Showing 1-6 of 6 comments
SKull Jul 3, 2019 @ 4:05pm 
Just use a pump. Quicker and more reliable. But remember to put a liquid shutoff valve before the drain, so you won't have to manually empty pipes when it's done. That works too, but it's a bit of a hassle. And you might not even have a plumber yet.
Raspina Jul 4, 2019 @ 4:24am 
How about putting a tile in each corner of the sink? Shouldn't that be enough with that amount of water?
Hedning Jul 4, 2019 @ 4:44am 
Any problem would be at the collection end, not where you dump it. For some reason they're only getting small bottles. It could be that your pitcher pump has run out. It could maybe be that your only supply guy has no carrying capacity. Se if someone can get the skill "Improved Carrying 1" and set him to max priority.

Originally posted by SKull:
Just use a pump. Quicker and more reliable. But remember to put a liquid shutoff valve before the drain, so you won't have to manually empty pipes when it's done. That works too, but it's a bit of a hassle. And you might not even have a plumber yet.
No, it's a lot slower. Building all those pipes instead of just bringing a few bottles of water? This is the main purpose of the auto-bottle feature, to save you from building loads of infrastructure for something so temporary, and it works well.
Last edited by Hedning; Jul 4, 2019 @ 4:47am
Gamefever Jul 4, 2019 @ 4:46am 
Everytime I've seen it the corners had tiles in them.
Hedning Jul 4, 2019 @ 6:05am 
Originally posted by Gamefever:
Everytime I've seen it the corners had tiles in them.
That's because everyone just copies off each other. There is almost no benefit from doing this. All it does is making it a tiny bit smaller (never going to matter) as well as requiring fewer tiles of water to work (also completely insignificant). And is a tiny bit (like 5%) faster to move through.
I rarely build the triangular one because the rectangular looks more proper.
madcow Jul 4, 2019 @ 6:47am 
There are 2 efficient styles of water locks:

https://steamcommunity.com/sharedfiles/filedetails/?id=1791504768

This is the step-style waterlock. Note how all you need is A FEW DROPS ( a few grams) of liquid to take up the tile. You do not need to completely fill the tiles. Filled tiles give the sopping wet debuff. A few drops give a wet feet debuff which is less severe. My example is using water on the 3 tiles (the middle tile doesn't need any liquid, thats just leftover from when I removed that center tile to make the 2-tile high gap).

This design takes advantage of the game mechanic where only one fluid is allowed per tile. In this case, a few drops of a liquid completely blocks gases from passing the 2 tiles and there is no way around them.


https://steamcommunity.com/sharedfiles/filedetails/?id=1791504723


This is a stacked-style waterlock. As long as the 2 adjacent tiles to the waterlock are either a non-floor tile (the ladder doesn't count as a tile) or a mesh tile, you can stack 2 different liquids (again only a few grams are needed, not Kgs) without them spilling out. This will give a sopping wet debuff but takes up little space. My example uses polluted water and water as the 2 liquids.


OP, your design would literally need roughly 6 tons of water to make the waterlock work. That would take a while for your Dupes to carry.
Last edited by madcow; Jul 4, 2019 @ 8:18am
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Date Posted: Jul 3, 2019 @ 4:03pm
Posts: 6