Oxygen Not Included

Oxygen Not Included

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Corona Varus Aug 23, 2019 @ 1:42am
Best to Worst Cons of a Duplicate?
I think the decreased -3 isn't the worst instead increasing its -3 back to 0 is better.
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Corona Varus Aug 23, 2019 @ 1:42am 
not athletics tho, just strength.
zOldBulldog Aug 23, 2019 @ 3:08am 
I try to always keep a positive morale so that the negative traits will not happen. Even so I tend to skip any dupes with the following traits:

- mouth breather
- destructive
- binge eater
- narcoleptic (as they waste time)
... And I think one more that I cannot remember.

Besides that I don't even worry about positive traits. But I am sure happy if I get deep lungs.
norvo Aug 23, 2019 @ 3:25am 
Destructive is the trait I had the worst experiences with, especially in early game. Nothing like a dupe having a breakdown due to lack of food, and as a result lashing out and destroying the food production and its power supply. Joy.
Corona Varus Aug 23, 2019 @ 3:39am 
I was talking about the traits.
Prometheus Aug 23, 2019 @ 3:41am 
Allergic, flatulent and narcoleptic are automatic unconditional vetos with zero exceptions.
The athletics and strength penalties I am very unfond of and typically skip.
No digging and no building are extremely inconvenient. You'll find they force a dupe to be idle a lot.

The other job blockers tend to be easy to get around because you specialize dupes to perform those jobs anyways.
fractalgem Aug 23, 2019 @ 3:53am 
Originally posted by Promethian:
Allergic, flatulent and narcoleptic are automatic unconditional vetos with zero exceptions.
The athletics and strength penalties I am very unfond of and typically skip.
No digging and no building are extremely inconvenient. You'll find they force a dupe to be idle a lot.

The other job blockers tend to be easy to get around because you specialize dupes to perform those jobs anyways.
Flatulent is fine IMO, just means you need to set up nat-gas power a bit sooner.
Allergic reaction is...manageable late game, but somewhat inconvenient.

The athletics penalty is pretty crippling, so I skip it as well.
Last edited by fractalgem; Aug 23, 2019 @ 3:54am
L37 Aug 23, 2019 @ 4:07am 
It seems to depend a lot on personal preference...
I personally never take flatulent ones (hate to deal with anything apart from oxygen/co2 inside living area), loud sleepers (do not want to micromanage them), mouth breathers (because of suits mostly, not having enough oxygen for a cycle of work is annoying and wastes time with how i play). I also cosider inability to dig/build, -strength/athletics, narcoleptic and allergies bad, and only take this ones if dupe is otherwise perfect for a job i have in mind for him.
Stress responses are irrelevant for me, do not even read this ones, it is way too easy to avoid getting them.
custume Aug 23, 2019 @ 4:08am 
Originally posted by L37:
It seems to depend a lot on personal preference...
I personally never take flatulent ones (hate to deal with anything apart from oxygen/co2 inside living area), loud sleepers (do not want to micromanage them), mouth breathers (because of suits mostly, not having enough oxygen for a cycle of work is annoying and wastes time with how i play). I also cosider inability to dig/build, -strength/athletics, narcoleptic and allergies bad, and only take this ones if dupe is otherwise perfect for a job i have in mind for him.
Stress responses are irrelevant for me, do not even read this ones, it is way too easy to avoid getting them.

+1
zOldBulldog Aug 23, 2019 @ 4:20am 
Something that should probably be mentioned is that it is fine to skip a lot of dupes with negative traits.

You never want more than 4-8 dupes early on, and rejecting the not so good ones tends to achieve that. Sure, if you get horrid rolls you might end up with a slow start, but that is not a big deal.
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Date Posted: Aug 23, 2019 @ 1:42am
Posts: 9