Oxygen Not Included

Oxygen Not Included

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Shame Oct 2, 2019 @ 3:58pm
Need to build a Rock Crusher to progress, but scared of the potential heat it will generate...
So I have yet to find info on this, but it is extremely necessary for me to refine materials so I can progress. I am not sending my dupes without exosuits into any slime areas. One Jumbo Battery is 1.25kdtu, whatever that means, and I have 10 of these bad bois along with a coal-powered generator all in the same room, insulated. The heat is almost 50C, which is nearly to a point where dupes may get burns in the area, if I am not mistaken.

The Rock Crusher, will generate almost as much heat as all of the aforementioned combined. I am a bit concerned now about heating problems. What is the best, easy way of constructing a simple cooling system with the power I have available. The aforementioned is pretty much powering my entire base. As of right now, not much is running constantly throughout the colony though.
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Showing 1-13 of 13 comments
Hedning Oct 2, 2019 @ 4:08pm 
It's a bit restricted, because the easiest way is to use the polluted water found in slime biomes to dump the heat into until you can get a steam turbine.

Since you don't want to do that you should probably find an ice biome and build it there. Again your restriction of not passing through slime will hinder you because ice biomes tend to not be adjacent to the starting biome, meaning there's a high probability a slime biome is between you and it.

I recommend dumping the rule to not dig through slime, but if are determined to keep it you could use ice makers to create ice which can then be used for cooling. I have not used them, but people report ice makers generate less heat than the ice they make can absorb.
Elidrin Oct 2, 2019 @ 4:25pm 
Rock crusher is a non-issue.

240w and 50% of the resource turns into sand. No need for cooling at all.

The refinery requires some handling but the rock crusher is a good low tech easy to use item.
Shame Oct 2, 2019 @ 5:10pm 
Originally posted by Hedning:
It's a bit restricted, because the easiest way is to use the polluted water found in slime biomes to dump the heat into until you can get a steam turbine.

Since you don't want to do that you should probably find an ice biome and build it there. Again your restriction of not passing through slime will hinder you because ice biomes tend to not be adjacent to the starting biome, meaning there's a high probability a slime biome is between you and it.

I recommend dumping the rule to not dig through slime, but if are determined to keep it you could use ice makers to create ice which can then be used for cooling. I have not used them, but people report ice makers generate less heat than the ice they make can absorb.
I am fine with going through slime, just not without exosuits and serious tunnelling between the main area and the slime biomes, as well as having top medical equipment at hand. This is why I need to refine stuff before going through the slime biome, because I can't make exosuits otherwise.



Originally posted by Elidrin:
Rock crusher is a non-issue.

240w and 50% of the resource turns into sand. No need for cooling at all.

The refinery requires some handling but the rock crusher is a good low tech easy to use item.
Yeah, looks like having one in a sealed area would be ok, especially if it is not in constant use.
snuggleform Oct 2, 2019 @ 6:30pm 
I've seen a lot of people who have an irrational fear of slime.

Did you use to play ONI at a time where slimelung was actually dangerous/fatal? It is no longer the case; it's merely annoying since they patched it. This is what heidnig is getting at; what he really means is don't worry so much about having exosuits to dig through slime. I suspect you may be overestimatng the danger of digging through slime when you both require exosuits and "top medical care." I don't think there is any situation in the game that requires top medical care, and exosuits are more for extreme temperatures for the early to mid game than to deal with slime.

If you're adamant about this issue the only simple cooling systems are find a cold biome and put your hot structures in there, find/choose gifted breezewhorts, or using the icemaker/cooling fan. I also try to split up my machines a little bit i.e. don't have all the batteries/generators literally side by side in one long time; I have 2 or 3 areas where I have machines somewhat clumped. This at least delays heat creeping a little instead of concentrating all your heat in one small area.

there was also a recent thread about how to enter the slime biome

https://steamcommunity.com/app/457140/discussions/0/1628538707068816993/

there was a super detailed answer about how to avoid slimelung, and also the tldr version is use deoderizers.
Last edited by snuggleform; Oct 2, 2019 @ 6:40pm
Shame Oct 3, 2019 @ 12:37am 
Not gonna take my chances, not touching slime until I have exosuits AND top medical care. I have seen what they can do without it to a duplicant and it is a real pain. Tried my 5th or 6th or so world now, and luckily I have some good stuff nearby and nitrogen/hydrogen areas mostly nearby instead of slime, so that's nice.
zOldBulldog Oct 3, 2019 @ 1:29am 
Suggestion:

- Carve some space into the nearest caustic biome - outside your main base.

- Place a coal generator (which can also do early base powering without heating it up... Since it is outside) there. And a storage unit for coal, to minimize supply run dupe times.

- Place an oxygen diffuser out there for comfy breathing. And a storage unit for algae.

- Carve a bit more space and setup gas storage tanks (and filters) for the gasses you salvage (they are valuable).

- Carve a bit more space for your rock crusher and exosuit forge.

- Ensure there is plenty of airflow to let heat dissipate.

What will happen:

- When they are running, things will heat up. But no so much to make your dupes uncomfortable. 50C is not a problem, and the caustic biome is at 40C or so... And will end up absorbing the heat just fine.

- Those buildings don't run often, so even the heat generated is not much.

- The generator will produce co2, which you will capture and put in a tank.

- At some point you might decide to Google and build an overpressurized infinite gas storage device.

And while you are in the caustic biome, wrangle some dreckos and setup a ranch with built-in meal wood plants to feed them. It will give you the fiber you need for exosuits, eventually evolve to glossy dreckos and become a convenient supply of plastic.

Problem solved. You head into slime with full exosuits. BTW, don't forget to setup washbasins on return from the slime biome and a chlorine storage room to decontaminate the materials from the slime biome.

Store bleach and decontaminated slime in water to avoid off gassing.
damn, people have problem with hot bases, I have the opposite problem :D

https://steamcommunity.com/sharedfiles/filedetails/?id=1879752183
Shame Oct 3, 2019 @ 6:20pm 
Lol, just remove some of the insulated flooring where the heat is, build some heat-producing stuff and you are good. Heat is harder to deal with than the cold, 100%.
Xilo The Odd Oct 3, 2019 @ 7:03pm 
Originally posted by Shame:
Lol, just remove some of the insulated flooring where the heat is, build some heat-producing stuff and you are good. Heat is harder to deal with than the cold, 100%.
this.

my current seed that i like because of the challenge of dealing with a couple nearby heat sources. 1 is a water geyser, the other is a copper volcano.

my goal is to make lemonade as it were, free refined copper, used to heat up various things in order to make steam, power from the steam, run everything through a heat nullifer nearby to all this. repeat.

mean early conductive wire is possible BUT, poor design = very hot base. so a lot of planning for this seed, but much fun.
LittleBallOfPurr Oct 3, 2019 @ 10:48pm 
Shame, I also treat Slime like it is deadly because that's more fun to me. Anyway, you can try to find an easy access Buddy Bud plant and learn to use that in combination with water to work through Slime biomes.

The Buddy Bud releases 'Floral Scent', which is stronger in a germ war than Slimelung. Ensuring that any slime you mine falls into water will also stop it gassing off.

Had a picture of one of my early experiments going in low tech;

https://steamuserimages-a.akamaihd.net/ugc/785236977377588039/261A2909840B69D34B61D526D6F99F511BB724E1/
Last edited by LittleBallOfPurr; Oct 3, 2019 @ 10:53pm
Shame Oct 4, 2019 @ 1:58am 
So the floral scent pollen kills those germs? Sounds awesome! What about the regular germs you get in polluted water and such, will the pollen kill those germs too? And how would water help in slime biome excavation?
Last edited by Shame; Oct 4, 2019 @ 1:59am
LittleBallOfPurr Oct 4, 2019 @ 2:51am 
Yes, it's actually pretty interesting to watch. If you planted a Buddy Bud in a large Slimelung air area, it can struggle to 'establish' a foot hold. As a disease it is stronger than Food Poisoning/Slimelung but the number of adjacent tiles etc. can impact its ability to take hold.

Notice that tile I placed above the Buddy Bud, it wasn't winning against all the food poisoning until I added that and gave it a chance to establish its 'base camp'. Once it has the base camp though, it will do well.

Yep, if you ever get food poisoning in your water supply, you can use Buddy Buds to clean it. You may need a few, or to keep moving it in larger areas.

Water in Slime excavation helps because if the item of slime falls into water, then it can't gas off polluted oxygen, therefore it can't spread Slimelung to the air. You can either just dig a channel for polluted water, or use a little setup like this, here I can just open the door, empty the container and close the door again to have all the slime stored in one place.

https://steamuserimages-a.akamaihd.net/ugc/785236977377588039/261A2909840B69D34B61D526D6F99F511BB724E1/
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Date Posted: Oct 2, 2019 @ 3:58pm
Posts: 13