Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
steam vent exact same problem your average gold amalgam pump can go up to 125_C and give how the steam is 110 the only thing you need to do is cool down the steams temp by 11 degrees assuming it does not just condensate the momment it erupts given how again steam vents produce such low mass that the steam instantly condenses
but typically the best bet is to cap off the vent, build the pump below the neutronium if possible and create a setup where it'll pull that nat gas from under that. result is a bit less issu in teh heating department.
Even assuming that the game is misreporting the tolerable temp of a gold amalgam pump... the geiser is 150C, which is higher than 125C.
Seems that I need "something" to make the temperature drop enough to pump it. Are you saying that somehow just distance is enough? How is distance causing it to cool? If it is the contact with surrounding stuff, won't the surroundings eventually heat up and still end up with a temperature induced break later?
https://steamcommunity.com/sharedfiles/filedetails/?id=1849949369
https://steamcommunity.com/sharedfiles/filedetails/?id=1849949520
https://steamcommunity.com/sharedfiles/filedetails/?id=1849949733
You pump some water through it, get minor temperature increase on that water (because SHC) and get the stuff cooled. Later on you just include the thing into one of your cooling loops and forget about it.
Gold amalgam pump shows 75 degrees with a +50 bonus for 125 degrees.
For gas use normal tiles and let the natural terrain cool the gas. You wont need anything special for that. Insulated tiles just means the heat stays and it's harder to deal with.
For cool steam you either need gold amalgam or steel pump. Water will spread heat out a lot so that's where you really want insulated stuff.
Cooling water early game is easiest by using ice tempshift plates. When they melt they will cool down the water.
If your game is telling you that a gold amalgam pump has a breaking point of 75 degrees, you probably have something screwy involving mods.
Most other raw ores have the default overheat temperature.
It depends on what part of the UI you're looking at.
The build menu shows base overheat point and resource bonus overheat below it. But the item itself will shows the total overheat point.
You can literally build into magma with Obsidian tiles because of this. Just as long as your build pattern moves-in in such a way as to not get liquid on where your dupes are standing so they don't vaporize into genetic ooze.
Before messing with geysers I think it's best to setup some Atmo suits and figure out where the boundary of your base is. That is, anything outside your base you have your dupes in Atmo suits.
Here's a start, although I wouldn't do it exactly as shown. I think it works better isolating the cooling loop with polluted water as coolant. Also you will need an Atmo sensor inside the steam chamber to redirect the turbines exhaust back inside for when it's not active to keep the pressure from dropping off and interupting the turbines.
https://www.youtube.com/watch?v=SPAp8yJ1KqM
Oh yeah, plastic, start a Drecko farm and eventually you have Glossy Dreckos. Then you need a glossy drecko farm, but you need hydrogen. So then you decide to make a SPOM. Come to think of it, this game can get rather complex. Good luck!