Oxygen Not Included

Oxygen Not Included

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Any reason to burn wood?
Instead of turning into ethanol ---> petroleum generator
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Showing 1-13 of 13 comments
Solo6490 Jul 1, 2019 @ 8:49am 
Wood burner for early game power. But once you get ethanol then there's pretty much no point not to make it into ethanol
SamuraiJones Jul 1, 2019 @ 9:14am 
I agree, ethanol is unquestionably better. Unless the polluted dirt from ethanol is a problem, but i can't imagine that ever being the case.
WiggleSquiggle Jul 1, 2019 @ 9:25am 
also im the only one who thinks it gives too little power? should be in 400-500 range
cainboy Jul 1, 2019 @ 9:33am 
Wood burning late game does have merit over ethanol distilling imo, or at least I think it does.

Ethanol distillers produce cold ethanol, 8% vs 10% CO2,*(but more liek 22% with petrol generators), However, with Wood burners, they seem to produce CO2, at the temp they are, and generate decent heat *(while spewing out C02). Meaning these guys can be used to easily create Molten Slickster food, and an environment for them to thrive in, while giving extra power.

While I'm loving the Ethanol use, early game with the machines to combat the CO2,(which is a pain in that amount early on), the actual power generation isnt that great.

But yeah. Molten slicksters are gonna love wood burners.
SamuraiJones Jul 1, 2019 @ 10:08am 
i'm not sure if it's a bug, but this latest map I'm playing doesn't have a NG geyser. Ridiculous amounts of water though. Plus starting in the forest biome, so no hatches or minable coal. It's been an interesting challenge.
Gamefever Jul 1, 2019 @ 11:18am 
Oh man, Im still new to this game and been playing around with the patch...My last game I just ditched while the Wood Burner made power generation easier it sped up my generation of CO2 to the point that my Carbon pits filled up way faster than I was used to. On top of that Mushrooms just started randomly sprouting up everywhere in my pit but it was already difficult enough to get Dupes down there to attempt to put in place those ferns with hydro tiles.

I gave it my best but I had very little water in the starting zone to work with so getting into scrubbers was going to be a long term project as it was.

My next map on right now had about 5 times the amount of water to start with in the beginning zone so thats a thing to keep aware of.
Rurup Oct 21, 2019 @ 9:44am 
There is no reason to use wood burners they produce 240w pr. kilo and petroleum produce 260w pr. kilo plus you get bonus things
Last edited by Rurup; Oct 21, 2019 @ 9:44am
Prometheus Oct 21, 2019 @ 11:50am 
Originally posted by SamuraiJones:
i'm not sure if it's a bug, but this latest map I'm playing doesn't have a NG geyser. Ridiculous amounts of water though. Plus starting in the forest biome, so no hatches or minable coal. It's been an interesting challenge.
Forest biome always has a single hatch. Get it in a ranch quick like, feed it dirt (you have plenty) and Sage Hatches will keep you in coal generators in short order.
Prometheus Oct 21, 2019 @ 11:56am 
I usually end up using a wood burner early on for one reason. To create some co2. Oxyferns are air pressure neutral as they convert at the same ratio that dupes do. There is always a time when I have expanded so far my air pressure has dropped to a bad level but I am not yet ready to set up an electrolyzer (and haven't found rust). This gives me a deeper layer of co2 around my ferns which is fine and it compresses my oxygen higher up.
Frostas Oct 21, 2019 @ 12:57pm 
Too much work to get 1040 Watt from Petroleum Generator ( 4 Ethanol Distiller 240*4 = 960 - 2000 Petroleum Generator = Profit 1040 Watt ) ...and that's just part of the job...
Only if you need Polluted Water.
Shame Oct 21, 2019 @ 1:13pm 
No idea about ethanol, but I have looked into the lumber burner, but never used one myself. Not sure how you would set it up early game either. In what way is it better than just burning coal? The lumber has to be grown, and that takes up farming time that could be used for food, while coal you get as you dig at first after which you have to move to better fuel sources.

Sure, you can store 20 tons of lumber in one wood generator, as opposed to 600kg of coal in one coal generator at a time, but it burns 20% more of it per second AND you get half the power, meaning it is better to just have manual generators be run on by duplicants, and that is way easier and more renewable to take use of. Lumber on the other hand takes dirt instead of just fertiliser to fertilise as well as polluted water, which is going to deplete your water supply along the way as well.
lPaladinl Oct 21, 2019 @ 1:17pm 
Just depends on your power needs and how well you can handle the byproducts. I'm pretty sure burning Ethanol produces a lot more pollution, more quickly and is better later into the game, but can be a problem if you get into it too early.
Last edited by lPaladinl; Oct 21, 2019 @ 1:34pm
cainboy Oct 21, 2019 @ 1:29pm 
Just to add this for the sake of clarity,
The OP posted this almost 4 months ago, back in the beta testing of the full release IIRC,
There were several changes after, since, and up until now.

madsrurup necro'd this thread and the following posts sound like everyone is under the impression this was recent.

While I'm not saying lets not talk about wood burners, I just wanted to point this fact out to any new comers, Since things have changed.

That said: I think wood burners add flexibility and other options for different scenarios.
Large heat productions are nice on Rime where things are cold, or for prepping the evolution to molten slicksters. (CO2 obv a boon)
Usage of wood rather than coal was even more important when the new maps didnt come with a guarenteed hatch. *(since changed)
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Date Posted: Jul 1, 2019 @ 5:27am
Posts: 13