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Could perhaps be a design limitation for now, such as a machine can either require water from a input source or it can require the consumable commodity called 'Bottled Water' which is regarded as an entirely different thing to pumped water.... but it can't technically support either as an acceptable subsitute for the other.
And because when you unlock water pumps and piping is entirely down to the player, and food production is something that needs to be offered immediately the result is a food maker that has no liquid input source and no ability to recognise 'water' as a valid resource.
Most definitely, though I'd hope there are quite a few other Tier 1 food production options available in the future where the initial assembler becomes little more than the games equivilent of cooking over a basic fire which can get you through the first half dozen cycles or so.
Yeah I'd say that a higher tier food maker should probably have this feature rather than the T1 bar pooper thing.
Very good idea! I would personally call it a reservoir. Setting up an aqueduct system could be very useful in this game!
You actually don't need to deliver water to algae farms manually, just hook up water output source high enough and let it drip to the floor.
If enough water is there, it will be automatically picked up by farms.
you can do multi-level setup with this too.