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Not much in there though, just screen res, audio options, savegame key, timestamp, session. Nothing interesting.
darn it ,, o well , whait for uppdates then :)
If you're trying to find values for power stored in batteries, keep in mind generated electricity gets stored equally between them until full. I.e, if you have two batteries they'll both charge in equal rates until the smallest one is filled. That makes it hard to distinguish between each battery when looking at the addresses, but it also makes it easier to find all your batteries if they're not fully charged (as odds are, they'll have equal charge in them).
hmm ye okey, what i do want more is " coal has more dens value " like lets say normal valu is 150 kg , and i wnat to change to lets say 300 same with algie or add in ore water, them 3 are more oe less the only thing i need, to play aroun with builds, build bigger better so i have more time before going bankrupt :P
Haven't found a method of manipulating water values. You can't store water in containers (other than Bottled Water, which isn't what I mean) so you can't actively search for addresses related to water storage.
For coal and algae, and any other sweepable resource that can go into a compactor, just set one compactor to store only that resource and your other compactors to accept only other resources.
Then search for the value of the resource you're after in that container (use the one appearing under "details" on the compactor's description, not the one on the hover-over tooltip, different rounding decimals). Search for the changed value after each change (dupes adding more of the resource to the container or taking from it), one or two searches later, you should have the value you need.
This applies to energy storage as well. Just start from empty batteries, wait for them to charge some and start your search (searching for 0 values is pointless since addresses get assigned to non-null values only). That way, after one or two queries, you'll be left with the values for each of your available batteries.
Food is a bit different however since it comes up in calories (float) but is stored (in chests/lumps) as units (4 bit) and changing one doesn't change the other. There's also an expiration date for each unit which I haven't found how to negate. Freezing the values of food units or calories just crashes or freezes the game once they expire or get eaten...
wow you know alot :) thanks :)
but i didd one better i found the debug mode hehe
Steam\SteamApps\Common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\worldgen
All the .yaml files are simple text files. I was easily able to edit them and give myself huge patches of algae and sand, as well as much larger bodies of water, and no CO2 or vacuum rooms. You could replace slime with coal, or anything else you wanted to do if you're after more resources.
hmm intresting, ye ill check that out