Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They seem to have improved gas movement in the temperature testing stage. My hydrogen pumps have been pumping continuously. I'd have to verify again whether its just because there is so much hydrogen, but it does seem better.
Pretty much you will hit max pressure in your living area because you won't have too many dupes consuming O2 (because more dupes means more food required, which means more fertilizer / seeds etc), and your O2 producing system(s) will come to a halt because they can't pump / create anymore.
As a result your Hydrogen production will suffer which affects directly your energy output (you can't have that many coal engines nor manual gens for various reasons), which starts to create more problems as now you have to stick dupes into manual generators or eat more coal than you can produce / find to keep your systems running. If the dupes are operating the manual gens, they can't produce fertilizer, fertilize plants, refill coal gens, harvest & cook & store food, refill biodistillers, dig into new places at acceptable speeds, move stuff around etc.
Since we are inside an asteroid, we should be able to "vent" some gas outside into space, you simply can't continually expand to create more room for gasses your produce to fill up, as everytime you expand you get to new gas areas (some of which you can't deal with currently in any way), release more liquids, geysers, ice melts etc and it creates more and more problems.
Also, even if you could expand in all directions until you hit the ends of map, that is still a finite space that will continue to slowly fill up with gasses until max pressure is reached in all map entirely (yeah will take a long time but you will get there eventually).
So you create O2, Hydrogen and CO2 pretty much as far as gases go. You breath some of the O2, but not enough (again limited dupes number for obvious reasons, and by limited I am not saying 6, but 12+), you create some CO2, but air scrubbers and/or algae terrariums take care of that (some adding a bit more O2 as a result), Hydrogen is used for energy creation, we can purify polluted O2, which results into more O2 being generated.
There is nothing that consumes O2 at an acceptable pace and produces something else like CO2 or Hydrogen - which you can remove, or a liquid / solid that you can consume / use. Even having multiple mouth breathers in your base doesn't really help much.
And when the max pressure comes in, you can't cool stuff with O2 anymore, you can't produce more O2 and Hydrogen and the problems start to pile up more and more - forcing you to dig around to clear new areas, time in which you can't manage your equipment / machineries / garden etc, which creates more problems that create more problems etc :)
Like a machinery that consumes oxygen (dunno could be something more advanced like a forge that eats O2 to heat up metals and make new ones or something).
Also the lack of metals is really disturbing. I found out that on my map - the entire map scouted in all 4 directions, there is no more copper, some scraps of Iron and gold, and a very small amount of wolframite (or what is called). And I'm only on day 120 and used all my copper and a good amount of gold.
I need separate energy lines in my base, currently am on 3 separate ones, each with it's own hydro gens, coal gens, manual gens, then all the wiring, and then the pumps, fertilizers, biodistillers, refrigerators, cooking stations, electrolyzers etc you name it.
I have enough coal (got 6 hatches I feed regularly), sand am still on 75k kgs, so will hold me a while till I make heat proof suits to tackle magma and replenish sand, fertilizer is barely enough with 3 fertilizers and 2 composts (3 outhouses and 4 latrines for 12 dupes) for 14 fruits (each row comes online every other day), construction material is fine since you can use multiple types (and the special ones you only really need in specific locations).
Also there is something buggy with hydro gens - and with coal gens as well. They should turn off - stop consuming fuel when the batteries are full or over the threshold specified. Coal gens at least you know they get filled whenever they empty, but hydro gens never fill up (the green bar), I even deactivated 2 hydro gens that are fueled by 2 hydrogen pump from an area with tons of hydrogen so that the pipes will fill up completely, then turned them on, they sucked in to about half (28-29kg Hydrogen each hydro gen) then continued to slowly drain as they pumped energy despite the pipes were still full of hydrogen (max quantity not drops, since they gather up when you don't use it until each dot is full) and the pumps where non stop working with plenty of available hydrogen.
Biodistillers should make more algae and more polluted water per second (not that algae are very important later on, outside of couple algae terrariums to drop in tunnels etc), water purifier should have an even exchange rate of purified water -> polluted water, and for some reason 3 stacked coal generators can't produce enough CO2 to keep running an air scrubber tucked in between them in an area that already had plenty of CO2 to begin with.