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Since you don't want to do that you should probably find an ice biome and build it there. Again your restriction of not passing through slime will hinder you because ice biomes tend to not be adjacent to the starting biome, meaning there's a high probability a slime biome is between you and it.
I recommend dumping the rule to not dig through slime, but if are determined to keep it you could use ice makers to create ice which can then be used for cooling. I have not used them, but people report ice makers generate less heat than the ice they make can absorb.
240w and 50% of the resource turns into sand. No need for cooling at all.
The refinery requires some handling but the rock crusher is a good low tech easy to use item.
Yeah, looks like having one in a sealed area would be ok, especially if it is not in constant use.
Did you use to play ONI at a time where slimelung was actually dangerous/fatal? It is no longer the case; it's merely annoying since they patched it. This is what heidnig is getting at; what he really means is don't worry so much about having exosuits to dig through slime. I suspect you may be overestimatng the danger of digging through slime when you both require exosuits and "top medical care." I don't think there is any situation in the game that requires top medical care, and exosuits are more for extreme temperatures for the early to mid game than to deal with slime.
If you're adamant about this issue the only simple cooling systems are find a cold biome and put your hot structures in there, find/choose gifted breezewhorts, or using the icemaker/cooling fan. I also try to split up my machines a little bit i.e. don't have all the batteries/generators literally side by side in one long time; I have 2 or 3 areas where I have machines somewhat clumped. This at least delays heat creeping a little instead of concentrating all your heat in one small area.
there was also a recent thread about how to enter the slime biome
https://steamcommunity.com/app/457140/discussions/0/1628538707068816993/
there was a super detailed answer about how to avoid slimelung, and also the tldr version is use deoderizers.
- Carve some space into the nearest caustic biome - outside your main base.
- Place a coal generator (which can also do early base powering without heating it up... Since it is outside) there. And a storage unit for coal, to minimize supply run dupe times.
- Place an oxygen diffuser out there for comfy breathing. And a storage unit for algae.
- Carve a bit more space and setup gas storage tanks (and filters) for the gasses you salvage (they are valuable).
- Carve a bit more space for your rock crusher and exosuit forge.
- Ensure there is plenty of airflow to let heat dissipate.
What will happen:
- When they are running, things will heat up. But no so much to make your dupes uncomfortable. 50C is not a problem, and the caustic biome is at 40C or so... And will end up absorbing the heat just fine.
- Those buildings don't run often, so even the heat generated is not much.
- The generator will produce co2, which you will capture and put in a tank.
- At some point you might decide to Google and build an overpressurized infinite gas storage device.
And while you are in the caustic biome, wrangle some dreckos and setup a ranch with built-in meal wood plants to feed them. It will give you the fiber you need for exosuits, eventually evolve to glossy dreckos and become a convenient supply of plastic.
Problem solved. You head into slime with full exosuits. BTW, don't forget to setup washbasins on return from the slime biome and a chlorine storage room to decontaminate the materials from the slime biome.
Store bleach and decontaminated slime in water to avoid off gassing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1879752183
my current seed that i like because of the challenge of dealing with a couple nearby heat sources. 1 is a water geyser, the other is a copper volcano.
my goal is to make lemonade as it were, free refined copper, used to heat up various things in order to make steam, power from the steam, run everything through a heat nullifer nearby to all this. repeat.
mean early conductive wire is possible BUT, poor design = very hot base. so a lot of planning for this seed, but much fun.
The Buddy Bud releases 'Floral Scent', which is stronger in a germ war than Slimelung. Ensuring that any slime you mine falls into water will also stop it gassing off.
Had a picture of one of my early experiments going in low tech;
https://steamuserimages-a.akamaihd.net/ugc/785236977377588039/261A2909840B69D34B61D526D6F99F511BB724E1/
Notice that tile I placed above the Buddy Bud, it wasn't winning against all the food poisoning until I added that and gave it a chance to establish its 'base camp'. Once it has the base camp though, it will do well.
Yep, if you ever get food poisoning in your water supply, you can use Buddy Buds to clean it. You may need a few, or to keep moving it in larger areas.
Water in Slime excavation helps because if the item of slime falls into water, then it can't gas off polluted oxygen, therefore it can't spread Slimelung to the air. You can either just dig a channel for polluted water, or use a little setup like this, here I can just open the door, empty the container and close the door again to have all the slime stored in one place.
https://steamuserimages-a.akamaihd.net/ugc/785236977377588039/261A2909840B69D34B61D526D6F99F511BB724E1/
https://steamuserimages-a.akamaihd.net/ugc/782985556323750045/71DD503269EA0C182EFB7DF900AEA78C4537C785/
https://steamuserimages-a.akamaihd.net/ugc/782985807871365019/2FC1C4DE136A1BDF6FBC08A47025A4BC37329107/