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2-deoderizers
3-deoderizers...and exosuits i guess as well
So the first step is establish a pool of water that will never be fully drained. Its ok if you utilize it as long as you replenish it enough that it never runs out. Build a storage in the water. Set it to priority 9. Set it to take slime and nothing else (Ok, maybe bleachstone). Underwater the slime won't offgas and spread slimelung. Slime also doesn't offgas while being carried by a dupe. What happens is the dupes dig out slime and suddenly that slime jumps to the top of the dupes to do list. It generally only gets a few puffs out before getting picked up and stored. Build Deodorizers anywhere you intend to mine out slime.
The big thing to watch out for when dealing with slime is do not mine near pockets of po2. Deodorize that stuff out first. Otherwise a single puff of slime will end up mixing with it and it all gets infected very quickly.
If you don't intend to grow mushrooms its a good idea to distill the slime. Don't give the pwater a chance to hit open air. Go straight from slime still to sieve. Slimelung germs are only a problem in the air. In clean water or on your dupe's hands or in their food is just fine.
Final thing to note. Slimelung is no longer as scary as it used to be. First of note its not lethal anymore. They just get debuffed for a long while. Long enough its worth curing them if you can spare the skill points on a dupe. Second is that exposure is not an assured infection. In fact the chance is very tiny if they breathe in the small amount of germs a single puff from slime produces.
2.Floral scents
3.U shaped CO2 lock (or water lock if you enjoy soaking wet dupes)
Very valuable, thanks
I hope this helps ya. On a side note I'd rather deal with slime lung more than food poisoning now cause dupes with food poisoning have a breath debuff and a -30% to run speed debuff IIRC and they take alot more bathroom breaks making them IMO basically usless for like 2-3 cycles which is way more annoying than slime lung cause my dupes never get slime lung if I'm patience about it and prepare well.
About mushrooms: They are a decent food (cooked) but they seem to take too much effort to setup the processing of its various requirements to be worth it. Is there any major advantage to it over evolving food through the stages: mealwood => gristle berries => barbecue?
Chlorine rooms: I use them but the lack of priority storage management makes them quite annoying (to the point that I even considered making a huge one as central storage and just store everything there). Has anybody come across a good and simple design that automatically puts all materials in chlorine room first, then once disinfected pulls them out and sorts them by temperature ranges into a few unlimited "piles"? And maybe have a mechanism to retrieve materials of the right temperature for your construction (15-25C for inside your core base, 50-100C when building slickster farms, etc). I would rather not reinvent that wheel.