Oxygen Not Included

Oxygen Not Included

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Duplicates stop walking and shake, drop stuff
My duplicants frequently stop walking and shake their arms like they're yelling at themselves. I've tried clicking on them to see if they have some sort of debuff but it doesn't appear that they do? Anyone know what this is and how I stop it? They do it quite frequently and it wastes a lot of time.

Also, even more frustrating than that is my colony is set up with long vertical ladders. The dupes are frequently carrying something up the ladder and they simply drop it. They then proceed to climb all the way down the ladder pick the item up again, only to climb to the top and drop it again. I watched several dupes do this over and over for almost an entire cycle. This has forced me to break up my long vertical ladders into un-aligned shorter ones so there is a floor to catch the dropped items. Unfortunately this wastes space and disrupts my fire poles. Anyone know what causes this?
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Showing 1-13 of 13 comments
Hedning Sep 1, 2019 @ 12:37pm 
@FDru They do stop to say hi to friends and get a small stress relief buff. It makes them stop for a few moments but it doesn't cause a cancel of their current order so it really isn't a problem. It's not what op is describing.
Last edited by Hedning; Sep 1, 2019 @ 12:37pm
The Tempted Man Sep 1, 2019 @ 12:41pm 
Te downtime stars, this is annoying because the dupe will stop whatever he's doing, so if he is transporting a critter at this time, he will drop it too. Borderline incompetent design.
Defektiv Sep 1, 2019 @ 4:02pm 
If their red health bar depletes then they pass out and will die if not saved. If you select them when they pass out you can see the timer counting down to get them to a triage bed. Use the rock crusher to make refined copper if you don't have a refinery up and make the atmo suits to keep them from scalding.
Tux Sep 1, 2019 @ 7:28pm 
Originally posted by The Tempted Man:
Te downtime stars, this is annoying because the dupe will stop whatever he's doing, so if he is transporting a critter at this time, he will drop it too. Borderline incompetent design.

well if its an incompetent design then it looks you just bought a crappy game. sorry best to cut your losses and play a better game if you think its THAT bad.
bad design and incompetent design I might add are RADICALLY different
Last edited by Tux; Sep 1, 2019 @ 7:28pm
Tux Sep 1, 2019 @ 7:41pm 
Originally posted by Kaguya:
Originally posted by Tux:

well if its an incompetent design then it looks you just bought a crappy game. sorry best to cut your losses and play a better game if you think its THAT bad.
bad design and incompetent design I might add are RADICALLY different
I don't think Tempted Man was trying to insult the game or call it out for being unplayable. I believe he's just saying that having dupes throw everything to the ground during downtime is a poorly thought out concept.

incompetent would mean a systemic problem overall.
an 'incompetent' design implies the person is less then able to make good design choices. This is completely different then a good designer making A bad choice.

horrible choice of words in his case
OR i should say if it is incompetent then he bought the wrong game. I am not making a judgement on the game quality in any way, I am just saying for something to be 'incompetent' that is a huge leap from 'crappy design choice'
Last edited by Tux; Sep 1, 2019 @ 7:43pm
HP Laserjet 9000 Sep 1, 2019 @ 7:50pm 
defensive
Tux Sep 1, 2019 @ 7:55pm 
Originally posted by HP Laserjet 9000:
defensive

lol...well he bought the game did he not? why didnt he learn more about it if he feels 'incompetent' design choices?
I get a kick out of that, people forget, they bought the game, nobody made them do it. is their decision choices really that bad?
Tux Sep 1, 2019 @ 8:26pm 
Originally posted by Kaguya:
even more defensive

and a lack of content of a real response from you...
not really impressive
bad design <> incompetent
MILES apart
Last edited by Tux; Sep 1, 2019 @ 8:26pm
AquaX Sep 1, 2019 @ 10:26pm 
You do know certain things were made to work as a balance. Don’t like it that your dupes drops materials when it’s their break? Either don’t give them a break or use the schedule so you can have round the clock functions.

Same applies to real life. I don’t think you want to stick around your job right when it your clock out time.

There is an automated system too.
Hedning Sep 2, 2019 @ 12:31am 
Originally posted by The Tempted Man:
Originally posted by AquaX:

Why don’t you program it if you have so much issue with it? Most of the mods made so far are from people who have issues with the game and added their own fix for it.
Bethesda 2.0? Fix our game for us? Mentality of a peasant.
That's not what he meant. Talk about cutting a sentence out of its context. Why don't you reply to his first paragraph? If dupes finished their current task people would abuse them and they wouldn't get any free time. Just like in real life unions have to fight for workers not to be abused and forced to work overtime without pay.

When the shift is over you down your tools and go home. Would you finish a task at work which would take half or all of your free time just because your boss wants to? I think not.
I would say fu, hire someone to do it after me if you want it done today.
Last edited by Hedning; Sep 2, 2019 @ 12:33am
Darth_Wayner Sep 2, 2019 @ 5:49am 
Originally posted by Hedning:
Most effects will not cause them to drop what they are carrying, only things that creates a task such as breathing or break time. Having a ladder go deep into unbreathable atmosphere is a no-no. This causes exactly the loop you are describing where they drop things over and over, but the animation you are describing does not match.

When dupes have high stress that causes a lot of animations, and even nearby dupes to stop to react, however this does not cause them to drop the item they are carrying.

Try pausing exactly when they drop the item and look in their task list.


I should have been more specific...I was actually discussing two completely separate issues. The dropping things on the ladder is one issue, which it sounds like you solved my problem.
The other issue is the stop and shake. They are definitely not cheering, I've seen them do that before and this is not it. Whatever they're doing, they look distraught and it happens even when there are no other dupes around so I don't think they are having a "friendly chit-chat" (or whatever it is).
Tux Sep 2, 2019 @ 8:29am 
Originally posted by AquaX:
You do know certain things were made to work as a balance. Don’t like it that your dupes drops materials when it’s their break? Either don’t give them a break or use the schedule so you can have round the clock functions.

Same applies to real life. I don’t think you want to stick around your job right when it your clock out time.

There is an automated system too.

the thing is, what is the solution? let them carry that slimelung infested slime to bed?
well I would say a manual drop feature would be nice but regardless its far from a game killer but I would agree its not a feature I am found of
Defektiv Sep 2, 2019 @ 8:47am 
You can always click the red button and show them who is boss. Then they'll never quit working until they pass out.
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Date Posted: Sep 1, 2019 @ 7:23am
Posts: 19