Oxygen Not Included

Oxygen Not Included

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Gantry automation?
Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually.
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Showing 1-15 of 23 comments
Battleseed Oct 2, 2019 @ 5:03pm 
Tie it to the same automation as the bunker doors so the gantry extends when they open.
Last edited by Battleseed; Oct 2, 2019 @ 5:03pm
snuggleform Oct 2, 2019 @ 6:36pm 
Originally posted by Battleseed:
Tie it to the same automation as the bunker doors so the gantry extends when they open.

Does that even make sense? When the bunker doors open and the gantry extends at the same time, wouldn't the rocket land and kill the gantry?

I personally just have a switch controlling the gantry and have a dupe flip it.
Last edited by snuggleform; Oct 2, 2019 @ 6:37pm
Battleseed Oct 2, 2019 @ 6:51pm 
Originally posted by wsc150:
Does that even make sense?
It does if you know how to use the various Gates~

Edit: OIC what I did. Said open when I meant to say when the bunkers close. When opens, retracts.
Last edited by Battleseed; Oct 2, 2019 @ 6:59pm
snuggleform Oct 2, 2019 @ 7:07pm 
But does that correction even make sense?

Rocket leaves -> bunker door closes -> gantry extends due to your "corrected" logic, then rocket returns doors open, gantry still extended dead gantry

Maybe there is a simple way to use the gates for this problem or maybe there's some sort of delay option in automation but I don't think it's as simple as tying it to the bunker doors either way as you make it out to be.
Last edited by snuggleform; Oct 2, 2019 @ 7:08pm
Battleseed Oct 2, 2019 @ 7:10pm 
Learn to use logic gates.
snuggleform Oct 2, 2019 @ 7:23pm 
I don't what battlesneed is talking about, he's being a diva as usual sorry OP. I don't see a way to tie the logic merely to the doors opening or not without some kind of problem happening at some point. There could be a way to do it using an AND gate but you are checking for other logic inputs beyond just the gates opening/closing as battlesneeds tried to reduce the problem to.

My best guess would be to put a weight sensor and when it detects a rocket has landed above it, it sends a green signal to extend the gantry. I think you'd still want a manual switch to retract the gantry before you launch again. I haven't actually tried this configuration so I don't know the details on what mass setting you need to check for the rocket but that should be simple enough, the rocket is pretty heavy. Does that make sense?
Battleseed Oct 2, 2019 @ 7:33pm 
Originally posted by wsc150:
My best guess
You should just stop there, as you have no idea what you're talking about. Weight plate under the rocket, ROFL.

Originally posted by wsc150:
opening/closing as battlesneeds tried to reduce the problem to.
I didn't reduce it. That's your ignorant assumption. All I did was point him in the right direction, not hold his hand and do it for him.
snuggleform Oct 2, 2019 @ 7:36pm 
Originally posted by Battleseed:
Originally posted by wsc150:
My best guess
You should just stop there, as you have no idea what you're talking about. Weight plate under the rocket, ROFL.

Originally posted by wsc150:
opening/closing as battlesneeds tried to reduce the problem to.
I didn't reduce it. That's your ignorant assumption. All I did was point him in the right direction, not hold his hand and do it for him.

Your "correction" makes zero sense. If you think that tying it to the doors closing instead of opening solves the problem, then a simple NOT gate would fix that issue. It's impossible to see what's in your head because you're not spelling out what you think the solution is.

What's the issue with weight sensor below the rocket, I'd like to know. I don't remember the ground below the rocket actually taking any damage at all, and yes I've launched a few rockets.

And if you were actually trying to guide the op to the solution, you would have started with your snippy/diva-like "learn to use gates" right at the getgo and leave it at that. Grow up man come on. You're better than this.
Last edited by snuggleform; Oct 2, 2019 @ 7:37pm
Battleseed Oct 2, 2019 @ 7:41pm 
Originally posted by wsc150:
Your "correction" makes zero sense.
Your ignorance is not my problem.

To OP, yes it can be safely automated.
L37 Oct 2, 2019 @ 7:58pm 
...or just use jetpacks for pilots and drop gantry alltogether.
snuggleform Oct 2, 2019 @ 8:04pm 
https://www.reddit.com/r/Oxygennotincluded/comments/bcjzfu/gantry_and_bunker_door_automation_for_rockets/

There's an automation solution, looks overengineered to me but hey it works so who cares. Like the thread owner in that solution points out, the issue is trying to get the gantry to extend only when the rocket lands, not just looking at when the doors open or close (because that information alone is indeterminate as to whether the rocket is departing or arriving).

Another poster in that thread pointed out you could just deconstruct the gantry and be done with it (i.e. don't worry about gantries at all once you've loaded the astronaut in) because the astronaut inside doesn't have any needs to care of really, if you plan to continuously use that one astronaut it's definitely a funny way to get around the problem.

on display is battleseeds level of helpfuless, he soars in on his magic carpet delcares there is a solution then soars off! At least I stick around and try to learn and am humble when I'm wrong.
Last edited by snuggleform; Oct 2, 2019 @ 8:05pm
snuggleform Oct 2, 2019 @ 8:59pm 
Just in case anyone cares, the problem with the weight sensor is that it doesn't detect the rocket mass. The problem is not what you think - it doesn't blow up or take any damage when the rocket leaves or lands (I just tried it in one of my older files). I'm glad I learned something today; yes it's in the wiki but I didn't read that entry until now. No thanks to battleseed of course, who wouldn't point out why it doesn't work.
Last edited by snuggleform; Oct 2, 2019 @ 9:06pm
GMC Oct 2, 2019 @ 9:37pm 
No need for weight plates.

Connect the signal which you use to open the bunker doors to the gantry via a NOT gate.

When the signal is active, the bunker doors open and the gantry retracts. When it's inactive the bunker doors close and the gantry extends.
snuggleform Oct 2, 2019 @ 9:48pm 
Originally posted by GMC:
No need for weight plates.

Connect the signal which you use to open the bunker doors to the gantry via a NOT gate.

When the signal is active, the bunker doors open and the gantry retracts. When it's inactive the bunker doors close and the gantry extends.

I pointed out the flaw in this reasoning earlier -

a) rocket leaves
b) bunker door closes
c) gantry extends
d) rocket returns, bunker door opens, rocket kills gantry

the fundamental issue is when the bunker door is closing, does not indicate alone whether the rocket is departing or arriving. That is why you need something overengineered like that link I provided.
Last edited by snuggleform; Oct 2, 2019 @ 9:50pm
GMC Oct 2, 2019 @ 9:56pm 
Originally posted by wsc150:
I pointed out the flaw in this reasoning earlier -
There isn't a flaw. It works fine. I've finished around a dozen games with this setup, and never lost a gantry (I've occasionally had bunker doors destroyed because the scanner didn't detect a returning rocket until it was too late; but the gantry retracts much quicker than the doors open).

Originally posted by wsc150:
a) rocket leaves
b) bunker door closes
c) gantry extends
d) rocket returns, bunker door opens, rocket kills gantry
If you have the gantry on the same signal as the doors (but inverted), the gantry will be retracted whenever the doors are open. Leaving or returning doesn't matter.

Originally posted by wsc150:
the fundamental issue is when the bunker door is closing, does not indicate alone whether the rocket is departing or arriving.
It doesn't matter whether the rocket is departing or arriving. If you open the doors, you retract the gantry.
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Date Posted: Oct 2, 2019 @ 4:47pm
Posts: 23