Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
There is not even the need to liquify it. Chlorine reacts with water regardless to form a weak acid that neutralizes "contamination" (bacteria&viruses) which does not harm humans unless overdosed.
I don't think you have to worry about that...
1) Make chlorine gas able to move into contaminated water tiles
2) Apply a formula based on the chlorine mass and water mass
3) ???
4) Profit/Clean Water
Alternatively have chlorine also bond with clean water as well and make it poison it if a threshold is exceeded. In any event, one can only hope that a future update will implement mixed liquid and gases for since the current system is rather makeshift and subpar, enjoyable as gimmick and adds depth but works rather unintuitively (and very very slowly).
by the by, contaminated or soon™ called "polluted" water should also obviously be able to pollute clean water. Same for oxygen that also carries microbes and other microorganisms.
Maybe eventually It'll have a use and I can pipe it back.