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I saw brothgar lock like 100 of em in a room with a solar panel, but that's gotta do horrible things to your fps. Free power if you do it though.
If you can keep em out of the bedrooms, they can help out if you just let em wander around your base. Personally though, my dupes just eat em into extinction.
got a garden that needs to be lit? dont wanna spend the 20w to keep it lit all the time? just trap a bunch of em in your garden and put a feed station for em in there and bam! lit garden for free.
and any lit machine is operated faster if i remember reading right. so having them in production areas is nice. helps counter balance the lower decor as well.
as said keep them out of bedrooms.
then i pulled a plot out, and put a feeder for shine bugs in. and left the door open.
now there is like, 8 of em in there of their own choosing and i pretty much dont need those lights on except for the edges of the room.
Automating an incubator used for shine bugs is simpler than for other critters because they hatch in 1 cycle when incubated so the incubator only needs to be powered and the egg only needs to be lullabied one time when the egg is first dropped off, making it simple to use a duplicant motion sensor to only power on the incubator when the duplicant walks next to it to deliver the egg. The incubator can be unpowered the rest of the time so it will use relatively little power.
The drawback of shine bugs is that they require more personal time from duplicants to keep grooming the shine bugs, tending the incubator as needed to replace the ones that die of old age, delivering and cracking eggs, and cooking the omelettes and I would guess that if you try to feed dozens of duplicants with shine bugs you would need so many of them that it might slow the game down when it renders them all on the screen due to the lighting effects.