Oxygen Not Included

Oxygen Not Included

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Shame Oct 9, 2019 @ 12:37pm
Duplicant sick and doesn't take pills, what to do?
They are slowly dying from slimelung because of food poisoning. Strange that, as I have wash basins and such all administered to keep my duplicants away from having it spread, and of course the buddy bud flowers in pots, which are a godsend.

Do I have to have another duplicant with medical skill to treat them? Because so far none in my crew is a medic or anything like that.
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Cotaks Oct 9, 2019 @ 12:56pm 
i never get a sick dupe, so correct me if i am wrong but you need a dupe with skillpoint in medicine, to treat the sick dupe.
Hedning Oct 9, 2019 @ 1:08pm 
My guess is that it's just the pill for food poisoning, medbay for slimelung and pharma chamber for zombie.
hacksaw12 Oct 9, 2019 @ 1:14pm 
Slimelung doesn't come from food poisoning. I haven't had any dupes with anything beyond food poisoning for awhile, but I believe you need curative tablets to cure food poisoning, medical packs to cure slimelung, and serum vials to cure zombie spores. You also need the appropriate medical facility for all but food poisoning. Check Oni Assistant, good source for lots of info. https://oni-assistant.com/
Shame Oct 9, 2019 @ 3:47pm 
It seems like my dupe survived the slimelung food poisoning without treatment, thank goodness. But it does look like I would need a duplicate in medical expertise to cure it, if it got worse.
esculapio Oct 9, 2019 @ 7:46pm 
You will need someone with medical skills to fabricate med packs which treat slimelung. You can also go without medical treatment. When sick they are very unproductive but eventually they cure themselves.
SquarelyCircle Oct 9, 2019 @ 8:37pm 
Containing disease is easier than treating it. However, the consequences of getting sick are WAY easier to deal with than they used to be. I have gotten to the point that I basically ignore sickness.

To avoid slimelung, you need to keep a slime biomes separated from your base and convert all polluted oxygen into clean oxygen several cycles before letting dupes spend much time in them. You can set up sinks at your base boundaries to ensure that dupes leaving to dig up the biome will come back a little cleaner. Then, don't send dupes into it for extreme periods of time: have them dig some, come back and recover, then dig more. Taking the slime biomes a little on the slow side is usually all it takes to never have to think about disease.
Mykepatch Oct 10, 2019 @ 12:11am 
I have regularly dupes infected with food poisoning or slimelung, at game start, when I just explore and begin to organize my base without exosuits.
When I started playing, I was always very careful not to have infected dupes, but now I simply don't care any more, as long as it remains rare and not more than one or two at the same time.
Dupes infected are just much less efficient and slow, but they never die (at leas no one died from illnes in my games so far).
When I have got pills against food poisoning, they seem to take it themselves when necessary... Never paid attention, but medic dupe has always been the last skill I'm looking for.
Dupes remain infected for a couple of cycles and that's it.
Last edited by Mykepatch; Oct 10, 2019 @ 12:12am
zOldBulldog Oct 10, 2019 @ 2:30am 
The secret to naked (no armo suit) avoidance of bacterial infections:

1) Airborne bacteria can be eliminated with deodorizers. Once the polluted oxygen is converted to oxygen it starts to die off.

2) Bacteria from contact with infected materials is removed from the dupe's body before it infected with sinks. Just have enough sinks so that dupes don't walk past because there is only one sink and it is already in use by another dupe.

3) You can prevent slime lung from being released into the air when you dig infected tiles by digging from the bottom up, with the material falling into liquid. Even a thin layer of liquid will stop it.

4) Infected solids left in a chlorine environment quickly get disinfected. Same for infected liquids in a storage tank, but liquids in pipes are not disinfected.

5) If an infected material offgasses infected polluted oxygen, just add a deodorizer to turn it to clean oxygen. If it happens inside a chlorine room, make sure to have a gas filtration system and recirculation to keep the atmosphere as chlorine.

6) If off-gassing materials lose mass, stop the mass loss by keeping them in liquid.

I think that is all of the tricks. Use them well and your dupes will never get sick.

In all of my playing ONI I used the hospital only once, when a dupe decided to build something while standing on a hot structure even though he could have done the job safely after moving a single tile to the side. Never once got sick from bacteria.

Shame Oct 10, 2019 @ 6:35am 
Yeah, deodorizers are extremely useful. They require no power, even though I think they should a little, and the sand in them can last a long time to purify the air. I have them everywhere I find the need for them, sometimes in masses, so as they can clean out the polluted air coming in from the slime biomes and I can have the buddy bud floral scent germs kill the slimelung for me. Just gotta make sure not to accept dupes with allergies and it's all good, the areas with slimelung are mine, in time.

Mining too much slime does overwhelm the buddy bud flowers, even if I have like 4 or 5 in one area, so I had to halt some of the slimelung digging until all of it was gone from the air in one area, but I can still dig out a good chunk without slimelung getting too dense and I have to wait a couple cycles.

I still don't understand how the dupes are meant to treat themselves. I had a proximity switch connected to a pharmacy station, but it looks like if something activates only when a duplicant is next to it, it means that the duplicant will never go to it themselves because they assume that machinery is entirely inactive, sadly. Any way I can save energy but still have pills made? And what are the conditions for dupes to administer themselves to be treated from diseases? I now have a doctoring duplicant, but even when some dupes are a bit sick with slimelung, they don't go to the med bay chair or whatever and they don't get any treatment, even though the room is now showing up as a hospital.
Vardis Oct 10, 2019 @ 6:41am 
Originally posted by Shame:
I still don't understand how the dupes are meant to treat themselves. I had a proximity switch connected to a pharmacy station, but it looks like if something activates only when a duplicant is next to it, it means that the duplicant will never go to it themselves because they assume that machinery is entirely inactive, sadly. Any way I can save energy but still have pills made? And what are the conditions for dupes to administer themselves to be treated from diseases? I now have a doctoring duplicant, but even when some dupes are a bit sick with slimelung, they don't go to the med bay chair or whatever and they don't get any treatment, even though the room is now showing up as a hospital.

Energy isn't used by the station unless someone is using it. There's no reason to have a switch deactivating the station.

If you want to know what the conditions are for the dupes to be treated, read the description of the item that's used to treat them. It says right on the description what you need.
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Date Posted: Oct 9, 2019 @ 12:37pm
Posts: 10