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You can also use an aquatuner to dump some of your heat into your dirty bathroom water, and then feed that to pinchapper seeds instead of recycling it.
If you only go for cooling the water down to about 35 degrees, and then apply spot cooling to your bristleberry (e.g. a wheezewort or two), that'll make it a bit easier too. (wheezewort is easily sustainable if you have dreckos eating wild plants or domestic balm lily)
If you're going to electrolyze the water, don't bother cooling it first. The electrolyzers output a minimum of 70 degree gasses.
Currently I get most of my Oxygen from Oxyferns and Rust Deoxidizers, so the salt from desalianation is very important to me. I hadn't considered electrolyzing it though, but I will need hydrogen I suppose for my fiber ranch.
Keep in mind that Arborea is a challenge where many of your normal practices that work on other maps won't work because of lack of the usual resources.
====Some differences between this asteroid and others====
Wheezeworts are scarce because there aren't many cold biomes at all. Most are replaced with rust biomes. You also might not find a single thermo nullifier for that same reason.
There are no bristle blossom seeds on the map naturally. Period. If you get them in the printer, good for you. Good luck irrigating them though. Maybe you can use a pip to plant it and then light it, but you're probably not making a food source out of it.
Oil biomes might not be generated normally without map modifiers adding them. Seriously, the two times I dug for them, I hit the magma before I even saw one.
There is no gold, and very little wolframite on the map. Your main metals will be the aluminum at the start, and iron, lots and lots of iron. Iron from the rust biomes, iron from the caustic biomes, iron from the salt water biomes, and iron rust when you deoxidize it. If you need heat resistance, you must have steel, but the only way to get the flux is from pulverizing eggshells, so ranches are a must.
I mentioned salt water biomes, but they are far away, and also hold very little salt water. You'll only get a large pool if you have a "subteranean ocean" modifier, and I do not currently. The only other common liquid on the map is ethanol, which looks to me like water, and often gets my hopes up. Stupid ethanol.
====End of example differences there are many more but these are the biggest ones====
As you can see, much of what you suggest won't apply here. I appreciate your attempt though, but even I was shocked with how different this was. This is why I'm asking for ideas. You did have a good one though. Pinchapepper seeds. They need heat right? Well, instead of sieving all of the water that is used for CO2 scrubbing, putting it first to some pincha pepper plants would be a great idea. Thanks!
If I get this oil, would the expected system be to fill a pool of oil up to a certain amount, with heat exchangers across the back going into the steam turbine area, and then submerge the aquatuners in that? I'm really not experienced with oil setups or turbines honestly. I also doubt that ethanol would serve as a good heat exchanger due to it's low vaporization point and it's low thermal conductivity. I can see why you'd want oil in that situation.
In good news, 90% of the map is igneous rock, so insulation isn't a problem.
Also, ultimately oxyferns are just a supplement. It takes 3.2 of them to support one dupe. I have 22. That will only support 6.875 dupes, and I'm already past that. Rust Deoxidizers are my go to, because I need iron for metal, and this asteroid even when "metal rich" has little metal that isn't rust. It's not hard to run out of it. I can also turn these off temporarily with the flick of a switch if I really need to. It's not my main source of oxygen in the slightest.
I also need to get steel going, otherwise my aquatuner will overheat and break most likely.
Heating it up as hot as I safely could first was indeed what I meant with this, though space is still a long ways off at this point. I just passed 100 cycles, and the main thing keeping me from digging straight up is searching for every ounce of salt water I can find to desalianate at the moment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1362621368
It contains 100 times more information then I can provide here.
Obviously you don't need whole cooling loop, only turbine and aquatuner. You can add second aquatuner in line with first one if you will need more cool water output. As for controlling output water temperature either use automation and cool down water until it's cold enough, either just and liquid valve and adjust throughtput. 1 AT will decrease 1kg/s Water temperature to 14C. So set valve to 500g/s to get 28C cooling, or 250g/s to get 56C, and so on. Not very effective but what could we do. And you will get some energy back from turbine, so it's not that bad.
Here's the geysers. They're in a rust biome just outside my base, less than 150 tiles from my printing pod. (It's about a screen to the left) The top is the CO2 geyser, and the bottom close ones are the salt water geysers. I'm currently pumping salt water back into my base through here, but that's running out soon. Once it does, I'll start remodelling.
https://steamcommunity.com/id/chthonicone/screenshot/775103761702217581
Here's all the pips on my map currently, in a giant nature preserve (really 2 of them with an open door) The side doors to the dining room are exit only so you have to batpole in from the bottom preserve. I call it the Three Die Preserve and Gambling Hall because of how many pips there are.
https://steamcommunity.com/id/chthonicone/screenshot/775103761702216187
I Seriously thought your water needs were for bristleberry-Oasis (which has the same start biome) has it...on the edges of the map. I avoided needing water for my oxyfern by keeping it wild. It helped I had a convenient clump of 4 oxyfern right about where I'd have wanted them anyways...
However, you have pips, so you can rewild them. Yes they'll be less effective, but you won't need water for them anymore.
Still, you can stall for more time regarding water.
The Ethanol distilation process produces polluted water and polluted dirt, but slightly less power than simply burning the wood. Both of those resources can produce polluted o2 directly if you don't process them, though you may find it more convenient to sieve the polluted water and either re-pollutiffy it with terrariums, or keep feeding it to your oxyfern. You can also, if you wish, dump heat into this polluted water and then feed it to pinchapper.
(note: the amount from polluted dirt is slim until it REALLY piles up after dozens of cycles...but it might let you get away with wild oxyfern for longer if you go that route!)
Other tide pool biomes should have cool/lukewarm puddles of salt water you can desalinate.
Caustic biomes usually contain a pocket of algae somewhere, thus allowing you to bypass the need for oxygen-related water for a time.
Either way, once you have a bit of breathing room, I recommend you go all in on extracting some oil (and a bit of convenient lead) from the bottom of the map. You'll probably get a few scalded dupes, so you'll want to micromanage them a bit while they set up the first pump.
Either that, or go all-in on glossy drecko ranching. They don't technically need hydrogen to produce plastic-you get one harvest per glossy drecko without it. This should net you enough egg shells for the steel aquatuner in the process.
Since it's not oasis, you should be able to get away with just one steel aquatuner (requiring only...22 egg shells in all if I did my math right), not the whopping 5 aquatuners I went for on oasis. Plus you actually HAVE ice biomes so you can occasionally dump ice on your crops and your machines, without needing to spend enormous amounts of dupe power on ice machines to stall for time.
Edit: WAIT 22 oxyferns consuming HOW MUCH water/second? YEEESH you are WAY overspending your water. you do NOT need that many domesticated oxyfern unless you took too many dupes before you were ready. Wildify those asap.