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Also, it's not based on the first seed. It averages out the "freshness" as you add new seeds.
1 seed in storage at 50% + 1 new seed being added at 100% = 75% 2 seeds
I don't think I like that spoilage system either. In the real world, you can eat older foods before they spoil and save the food that needs time to ripen for later. In the Oxygen Not Included universe (in its current version), if you, for example, put a green banana with a bunch of brown ones, the brown ones turn slightly more yellow, but the green one instantly turns yellow and spotty, if not also brown. Averaging out the spoil timers may be a quick and easy way to handle spoiling, but it's not realistic and that's why I'd like to see a change.
At the minimum, it would be great if we got yellow warnings that said food is 10% spoiled or worse so dupes could cook and/or eat it before it disappears.
It would be nice to see the colonists programed to handle food more inteligently.
And ya, smarter food handling would be great.
As for preserving it so it doesn't happen again, make a small room with insulated walls and one door in a corner right next to your cooking area, and shove a few wheezeworts on either side of the storage container. They're not great at large scale cooling but are excellent at keeping small insulated areas cool.