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if you already have the room you want to make into a vacuum, try to:
Fill the room completely with liquid. make sure it's enclosed, have someone mop up all the liquid. space is now a total vacuum
Alternately, fill the room with tile, make sure it's enclosed, have someone dismantle all the tile. space is now a total vacuum :P
works with any size room. just make sure you have a way to get the dupe that clears the room a way to get out or he'll die and introduce gas
Well, yeah, I figured a tile built room would make an effective vacuum, but that doesn't exactly seem sustainable, which is why I reccommended the pump to potentially remove air all the time.
air pump could work, but you'd need to have pumps filling all spaces within the room I think, else say 1/2 would be vacuumed out, then the remaining air will dispurse and refil the room. theoretically it would alwyas be approaching a vacuum, but half of anything that isn't 0 will never be 0
Dupes passing through the smaller room into the larger chamber will enter the smaller room and any gases which enter with them from the rest of your base will hang about in the airtight room.
Alternatively, if you want to avoid using a passthrough room and airlocks, there's a neat water-based design here: http://steamcommunity.com/sharedfiles/filedetails/?id=870987511 which you can incorporate. It's a better system, since there'll be no gas leaking into the vacuum chamber, but either works well enough.
Just note that pressure and gas density is a thing in this game, so you'll need to have a place to vent all the gas in your vacuum chamber. If the place you're pumping the excess gases is at max pressure, the pump will not work.
This is a good method of setting up storage tanks for both liquids and gases. When you're done setting up the room, just block off the access point, unless needed (say for water storage tanks).