Oxygen Not Included

Oxygen Not Included

View Stats:
Toxic Soap Feb 20, 2017 @ 11:13pm
Why cant the food maker machine take water from the pump
Like water "has to be delivered" to it manually, you cant pump water to it. You should be able to pump water to anything that requires it.
< >
Showing 1-15 of 16 comments
BOYCOTT Feb 20, 2017 @ 11:52pm 
+1 this doesn't make any sense, what use are liquid pipes and pumps if they can't fill machines and consumers.
Tikigod Feb 21, 2017 @ 1:12am 
Originally posted by Piere Cartire:
Like water "has to be delivered" to it manually, you cant pump water to it. You should be able to pump water to anything that requires it.

Could perhaps be a design limitation for now, such as a machine can either require water from a input source or it can require the consumable commodity called 'Bottled Water' which is regarded as an entirely different thing to pumped water.... but it can't technically support either as an acceptable subsitute for the other.

And because when you unlock water pumps and piping is entirely down to the player, and food production is something that needs to be offered immediately the result is a food maker that has no liquid input source and no ability to recognise 'water' as a valid resource.
Last edited by Tikigod; Feb 21, 2017 @ 1:14am
The Queen Salis Feb 21, 2017 @ 1:48am 
yeah, but it seems like a nice idea to implement later, +1
Tikigod Feb 21, 2017 @ 1:51am 
Originally posted by QueenSalis:
yeah, but it seems like a nice idea to implement later, +1

Most definitely, though I'd hope there are quite a few other Tier 1 food production options available in the future where the initial assembler becomes little more than the games equivilent of cooking over a basic fire which can get you through the first half dozen cycles or so.
DaveKap Feb 21, 2017 @ 2:36am 
Same for algae farms. Manual transportation of bottled water needs an automation step. I assume this is going to be patched in since there's currently a bug where dupes will constantly try to transport water to buildings that need it way past the point of actual necessity, looping the dupe and causing the building from going unused.
Muffalopadus Feb 21, 2017 @ 10:28pm 
Originally posted by Tikigod:
Originally posted by QueenSalis:
yeah, but it seems like a nice idea to implement later, +1

Most definitely, though I'd hope there are quite a few other Tier 1 food production options available in the future where the initial assembler becomes little more than the games equivilent of cooking over a basic fire which can get you through the first half dozen cycles or so.

Yeah I'd say that a higher tier food maker should probably have this feature rather than the T1 bar pooper thing.
Drackar Feb 22, 2017 @ 1:04am 
I'd say this would be a great idea for a third-gen food production machine. Perhaps one that lets you skip the "mush" step, and goes right to producing fried mush, or another high-end foodstuff.
BananaDealer Feb 22, 2017 @ 1:39am 
I like the idea of having water-dependant buildings able to be supplied both by hand and pipe, once they are researched. Like @Tikigod said, when and really "if" the player unlocks that technology is up to them and having the basic food production building require it is a bad mechanic.
In my house, I don't have food machine with water pipe. I have to move water here manually. Maybe they could add higher tech kitchen machine that have pipe.
BananaDealer Feb 22, 2017 @ 1:46am 
Originally posted by SomeGuy:
In my house, I don't have food machine with water pipe. I have to move water here manually. Maybe they could add higher tech kitchen machine that have pipe.
Well, you still have (I hope) the convenience of a sink... You don't have to go to the local pond every time you want a pot of tea...
Soushi [SSRB] Feb 22, 2017 @ 2:37am 
Originally posted by Waddles the Pig:
Well, you still have (I hope) the convenience of a sink... You don't have to go to the local pond every time you want a pot of tea...
I've made a sink in ONI by digging 1x2 hole near Microbe Musher and piping the water inside :P
BananaDealer Feb 22, 2017 @ 3:37am 
Originally posted by Soushi:
Originally posted by Waddles the Pig:
Well, you still have (I hope) the convenience of a sink... You don't have to go to the local pond every time you want a pot of tea...
I've made a sink in ONI by digging 1x2 hole near Microbe Musher and piping the water inside :P
That's a trough, not a sink... A basin at best...
Morda Feb 22, 2017 @ 4:03am 
Originally posted by Waddles the Pig:
Originally posted by Soushi:
I've made a sink in ONI by digging 1x2 hole near Microbe Musher and piping the water inside :P
That's a trough, not a sink... A basin at best...

Very good idea! I would personally call it a reservoir. Setting up an aqueduct system could be very useful in this game!
BananaDealer Feb 22, 2017 @ 4:37am 
I wouldn't mind a tap you can put on your water pipe network, where your dupes can make bottled water, instead of having them go back and forth.
dzawer Feb 22, 2017 @ 12:23pm 
Originally posted by DaveKap:
Same for algae farms. Manual transportation of bottled water needs an automation step. I assume this is going to be patched in since there's currently a bug where dupes will constantly try to transport water to buildings that need it way past the point of actual necessity, looping the dupe and causing the building from going unused.

You actually don't need to deliver water to algae farms manually, just hook up water output source high enough and let it drip to the floor.
If enough water is there, it will be automatically picked up by farms.
you can do multi-level setup with this too.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Feb 20, 2017 @ 11:13pm
Posts: 16