Oxygen Not Included

Oxygen Not Included

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zOldBulldog Aug 30, 2019 @ 9:02pm
Hot vent woes.
I started trying to tame my Natural Gas vent (150C) and my closest Cool Steam Vent. Both exceed the temperature ratings of the pumps provided by the game, no matter what material I choose.

So it sounds like I need to cool them down first.

What is the recommended method for *early* mid-game?

Please keep in mind that these are the first two vents I am trying to tame, I still do not have a decent production of power (that is why I was going after the Natural Gas one) nor water (which is why I was going after the Steam vent).
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Showing 1-13 of 13 comments
Andrewbh2003 Aug 30, 2019 @ 9:13pm 
nat gas vents produce such low mass that the gas tends to cool down to like 30C the momment they erupt besides 125_C pumps are quite sufficient anyways case i had a nat gas vent run for like 700 cycles and it still was only 47 degrees plant 1 wheezwort and you never have to worry about the nat gas temp

steam vent exact same problem your average gold amalgam pump can go up to 125_C and give how the steam is 110 the only thing you need to do is cool down the steams temp by 11 degrees assuming it does not just condensate the momment it erupts given how again steam vents produce such low mass that the steam instantly condenses
Xilo The Odd Aug 30, 2019 @ 9:22pm 
if you want the pumps sitting next to it, gold amalgum is your early material of choice.

but typically the best bet is to cap off the vent, build the pump below the neutronium if possible and create a setup where it'll pull that nat gas from under that. result is a bit less issu in teh heating department.
zOldBulldog Aug 30, 2019 @ 9:37pm 
Hmm... The game is telling me the pumps are 75C no matter what material I use.

Even assuming that the game is misreporting the tolerable temp of a gold amalgam pump... the geiser is 150C, which is higher than 125C.

Seems that I need "something" to make the temperature drop enough to pump it. Are you saying that somehow just distance is enough? How is distance causing it to cool? If it is the contact with surrounding stuff, won't the surroundings eventually heat up and still end up with a temperature induced break later?
L37 Aug 30, 2019 @ 9:54pm 
No matter at which point in game this always felt like the easiest way to me:
https://steamcommunity.com/sharedfiles/filedetails/?id=1849949369
https://steamcommunity.com/sharedfiles/filedetails/?id=1849949520
https://steamcommunity.com/sharedfiles/filedetails/?id=1849949733

You pump some water through it, get minor temperature increase on that water (because SHC) and get the stuff cooled. Later on you just include the thing into one of your cooling loops and forget about it.
GeminiEclipse Aug 30, 2019 @ 11:24pm 
The game isn't misreporting temps. You need to look at the default overheat temp and the material bonus.

Gold amalgam pump shows 75 degrees with a +50 bonus for 125 degrees.

For gas use normal tiles and let the natural terrain cool the gas. You wont need anything special for that. Insulated tiles just means the heat stays and it's harder to deal with.

For cool steam you either need gold amalgam or steel pump. Water will spread heat out a lot so that's where you really want insulated stuff.

Cooling water early game is easiest by using ice tempshift plates. When they melt they will cool down the water.
fractalgem Aug 30, 2019 @ 11:26pm 
Steel gives +200 overheat. You can usually make small quantities of it semi-early on. (you kinda need it for aquatuner+steam turbine combos)

If your game is telling you that a gold amalgam pump has a breaking point of 75 degrees, you probably have something screwy involving mods.

Most other raw ores have the default overheat temperature.
Last edited by fractalgem; Aug 30, 2019 @ 11:28pm
GeminiEclipse Aug 31, 2019 @ 9:06am 
Originally posted by fractalgem:
Steel gives +200 overheat. You can usually make small quantities of it semi-early on. (you kinda need it for aquatuner+steam turbine combos)

If your game is telling you that a gold amalgam pump has a breaking point of 75 degrees, you probably have something screwy involving mods.

Most other raw ores have the default overheat temperature.

It depends on what part of the UI you're looking at.

The build menu shows base overheat point and resource bonus overheat below it. But the item itself will shows the total overheat point.
zOldBulldog Aug 31, 2019 @ 7:00pm 
I don't have steel yet, but after a lot of trial and error I was able to make a reliable design by moving the gold amalgam pump further from the geiser and putting polluted water radiant pipes in between. Ugly, but it works.
Romeo Deluxe Aug 31, 2019 @ 8:00pm 
The heat of geysers is on the tile that the geyeser is on, i.e. it's like at most 4 tiles behind it. The heat immediately changes one tile over from the space the geyser occupies.

You can literally build into magma with Obsidian tiles because of this. Just as long as your build pattern moves-in in such a way as to not get liquid on where your dupes are standing so they don't vaporize into genetic ooze.

Before messing with geysers I think it's best to setup some Atmo suits and figure out where the boundary of your base is. That is, anything outside your base you have your dupes in Atmo suits.

Here's a start, although I wouldn't do it exactly as shown. I think it works better isolating the cooling loop with polluted water as coolant. Also you will need an Atmo sensor inside the steam chamber to redirect the turbines exhaust back inside for when it's not active to keep the pressure from dropping off and interupting the turbines.
https://www.youtube.com/watch?v=SPAp8yJ1KqM

Oh yeah, plastic, start a Drecko farm and eventually you have Glossy Dreckos. Then you need a glossy drecko farm, but you need hydrogen. So then you decide to make a SPOM. Come to think of it, this game can get rather complex. Good luck!
Last edited by Romeo Deluxe; Aug 31, 2019 @ 8:03pm
fractalgem Aug 31, 2019 @ 8:53pm 
Originally posted by Romeo Deluxe:
Oh yeah, plastic, start a Drecko farm and eventually you have Glossy Dreckos. Then you need a glossy drecko farm, but you need hydrogen. So then you decide to make a SPOM. Come to think of it, this game can get rather complex. Good luck!
Side note, you can technically manage a glossy drecko farm without hydrogen, it'll just be WAY slower because you can only get one harvest per drecko.
Defektiv Aug 31, 2019 @ 9:54pm 
I just tonight figured out you can empty hydrogen into canisters, build a canister emptier in the drecko room and have the dupes empty the canisters in there. Considering they don't consume the hydrogen, that way is a hell of a lot easier than setting up gas ducts and regulating the flow.
custume Sep 1, 2019 @ 7:17am 
just use steel, later on you will have something even better that can go to 2000Cº

hbarudi Apr 20, 2020 @ 2:32am 
Originally posted by custume:
just use steel, later on you will have something even better that can go to 2000Cº
2000? for pumps maximum they go is 975 which is 900 for thermium which is a space material and 75 for the pump itself. So how and what material can go to 2000 for pump temperature?
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Date Posted: Aug 30, 2019 @ 9:02pm
Posts: 13