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I know that if you have bridges on a circuit with both heavy and normal wires, it could get overloaded... However, I'm also sure that transformers will separate the circuits. I don't see any problem with your circuit on a quick glance, but it would be really helpful if you can let us know which particular wire bridge is suffering overload damage.
Nah, wire bridges can handle high wattage just fine. At this time, there's not a hard fix for limit on it. If it has regular wire connected anywhere on the circuit, it'd be turned into a regular wire and take up to 1kW. If it has only heavy wire in circuit, it can handle 20kW.
With water lock doors now a viable alternative to mass mech doors, heavy wire placement should not be an issue. My entire outer base uses heavy wires with certain places using reg.
Maybe it is a bug that the wire bridges taking damage? Usually the normal wire should taking damage I think.
(sry for my bad english)
I'm glad you solved the problem. I know how annoying it'd be to get that.
It's the way the code is written. People on the official forum actually decompiled the game codes and found the relevant codes that was causing this.
Basically, when a circuit is overloading, it will damage the wire bridges first, and then the wires with lower limits (the normal wires). What this does is effective made wire bridges with varied wattage limit depending on the kind of wire it is connected. It also created the weird situation like we encountered where the heavy wire circuits/wire bridges would work perfectly fine until you accidentally added a piece of normal wire somewhere in there, and all of the sudden, all your bridges would start failing.
The situation was worse in AU, where there was a buggy code that caused overloading if you have the wire bridge connected to normal wires but go across heavy wires. That bug was fixed in OU, but the overloading trigger remains.
I agree, it'd be a lot better if it'll overload the normal wires first instead of the bridges (which made more sense)