Oxygen Not Included

Oxygen Not Included

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Dingbat Sep 28, 2019 @ 5:58pm
Best Way to Enter the Slime Biome?
Biggest concern is the Slimelung being unleashed. What is the best way to minimize spread into the main base?
Originally posted by Prometheus:
I'll go into specifics of how I do it. I also don't go overboard. You don't need a giant complicated infrastructure.

So the first step is establish a pool of water that will never be fully drained. Its ok if you utilize it as long as you replenish it enough that it never runs out. Build a storage in the water. Set it to priority 9. Set it to take slime and nothing else (Ok, maybe bleachstone). Underwater the slime won't offgas and spread slimelung. Slime also doesn't offgas while being carried by a dupe. What happens is the dupes dig out slime and suddenly that slime jumps to the top of the dupes to do list. It generally only gets a few puffs out before getting picked up and stored. Build Deodorizers anywhere you intend to mine out slime.

The big thing to watch out for when dealing with slime is do not mine near pockets of po2. Deodorize that stuff out first. Otherwise a single puff of slime will end up mixing with it and it all gets infected very quickly.

If you don't intend to grow mushrooms its a good idea to distill the slime. Don't give the pwater a chance to hit open air. Go straight from slime still to sieve. Slimelung germs are only a problem in the air. In clean water or on your dupe's hands or in their food is just fine.

Final thing to note. Slimelung is no longer as scary as it used to be. First of note its not lethal anymore. They just get debuffed for a long while. Long enough its worth curing them if you can spare the skill points on a dupe. Second is that exposure is not an assured infection. In fact the chance is very tiny if they breathe in the small amount of germs a single puff from slime produces.
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Showing 1-13 of 13 comments
Andrewbh2003 Sep 28, 2019 @ 6:01pm 
1-deoderizers

2-deoderizers

3-deoderizers...and exosuits i guess as well
Bokonon Sep 28, 2019 @ 6:04pm 
Originally posted by andrewbh2003:
1-deoderizers

2-deoderizers

3-deoderizers...and exosuits i guess as well
This plus liquid locks. I use lots of liquid locks to separate things in general, especially uncomfortable biomes. And deodorizers, lots of them :P
The author of this thread has indicated that this post answers the original topic.
Prometheus Sep 28, 2019 @ 6:44pm 
I'll go into specifics of how I do it. I also don't go overboard. You don't need a giant complicated infrastructure.

So the first step is establish a pool of water that will never be fully drained. Its ok if you utilize it as long as you replenish it enough that it never runs out. Build a storage in the water. Set it to priority 9. Set it to take slime and nothing else (Ok, maybe bleachstone). Underwater the slime won't offgas and spread slimelung. Slime also doesn't offgas while being carried by a dupe. What happens is the dupes dig out slime and suddenly that slime jumps to the top of the dupes to do list. It generally only gets a few puffs out before getting picked up and stored. Build Deodorizers anywhere you intend to mine out slime.

The big thing to watch out for when dealing with slime is do not mine near pockets of po2. Deodorize that stuff out first. Otherwise a single puff of slime will end up mixing with it and it all gets infected very quickly.

If you don't intend to grow mushrooms its a good idea to distill the slime. Don't give the pwater a chance to hit open air. Go straight from slime still to sieve. Slimelung germs are only a problem in the air. In clean water or on your dupe's hands or in their food is just fine.

Final thing to note. Slimelung is no longer as scary as it used to be. First of note its not lethal anymore. They just get debuffed for a long while. Long enough its worth curing them if you can spare the skill points on a dupe. Second is that exposure is not an assured infection. In fact the chance is very tiny if they breathe in the small amount of germs a single puff from slime produces.
Hedning Sep 28, 2019 @ 6:46pm 
Slimelung dies rapidly in o2. That's why deodorizers is the only thing you need.
snuggleform Sep 28, 2019 @ 7:13pm 
deodorizer at the ends of platforms, ez life
✨Nutkun7993✨ Sep 28, 2019 @ 7:17pm 
Get rid of all po2 in the area before digging the slime. Storage the slime under in storage bin under water.
blackrave Sep 28, 2019 @ 10:46pm 
1.Deodorizers
2.Floral scents
3.U shaped CO2 lock (or water lock if you enjoy soaking wet dupes)
esculapio Sep 28, 2019 @ 11:25pm 
Deodorizers and obligatory handwashing when entering your base.
Dingbat Sep 29, 2019 @ 10:22am 
Originally posted by Promethian:
I'll go into specifics of how I do it. I also don't go overboard. You don't need a giant complicated infrastructure.

So the first step is establish a pool of water that will never be fully drained. Its ok if you utilize it as long as you replenish it enough that it never runs out. Build a storage in the water. Set it to priority 9. Set it to take slime and nothing else (Ok, maybe bleachstone). Underwater the slime won't offgas and spread slimelung. Slime also doesn't offgas while being carried by a dupe. What happens is the dupes dig out slime and suddenly that slime jumps to the top of the dupes to do list. It generally only gets a few puffs out before getting picked up and stored. Build Deodorizers anywhere you intend to mine out slime.

The big thing to watch out for when dealing with slime is do not mine near pockets of po2. Deodorize that stuff out first. Otherwise a single puff of slime will end up mixing with it and it all gets infected very quickly.

If you don't intend to grow mushrooms its a good idea to distill the slime. Don't give the pwater a chance to hit open air. Go straight from slime still to sieve. Slimelung germs are only a problem in the air. In clean water or on your dupe's hands or in their food is just fine.

Final thing to note. Slimelung is no longer as scary as it used to be. First of note its not lethal anymore. They just get debuffed for a long while. Long enough its worth curing them if you can spare the skill points on a dupe. Second is that exposure is not an assured infection. In fact the chance is very tiny if they breathe in the small amount of germs a single puff from slime produces.


Very valuable, thanks
erictred11 Oct 2, 2019 @ 1:22am 
Originally posted by Dingbat:
Biggest concern is the Slimelung being unleashed. What is the best way to minimize spread into the main base?
Put in some buddy buds at the entrance to where you want to dig slime and wait alittle bit for the floral scent to spread and it will kill all air borne slime lung with in its area of influence pretty rabidly to . The only problem with this is finding some buddy buds cause I believe you cannot get them from care packages, at least I never had and also they are found in slime biomes but all you truly need is 1 buddy bud. So if your going to start mining slime look for the slime pocket with a buddy bud in it . I mean you can wait and let pure o2 kill it put I find it takes way to long for my tastes buddy buds just basically destroys slime lung FAST. This on top of what the other posters said you should be laughing at slime lung now. You can later once you get your base up and running so to speak is build a chlorine room with an airlock made out of water google it and watch a few vids on it. I believe "Crytic Fox " has a few vids on water locks very easy to make. Store your slime in there and all slime lung on the slime will die fast better than setting up ore scrubbers IMO.
I hope this helps ya. On a side note I'd rather deal with slime lung more than food poisoning now cause dupes with food poisoning have a breath debuff and a -30% to run speed debuff IIRC and they take alot more bathroom breaks making them IMO basically usless for like 2-3 cycles which is way more annoying than slime lung cause my dupes never get slime lung if I'm patience about it and prepare well.
Last edited by erictred11; Oct 2, 2019 @ 1:30am
erictred11 Oct 2, 2019 @ 1:32am 
Originally posted by blackrave:
1.Deodorizers
2.Floral scents
3.U shaped CO2 lock (or water lock if you enjoy soaking wet dupes)
I got to try that U shaped co2 lock cause ya the soaking wet trait does suck. TY for that!
zOldBulldog Oct 2, 2019 @ 4:04am 
@promethean: I love your idea to quickly distill it. I was already storing it in water, but when you do, it keeps the slime lung alive even in a chlorine room.

About mushrooms: They are a decent food (cooked) but they seem to take too much effort to setup the processing of its various requirements to be worth it. Is there any major advantage to it over evolving food through the stages: mealwood => gristle berries => barbecue?

Chlorine rooms: I use them but the lack of priority storage management makes them quite annoying (to the point that I even considered making a huge one as central storage and just store everything there). Has anybody come across a good and simple design that automatically puts all materials in chlorine room first, then once disinfected pulls them out and sorts them by temperature ranges into a few unlimited "piles"? And maybe have a mechanism to retrieve materials of the right temperature for your construction (15-25C for inside your core base, 50-100C when building slickster farms, etc). I would rather not reinvent that wheel.
Hedning Oct 2, 2019 @ 4:21am 
Originally posted by zOldBulldog:
About mushrooms: They are a decent food (cooked) but they seem to take too much effort to setup the processing of its various requirements to be worth it. Is there any major advantage to it over evolving food through the stages: mealwood => gristle berries => barbecue?
The major advantage is that they are not really using any resource to grow. A tiny bit of slime is almost free. Also I don't know what effort you are talking about. A slime container in some water? If you build a pit anywhere it will get filled and stay filled with co2.
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Date Posted: Sep 28, 2019 @ 5:58pm
Posts: 13