Oxygen Not Included

Oxygen Not Included

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Tau Sep 9, 2017 @ 9:17pm
Wire Bridge overloaded?
I've connected my transformators, batteries and some electrical buildings with heavy watt wire and wire bridges. So, the wire bridges taking damage cause there are overloaded.

In my previuous game, no one taking damage, so, what did I wrong? Have they patched the wire bridges?

https://i.imgur.com/Nxs4dsi.png
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Showing 1-9 of 9 comments
Reaniel Sep 10, 2017 @ 7:59am 
Which bridges are overloading for you? I don't see any damage ones on your screen shot...
I know that if you have bridges on a circuit with both heavy and normal wires, it could get overloaded... However, I'm also sure that transformers will separate the circuits. I don't see any problem with your circuit on a quick glance, but it would be really helpful if you can let us know which particular wire bridge is suffering overload damage.
IMAUNICORN Sep 10, 2017 @ 9:19am 
Remember, wire bridges function the same in terms of its ability to carry watts as normal wires. If it is above 1200W is will start to overload. In the top right of your screen shot you have 1200 wats but in the bottom left it goes over with the carbon scrubber and the water pump. At this stage in this game's development you never need heavy watt wires for anything EXCEPT for water heaters/coolers
Reaniel Sep 10, 2017 @ 11:17am 
Originally posted by IMAUNICORN:
Remember, wire bridges function the same in terms of its ability to carry watts as normal wires. If it is above 1200W is will start to overload. In the top right of your screen shot you have 1200 wats but in the bottom left it goes over with the carbon scrubber and the water pump. At this stage in this game's development you never need heavy watt wires for anything EXCEPT for water heaters/coolers

Nah, wire bridges can handle high wattage just fine. At this time, there's not a hard fix for limit on it. If it has regular wire connected anywhere on the circuit, it'd be turned into a regular wire and take up to 1kW. If it has only heavy wire in circuit, it can handle 20kW.
AquaX Sep 10, 2017 @ 11:54am 
From my understanding, I think all the machines have been nerf to only accept reg wires. Heavy will make the machines overload if plug in directly. Same thing applies for wire bridges. The devs might locking down what you can do to heavy wires.

With water lock doors now a viable alternative to mass mech doors, heavy wire placement should not be an issue. My entire outer base uses heavy wires with certain places using reg.
Last edited by AquaX; Sep 10, 2017 @ 11:54am
Reaniel Sep 10, 2017 @ 12:06pm 
My current oxygen liquiefier complex had been running for about 400 cycles, with heavy wires connected to everything from Aquatuners, Regulators, gas pumps, liquid pumps, gas filters, batteries, natural gas generators, fertilizer makers, and, of course, wire bridges. The only time I had overload issue was when I accidentally connected a regular wire to the circuit and caused the wire bridges to start overloading. Otherwise, it worked just fine.
Tau Sep 10, 2017 @ 12:07pm 
Okay, I found the failure. I had 1 tile normal wire in my heavy watt wire network. Because that, randomly, a wire bridge takes damage. On my screenshot is the failure on the right site of the bio dstiller, at the lower part of the wire bridge.

Maybe it is a bug that the wire bridges taking damage? Usually the normal wire should taking damage I think.

(sry for my bad english)
Reaniel Sep 10, 2017 @ 12:19pm 
@Tauometre
I'm glad you solved the problem. I know how annoying it'd be to get that.

It's the way the code is written. People on the official forum actually decompiled the game codes and found the relevant codes that was causing this.

Basically, when a circuit is overloading, it will damage the wire bridges first, and then the wires with lower limits (the normal wires). What this does is effective made wire bridges with varied wattage limit depending on the kind of wire it is connected. It also created the weird situation like we encountered where the heavy wire circuits/wire bridges would work perfectly fine until you accidentally added a piece of normal wire somewhere in there, and all of the sudden, all your bridges would start failing.

The situation was worse in AU, where there was a buggy code that caused overloading if you have the wire bridge connected to normal wires but go across heavy wires. That bug was fixed in OU, but the overloading trigger remains.
Last edited by Reaniel; Sep 10, 2017 @ 12:20pm
Tau Sep 10, 2017 @ 12:48pm 
Thank you for your explanation. Maybe this will be fixed in further updates.
Reaniel Sep 10, 2017 @ 1:34pm 
Originally posted by Tauometre:
Thank you for your explanation. Maybe this will be fixed in further updates.

I agree, it'd be a lot better if it'll overload the normal wires first instead of the bridges (which made more sense)
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Date Posted: Sep 9, 2017 @ 9:17pm
Posts: 9