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To avoid slimelung, you need to keep a slime biomes separated from your base and convert all polluted oxygen into clean oxygen several cycles before letting dupes spend much time in them. You can set up sinks at your base boundaries to ensure that dupes leaving to dig up the biome will come back a little cleaner. Then, don't send dupes into it for extreme periods of time: have them dig some, come back and recover, then dig more. Taking the slime biomes a little on the slow side is usually all it takes to never have to think about disease.
When I started playing, I was always very careful not to have infected dupes, but now I simply don't care any more, as long as it remains rare and not more than one or two at the same time.
Dupes infected are just much less efficient and slow, but they never die (at leas no one died from illnes in my games so far).
When I have got pills against food poisoning, they seem to take it themselves when necessary... Never paid attention, but medic dupe has always been the last skill I'm looking for.
Dupes remain infected for a couple of cycles and that's it.
1) Airborne bacteria can be eliminated with deodorizers. Once the polluted oxygen is converted to oxygen it starts to die off.
2) Bacteria from contact with infected materials is removed from the dupe's body before it infected with sinks. Just have enough sinks so that dupes don't walk past because there is only one sink and it is already in use by another dupe.
3) You can prevent slime lung from being released into the air when you dig infected tiles by digging from the bottom up, with the material falling into liquid. Even a thin layer of liquid will stop it.
4) Infected solids left in a chlorine environment quickly get disinfected. Same for infected liquids in a storage tank, but liquids in pipes are not disinfected.
5) If an infected material offgasses infected polluted oxygen, just add a deodorizer to turn it to clean oxygen. If it happens inside a chlorine room, make sure to have a gas filtration system and recirculation to keep the atmosphere as chlorine.
6) If off-gassing materials lose mass, stop the mass loss by keeping them in liquid.
I think that is all of the tricks. Use them well and your dupes will never get sick.
In all of my playing ONI I used the hospital only once, when a dupe decided to build something while standing on a hot structure even though he could have done the job safely after moving a single tile to the side. Never once got sick from bacteria.
Mining too much slime does overwhelm the buddy bud flowers, even if I have like 4 or 5 in one area, so I had to halt some of the slimelung digging until all of it was gone from the air in one area, but I can still dig out a good chunk without slimelung getting too dense and I have to wait a couple cycles.
I still don't understand how the dupes are meant to treat themselves. I had a proximity switch connected to a pharmacy station, but it looks like if something activates only when a duplicant is next to it, it means that the duplicant will never go to it themselves because they assume that machinery is entirely inactive, sadly. Any way I can save energy but still have pills made? And what are the conditions for dupes to administer themselves to be treated from diseases? I now have a doctoring duplicant, but even when some dupes are a bit sick with slimelung, they don't go to the med bay chair or whatever and they don't get any treatment, even though the room is now showing up as a hospital.
Energy isn't used by the station unless someone is using it. There's no reason to have a switch deactivating the station.
If you want to know what the conditions are for the dupes to be treated, read the description of the item that's used to treat them. It says right on the description what you need.