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The only exception would be the recreation room since the morale bonus depends on which recreation building they use.
Go figure. Probably a bug, seems kind of silly for it to be a room type but produce no benefit.
Well having a farm room lets you speed up the plant growth if you want.
Never really seems worth it though.
For longterm use, not so much-it just takes too much dupe time.
You can't use the farming station or the grooming station just anywhere.
So while the great hall requires a morale building the morale building itself is a different bonus. Also yes, you can stack DIFFERENT morale buildings. So the music and arcade game do stack. Multiple music boxes just means more dupes can dance at the same time.
On a final note. Its not terrible policy to give them each individual bedrooms early. The upgraded bedroom for extra morale (requires the special bed) actually does require they get one room per bed to work.
You can get up to +12 morale bonus from decor.
https://steamcommunity.com/sharedfiles/filedetails/?id=1851185014
Never mind. I tried making different room in quick sandbox mode and found out they still get a Private Room bonus regardless of whatever it's actually private bedroom or not. Oof. Which mean the actual name of the upgraded barrack bonus is a Private Bedroom Room.
I like making private room for sake of beauty so didn't know that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1851204099
https://steamcommunity.com/sharedfiles/filedetails/?id=1851218871
Powerplants, farms and ranches don't give a bonus on their own, but only allow building certain stations. If you don't plan on using those stations, creating those rooms is actually a waste of space.