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Since oxygen is byproduct of both rust=>iron ore and water=>hydrogen conversion... i use as much as i need, excesses i vent into space, if possible/practical cooling something with it too.
Pufts... sound interesting, but TBH i find them annoying, the same as oxylite which i prefer to skip entirely. And meat is by far easier to get from shove voles without even feeding them anything.
As for rockets I disagree with your strategy. Petroleum rockets are as easy as dragging one pipe to set up. Easier than steam rockets because you need no new infrastructure. Costs almost nothing to launch neither. Even when I have h2 technology I launch petroleum rockets too.
1) Once your base has all the O2 gets over 1800-2000, vent it into th surrounding area. It will make mining and exploring much easier.
2) Once the surrounding area is over 1800-2000 of O2, start storing it in tanks or overpressurized sealed rooms. Overpressurizing gasses is considered abusing the game mechanics by advanced players and should probably be avoided once you are skilled and know the other ways of dealing with it, but I consider it fair game for beginners (like me) and those that don't care about being purists. I have a compact design that I will try to post later today.
3) Late in game I believe you can liquefy it for rockets (I have not reached that far), consume it, or vent it into space (LOL, I have not even discovered space, I feel like such a noob... but not in a rush).
Yeah, probably. Still grabbing shove vole is not that hard relatively early, it's well known where to find one and you do not even have to breach the surface to do that.
What i did with rockets this time, and quite liked, - i built thermo regulator based LOX production, which also generated all the steam i needed to get databanks (with steam turbine disabled). Automated everything right away, set 2*9 research module rockets to fly to nearest destinations using that steam. Once i got cryofuels switched to petroleum+LOX which is much better and more convinient than petroleum+oxylite. Switching was a matter of rebuilding the rockets and changing pipes from steam to LOX+petroleum. Hydrogen is practically impossible before supercoolant, so going directly to hydrogen+LOX is not realy and option. Also steam rockets are mandatory anyway (which i hate, but no way around it)...
Also one more thought for what to do with oxygen - either store it in vent overpressure/door compressor powered infinite storage or freeze it and store it in solid form.
But...yeah. Some guides advise you to not try to pressurize the entire asteroid, but I find it easier TO pressurize basically everything with o2 because it makes exploration and retrieiving goodies so much easier.
I did not mean that. I meant overpressurizing a *small sealed room* as means for storing gasses. For example I did not want to waste Co2 I can later feed to slicksters. So I compressed it all into a little room. Again, I will post the design, but I can't turn on the computer yet (5am) or my wife will scream :)
I do send quite a bit of O2 into the surrounding area. As you said, it makes exploring so much easier. It doesn't hurt that it also starts killing airborne slime lung long bere you go there.
Long term solution would be to increase your population.