Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In general my new dupes (after the first few) get exosuit training and science first to make them level up faster.
My cooks get high cooling skill from the cooking. You don't need high starting cuisine. Also interest in it only gives +2 morale once all levels are taken, so not that useful.
Strength increases carry capacity.
If your engineer can't construct that is bad. in general I never take dupes that can't construct or dig, because I want all of them to be able to get on a construction project when I plan it.
It used to be that interests doubled level up speed. This system is no longer used.
Here it says ranching doesn't level up, only from egg hugging.
Cooking doesnt level from cooking, but it levels up tinkering (machinery..)
Strength doesnt increase from carrying, but from mopping.
Doctor + construction also not increasing with errands.
Many people say this.
But then someone else says it does increase. Im confused.
For the learning speed:
The jobs (now "skills") used to be learned 2 times faster. But now people say that doing errands with high learning skill increases the speed of gaining "attributes" (for example, the doctor gains +1 medicine "attribute" from working on doctoring errands faster with attributes in science). So its not learning the "skill" (as in what used to be job) but learning the attribute from doing errands.
It still says 1 science point increases "+ 10% skill leveling". I have a dupe with 10 science, it says +100% Skill Leveling, So this dupe learns all "attributes" (they say skill but it is actually attribute learning now) 2 times faster from doing errands than dupes with 0 science attribute points.
Doctor skill is gained, but obviously slowly because you are not treating people often.
Construction skill increases fine. I have dupes with 20 construction.
Ranching is correct however. They don't get skill increase from grooming.
I don't know what actually increases str. To me it doesn't matter because I'm not going to give them pointless mopping errands just to level it faster. In any case they level it fast enough.
High learning has always helped to increase attributes faster. It can be a bit confusing because "skills" can refer to different things.
Multi skilled dupes will have less morale issues later in the game but that can be managed with food and decor anyway.
I tend to worry more about any negative traits instead of skills for later dupes.
What about the Personal Interests, does it only save morale when learning the skill or does it also do something else?
I have read that the personal interest is usefull when doing errand of the interest because its supposedly increasing learning speed of the attribute related to the interest.
So: A dupe that is interested in cooking learns the attribute cuisine (+1 cuisine) faster when doing cooking errands - than a dupe who doesn't have the cooking interest doing the same errands.
Is this true? Does personal interest affect more?
In the end game, I give my duplicants the following skills (in this order), and nothing else:
So this is how it looks for me now:
https://steamcommunity.com/sharedfiles/filedetails/?id=1844328806
I pay more attention to traits - there are a couple of negative ones that I absolutely don't take:
- those that affect resources consumption (botomless stomach, mouth breather),
- bathroom usage (small bladder, irritable bowel),
- make the management more difficult (narcoleptic, loud sleeper, flatulent),
- or decrease my favourite skills (anemic and noodle arms; slow learner is ok)
In regards to flatulent, a colony with most duplicants flatulent and some infrastructure to collect the natural gas can be interesting - 20 duplicants would supply natural gas generator working non-stop. However, having only 10 or 20% of the colony flatulent would be annoying. Also, I am not sure if it is still the case, but flatulent ones used to fart through the atmo suits, which was making management of certain systems more annoying and you had to control the door access.Finally, remember that duplicants' attributes are capped at 20, plus the traits and interests modifiers.
I think you might be right with mopping.
I am at over 2000 cycles and my starting duplicants have 11, 11 and 16 strength (and that's after investing in supply and tidying, giving +8 strength in total).
---------------------------------------------------------------------------
84 DUPES.. Don't know what to pick and what to remove :P they are all so great and i dont want to regret killing one with a great build
Like this is what i have now lol:
Research[1] + Suitwear[2] + Supply[3] + Operating[4]
[Research] [Suit wearing] Atl 6 Sci 3 *Loud sleeper *Twinkletoes
[Research] [Suit wearing] Atl 3 Sci 3 Crea 3 Strength 3 *No Doctor *Interior decorator(penalty decor) *Buff
[Research] [Operating] Mach 6 Exc 3 Atl 3 Science 3 *Unconstructive *Molehands *Twinkletoes *Geasemonkey
[Research] Sci 10 *Irribowel *BottomStomach *Germresistant *Quicklearner
Sci 7 Atl 3 *No Digging *Tinkletoes
Sci 7 Mach 3 *No Attack *Greasemonkey *No Taste
Sci 7 Mach 3 *Loud Sleeper *Greasemonkey
- Pioneer/explorer:
Digging Building Supply + Suitwearing
+ Research
* Germresistance, Diver lungs
[Digging] Dig 7 Mach 3 Str 3 *Bottomless stomach *Greasemonkey *Buff
[Digging[ Dig 7 Sci 3 *No cooking *Quick learner
[Digging] Dig 10 *Irritable bowel *Molehands
[Digging] Dig 10 *Smallbladder *Molehands
* [Decorator] [Digging] Crea 7 Dig 3 Science 3 *Bottomless stomach *Quick learner *Interior decorator *Nightowl
----------------------------------------------------------------------------
Building + Supply + Digging *kan research, digging en construction
+ Operating
+ Suit wearing
[Build] [Supply] [Suitwearing] Build 1 Atl 4 Str 1 *No doctor *Twinkletoes
[Build] [Dig] [Research] Build 1 Dig 1 Sci 4 *IrriBowel *Quick Learner *Iron Gut
[Build] [Dig] [Decorator] Build 1 Dig 4 Mach 3 Crea 1 *No Cook *Grease Monkey *Mole Hands
[Build] [Supply] [Tidy] Build 1 Dig 3 Str 2 *No Cook *Mole Hands
[Build] [Suitwear] Build 3 Atl 6 Cook 3 *Irribowel *Gourmet *Twinkle Toes
[Build] Build 7 Str 3 *No Doctor *Buff *Iron gut
[Build] Build 7 Mach 3 Sci 3 *NO DIGGING *Quick learner *Grease monkey *Iron gut
-------------------------------
Digging Ranching Farming + Suitwearing
+ Supply
-------------------------------------------------------------------------------
RANCHER HOOG RANCH SKILL +Excavation voor attack
Ranching + Supply
+ Suit wearing
+ Farming
+ Digging
[Ranch] [Supply] Ranch 3 Str 3 *No Cook *No Taste
[Ranch] [Supply] [Dig] Ranch 1 Str 1 Exc 1 *No Cook *Uncultured
[Ranch] [suitwearing] Ranch 3 Atl 3 Sci 3 *Small bladder, *Quicklearner <---- WEG?? bewaren?
[Ranch] [suitwearing] Ranch 3 Atl 3 Sci 3 *No Cooking *Quicklearner
! [Ranch] [Cook] Ranch 3 Cook 3 Str 3, Exc 3 *No Research *Buff *Molehands
! [Ranch] [Cook] Ranch 3 Cook 3 Exc 3 *Unconstructive *Molehands
[Ranch] Ranch 7 Str 3 *No Research *Buff
Ranch 7 Exc 3 *Smallbladder *Molehands
Ranch 7 Exc 3 *No Cook *Molehands
Ranch 7 Str 3 Crea 3 *No Cook *Buff *Interior decorator
Ranch 7 Atl 3 Med 3 *Biohaz *Caregiver *Twinkletoes
----------------
FARMER HOOG FARM SKILL
Farming + Supply + Suitwearing
+ Ranch!! (Ook farm errands nodig voor plants in ranch)
+ Operating
! [Farm] [Supply] [Operate] Farm 1 Mach 1 Str 1 *Germ resistant *Diverlung *No cooking
! [Farm] [Supply] Farm 3 Mach 3 Str 6 *No Research
Farm 3 Mach 3 Str 6 *No research *Buff *Greasemonkey
[Farm] [Suit wearing] Farm 3 Atl 3 *No Cooking *Uncultured
[Farm] [Tidy] [Supply] Farm 1 Str 5 *Bottomless stomach *No digging *Early bird *Buff
WEG [Farm] [Operate] Farm 3 Mach 3 Crea 3 *No Cook *Interior Decorator *Iron Gut
[Farm] Farm 7 Atl 3 Str 3 *No Digging *Bottomless stomach *Twinkle toes *Buff
Farm 7 Str 3 *Unconstructive *Uncultured *Buff
Farm 7 Cook 3 *No Doctor *Gourmet
Farm 7 Sci 3 *No Digging *Quicklearner
Farm 7 Mach 3 *Loud Sleeper *Greasemonkey
-------------------
Cook + Supply + Suitwearing
+ Operate
+ Digging
+ Tidy
+ Medicine
Ranch?
[Cook] [Supply] [Suitwearing] Cook 1 Strength 1 Atl 1 *No Digging *No Taste
[Cook] Cook 7 Sci 3 Med 3 *Unconstructive *Quicklearner *Caregiver
Cook 7 Sci 3 *Small Bladder *Quick learner
Cook 7 Sci 3 *Bottomstomach *Quick learner
Cook 7 Atl 3 *No Research *Twinkletoes
weg Cook 7 Stre 3 *Unconstructive *Buff
Cook 7 Exc 3 *Loud Sleeper *Molehands
Cook 7 Mach 3 *No Digging *Greasemonkey
Cook 7 *Germresistant *No doctor
Operator + Supply + Suit wearing
+ Construction
[Operate] [Supply] Mach 3 Sci 3 Str 3 *No Attack *Early Bird *Quick Learner
[Operate] [Suit wearing] Mach 3 Atl 6 *twinkletoes *No Attack
* [Operate] [Research] Mach 6 Exc 3 Atl 3 Science 3 *Unconstructive *Molehands *Twinkletoes *Geasemonkey
[Operate] [Tidy] Mach 6 Str 3 *No Doctor *Greasemonkey
weg [Operate] Mach 10 *Biohazardous *Greasemonkey (1e )
weg [Operate] Mach 10 *Biohazardous *Greasemonkey (2e )
! [Operate] Mach 10 Crea3 *No Attack *Greasemonkey *Interior Decorator
[Operate] Mach 7 Str 3 *No Doctor *Buff
weg? [Operate] Mach 7 Atl 3 *No Cook *Twinkletoes
Operator + Supply + Construction
- Sweeper
Supply + Tidy + Suit wearing,
+ operating
* Twinkle Toes (ATLETICS), Buff (STRENGTH)
[Supply] [Tidy] [Suit wearing] Atl 1 Str 2 Cuis 3 *Loudsleeper *Bottomless stomach *Uncultured *Gourmet
[Supply] [Tidy] Str 6 Atl 3 *NO Attack *Twinkletoes
[supply] [Suit wearing] Str 3 Sci 3 Atl 3 *NO Cook *Quicklearner
[Supply] Str 7 Sci 3 *No Attack *Quicklearner
Str 10 *Irribowel *Buff
Str 10 *No attack *No cook *Buff
!! [Tidy] [Suit wearing] Mach 3 Atl 3 Sci 3 Crea 3 Str 3 *No Dig *Interior Decorator *Quicklearner *Geasemonkey
[Tidy] Sci 3 Str 7 *Biohaz, *Smallbladder *Quicklearner
[Tidy] Mach 3 Sci 3 Str 7 *No Attack *Smallbladder *Quicklearner *Greasemonkey
[Tidy] Sci 3 Str 7 *Biohaz, *Smallbladder *Quicklearner dubbel?
[Tidy] Sci 3 Str 7 *Irribowel *Quicklearner
[Tidy] Sci 3 Str 7 *No Cook *QuickLearner
Tidy x Atletics *germresist --> desinfect, mop, repair, sweep!!! empty storage, repair /repair supply
Supply x atl x Operate
[Supply] Mach 3 Str 7 *Irribowel *Diverlungs *Greasemonkey
[Suit wearing] Atl 7 Science 3 *No cooking *Quick learner
[Suit wearing] Atl 7 Science 3 *IrriBowel *Quick learner *No Taste
Cam Atl 7 Str 3 *No Attack *Buff
Atl 7 Exc 3 Cook 3 *No Doctor *Molehands *Gourmet <Critterkiller,
-!!!- [Suit wearing] Atl 10 *Mouthbreather *Twinkletoes *Night Owl
Supply
Sweep store supply life support supply - repair construction, empty storage
- MIXED DUPE MET: Doctor Decorator Toggle - *Tidy *Cook *Ranch *Life support/Toggle supply
Versies:
DOCTOR HOOG MEDICINE SKILL? X SUPPLY
Doctor + Supply
Doctor + Decorator * Science/fastlearner *Germresistant *Twinkletoes *Diver Lungs *Buff
+ Tidy
+ Supply
---> + Suit wearing
-NO COOK NO FARM NO RANCH (alleen beste skill voor goed effect)
MEDICINE
[Doctor] Med 7 Sci 3 *No Cook *Quick learner
[Doctor[ Med 7 Mach 3 Cook 3 *Irribowel *Gourmet *Greasemonkey
[Doctor] Med 10 *Irribowel *NoTaste *Caregiver
Med 10 *Unconstructive *Caregiver
Decorator CREATIVITY
[Decorator] [Digging] Crea 7 Dig 3 Science 3 *Bottomstomach *Quick learner *Interior decorator *Nightowl
[Decorator] Crea 7 Exc 3 Mach 3 *No Cook *Iron Gut *Greasemonkey *Molehands
[Decorator] Crea 10 *Narcoleptic *Unconstructive *Interior decorator *Iron gut
Picasso [Decorator] Crea 7 Sci 3 *No Attack *Quicklearner
Yes but you only need the first suit wearing skill tier for atmo suits. You dont need research tier for this only supply. Though u need it for science increase.
Doesn't your skill tier build cost an overload of morale penalty??
I like the science attribute because it increases attribute learning for all attributes so i never take -3 science.
I do like small bladder as it returns some extra water into my system.
What im avoiding is allergies, flatulent, anemic, mouthbreather and narcoleptic.
But i do still not know if doing errands that apply to their personal interests increase attribute leveling speed, as i have read from people. If i know this i can decide to dump the dupes based on their personal interests.
I now have 72 dupes :P still need to get down to like 20 lol.
I think they or you might be confusing it with the previous system that had you learn the job, and if they had interest in it it would go twice as fast. There is no x2 on attributes from interests as far as I know.
Yes, that's what I do. As you can see from my screenshot, I have only two duplicants with higher level suit wearing - I have two automated rockets.
What do you mean? That I have invested too many skill points? As you can see, my duplicants have 40-50 morale and no more than 44 expectation. I have a dozen massage tables, but they are not used since I feed them frost burgers only. Highest stress is 4% at the moment.
I avoid slow learner but I don't consider it an "absolute no". If a dupe had 3 nice positive traits, I would take them.
I have 24 kg/s water production from all geysers and vents. And I need water only for oxygen. Running to the toilet more often (and hence working less) is not worth it.
Oh, forgot about allergies. Yes, that's an "absolute no" for me. Although there is a medicine apparently preventing the bad reaction.
I don't think so. I am just looking at my first 3 duplicants:
If interests were speeding up the learning of related skills, I would expect Nails to have higher excavation. Of course the margin error in this case is pretty large, but I cannot find a duplicant that would have higher than 15-16 base value of excavation. And I dug to every part of the map.
And the excavation leveling slows down the higher it gets, and depends on how much dig errands the dupe does + science attributes.
Leveling from 0 to 1 excavation is faster than from 9 to 10 excavation and even more when it is a higher level. This is true for all other attributes.
Leveling depends on the science attribute for learning, and the amount of errands related to the attribute the dupe performs. A dupe with digging that is just cooking all the time doesnt get the same speed of leveling excavation than a dupe that is digging all the time.
Also i edited my post. You should actually learn research skill tiers for all dupes because it increases their learning speed for other attributes during errands.. (10 science is 2 times faster attribute gaining).
I am going to delete all dupes that are unable to learn research skill tiers. Then im going to spawn new dupes with high science, and interests in research and another interest which is needed for their specialization, except for ranching which seems to be the only attribute that will not level unless you hug eggs.....