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No, it's a lot slower. Building all those pipes instead of just bringing a few bottles of water? This is the main purpose of the auto-bottle feature, to save you from building loads of infrastructure for something so temporary, and it works well.
I rarely build the triangular one because the rectangular looks more proper.
https://steamcommunity.com/sharedfiles/filedetails/?id=1791504768
This is the step-style waterlock. Note how all you need is A FEW DROPS ( a few grams) of liquid to take up the tile. You do not need to completely fill the tiles. Filled tiles give the sopping wet debuff. A few drops give a wet feet debuff which is less severe. My example is using water on the 3 tiles (the middle tile doesn't need any liquid, thats just leftover from when I removed that center tile to make the 2-tile high gap).
This design takes advantage of the game mechanic where only one fluid is allowed per tile. In this case, a few drops of a liquid completely blocks gases from passing the 2 tiles and there is no way around them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1791504723
This is a stacked-style waterlock. As long as the 2 adjacent tiles to the waterlock are either a non-floor tile (the ladder doesn't count as a tile) or a mesh tile, you can stack 2 different liquids (again only a few grams are needed, not Kgs) without them spilling out. This will give a sopping wet debuff but takes up little space. My example uses polluted water and water as the 2 liquids.
OP, your design would literally need roughly 6 tons of water to make the waterlock work. That would take a while for your Dupes to carry.