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And what if you are not able to locate the Chlorine Geyser? Or enough Weezeworts to chill it to death?
Regarding chlorine and bleach stone, I never use them. Never will until they get more useful.
# Where does Slimelung thrive?
It infests slime tiles and is capable of infesting nearby tiles.
It thrives in polluted oxygen, but also likes other gases EXCEPT oxygen.
# Where does Slimelung not thrive?
While it can infest nearby tiles, it does not thrive in them.
It simply doesn't like oxygen.
Chlorine kills it almost instantly.
I have never seen it in any liquid ever.
What this ends up meaning, it CAN pass trough one base tile, reach an area with no oxygen and spread! But it also means a water-locked room with chlorine is your best bet for exploring the swamp biome.
# How does slimelung affect dupes ?
At the top you can see your dupes immune system, as long as it's above 0% or don't have an illness, such as hypothermia (which doesn't care about your immune system) , you are fine. So if you send dupes into slimelung, what happens is that they get germs. Their immune system will fight off the germs for a while, slowly killing the germs; however if you have too many germs (300,000 for example) they will deteriorate your immune system faster than it will kill the germs off.
When you get infected with slimelung, that is to say, immune system has reached 0, and at the vitallity screen, you see "has slimelung", now you have 10 cycles to treat the illness or the dupe will die, this is the interesting part!
# Treating Slimelung!
Once a dupe has the illness, he/she will start coughing, which spreads germs. They will also have a buncha minus on stats and are not suited for work. You need to be prepared for this, it will happen eventually if you go into swamps without exosuits.
First of all, let's take advantage of the new room system, build some medbays. To do so, have a small-ish room with maximum of 64 (I believe) tiles; remember to have this room closed off with a door. In this room have a medical bed, a latrine, a food-box with maximum of 4kg of food, a table, and a wash basin. This way your dupe won't leave the room, other dupes won't go into the room (you can make sure with door permissions) and they will be cured within 3 cycles without spreading the disses.
Lastly
# How to prevent base infection and how to expand in swamps?
This is kinda easy, but it is limiting. Until you have a water-lock (google it) on both sides of a room filed with chlorine, simply NEVER EVER GO NEAR SLIME! Expand in non swamp directions, find some chlorine, you don't need much, fill a room with the stuff, maybe even have an ore scrubber in there, or your gold amalgam will infect your base, and you're good to go!
Expanding into swamps means cleaning a portion of swamp, make sure you have no infected tiles touching your new base outline, fill the room with oxygen and you're good to go.
If you can't get rid of infected slime you had dug out to make the room for whatever reason, make some, IDK what they're called, stuff locker deposit thing, put them on higher priority, have them gather slime, clay and whatever else may be infected, close that room off and fill it with chlorine.
Did not think this would make such a dramatic difference, but it really does.
Each point gives 1% immunity per cycle. Dupes have a base of 15%,so having 20% and more is a pretty significant change. With that i could work in a slime biome, without caring about the slime at all(!) for a few cycles. Just make sure you watch the notifications once the immunity drops to 60%ish. As soon as a dupe shows up as loosing his fight against slimelung, you should close the operation and have them work on other things for 2-3 cycles. After that they should be good to go again.
Obviously this is the easiest, but not the best option you have. Id only advice to go for this in the beginning as it is basically zero effort. Later on just use chlorine, suits and whatever else you fancy to be sure.
That's not a huge problem though, since it slowly dies off in any environment other than slime or poluted oxygen, and duplicants can trivially shrug off several thousand germs worth of infection. Having it in the water supply can cause it to wind up in the food supply in significant amounts, but refrigeration kills the germs too.
My main tool against the occasional heavily-infected duplicant is simply taking away their access permissions into the biohazard areas until they recover. In extreme cases, a vitamin is extremely effective for shoring up a collapsing immune system.
I set up some storage in water for the slime and 3 or 4 hand sanitisers in front of the base entrance then strip mine the entire biome in a couple cycles. Never had anyone get slime lung, I think one dupe actually got below 100% immunity once, for 1/3 of a cycle before it went back up. I do use a lot of dupes (I have 30 in the base I'm running now) so the work is spread around a bit which helps but other than that I just spam ladders in a grid and mine the lot.
But duplicants normally have a substantial baseline positive change in immunity, so they can have a pretty substantial infection before their immunity score actually goes down at all. And they constantly reduce the population of germs, and only get sick if they actually hit zero immunity...